To Krasis or not to Krasis

By Greedyfly, in X-Wing

Going to a local tournament on the weekend and currently torn about wether Krasis is worth it over a regular bounty hunter . The list I'm running is

Vader with cluster missiles

2 x AP

Firespray with rebel captive and ion cannon.

So I have 4pts left and could make it 7pts if I drop the ion cannon as well, so going the full Krasis makes the ion cannon more effective but is that 7 points that could be better spent on upgrading the AP to named pilots.

Rebel captive I have found golden as it messes with people's heads and it's great for end game effects better with the ion cannon. I don't have recon specialist so that not an option.

Any help would be grand thanks guys

I thnk the firespray part is effective. Especially that end game combo.

I'm not sure on vader. But I think most people would guess he's not quite worth it. For those same 33 PTs you could get howl another academy and a hull upgrade. I think that sounds better.

After that you have 5 PTs left?

I can't remember. Can you upgrade to kath with that many PTs?

Or you could go krassis and a swarm tactics.

Or even swarm tactics and a seismic charge and one pt for initiative.

Yeah everyone says vader ain't worth it and on paper I guess he ain't , but I have only lost him twice in about 12 games since I started using him and only lost 3 games and that's including a tournament with a big variety of lists. I refuse to do the howl runner crutch or go a swarm. Yes I see and understand the effectiveness of the combo but if I wanted easy I would play rebels. This post was a question of wether to Krasis or not , not a vader or not . Thanks for the replies guys

I do like krassis but he can't have pilot upgrades so id say find the points to upgrade to ms scarlet with expert handling.

Having barrel roll on a large base is sooooooo good.

Test it out and you will see what I mean :-D

With your list as a Shell I would run

1 • Darth Vader (29)
2 • Academy Pilot (12)
3 • Dark Curse (16)

4 • Krassis Trelix - Heavy Laser Cannon (43)

The ordinance are always a big risk for the cost, I would rather up an AP to Dark Curse for those 4 points. I find Krassis is worth it if he has the big gun.

Edited by BahnCalamari

My main issue with Krassis is not the lack of an EPT.

1. The Firespray is simply not a great platform for a 7 point cannon, even with Expert Handling (as it costs you an action + gives you stress).

That ship is simply too big/fast and you will likely end up shooting out of the rear arc most of the game.

2. The only way I can see it even remotely work is if you include Jonus with Squad Leader, to let Krassis take a Focus/TL and then use the Expert Handling ability via Jonus's action.

But that is a lot of points and requirements, just to get that single extra action + 2 extra dice rerolls. You may as well just go Recon Specialist instead, which leads to problem 1.

As an alternative to Krassis you can try out two Royal Guard Pilots, with upgrades.

But is Krasis worth not upgrading to named tie fighter pilots in any format ?

I'd take a Bounty Hunter over Krassis any day, and named TIE pilots over the BH any day. :)

Iv'e had a lot of success with krassis, recon specialist and hlc. 4 dice at all ranges and a free re-roll on your hlc shots plus a offensive and defensive focus.

Pretty much fly what you want, but practice a lot with whatever you decide on using.

Up a Tie to Night Beast or Dark Curse or Backstabber. Probably Backstabber. I'd drop the clusters too, and add Engine Upgrade to Vader. Not sure where that leaves you for points, I think 1 for Initiative.

I say not to Krassis. If you are not taking a secondary weapon you are wasting a 1/4 of what he is worth.

I disagree with Keffisch. I've found the extra pilot skill and his ability to make secondaries hit harder to be completely worth it. Why? Because I know how to fly the Firespray in a way that will make my opponent suffer from the HLC fire. Also, if you're really planning to make use of that missile, may I suggest you switch it to Krassis instead? Better yet, drop it and give him a HLC.

==================

[unnamed Squadron]

==================


100 points


Pilots

------


Darth Vader (33)

TIE Advanced (29), Concussion Missiles (4)


Academy Pilot (12)


Academy Pilot (12)


Academy Pilot (12)


Omicron Group Pilot (31)

Lambda-Class Shuttle (21), Advanced Sensors (3), Ion Cannon (3), Engine Upgrade (4)

==================

[unnamed Squadron]

==================

100 points

Pilots

------

Darth Vader (33)

TIE Advanced (29), Concussion Missiles (4)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Omicron Group Pilot (31)

Lambda-Class Shuttle (21), Advanced Sensors (3), Ion Cannon (3), Engine Upgrade (4)

Lambda =crap no matter what you sprinkle on it.

==================

[unnamed Squadron]

==================

100 points

Pilots

------

Darth Vader (33)

TIE Advanced (29), Concussion Missiles (4)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Omicron Group Pilot (31)

Lambda-Class Shuttle (21), Advanced Sensors (3), Ion Cannon (3), Engine Upgrade (4)

Lambda =crap no matter what you sprinkle on it.

That's not even close to true.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4699

Edited by Kelvan

I really enjoyed Krassis+HLC with a Howl + ST+ 3 AP mini-swarm this weekend. It was pretty easy to be always shooting with my HLC even against the two different PTL interceptor lists I faced and is great near guarantee of decent damage per turn--which I needed as I often shattered my swarm on the first astroid I would let them bait me into.

(deleted)

Edited by Kelvan

The reason to take Krassis in my opinion is to also take a HLC. (I never really saw the point of a Ion Cannon) But when it comes down to it. I always prefer a gunner to a HLC. That rear arc is just too awesome.

The reason to take Krassis in my opinion is to also take a HLC. (I never really saw the point of a Ion Cannon) But when it comes down to it. I always prefer a gunner to a HLC. That rear arc is just too awesome.

I'm liking Krassis + Ion a lot more once Tactician's out.

At Range 1, you have 4 dice.

At Range 2, you can Stress + Ion them, with a fre-roll.

At Range 3, you can shave an evade die off of what they'd normally have, and Ion them, with a fre-roll.

Rear-arc is normal, sadly.

I personally think HLC and Gunner on one ship is just too many points. I'd either take one or the other, honestly. There's few instances I find that the HLC doesn't hit, and if it doesn't I'm not terribly concerned about it.

My last tourney i played Krassis with HLC, BH with vader and hull upgrade, and backstabber...

Didn't go well!!

Lost 5 out of 6 games... Was my first tourney with imps but I flew it well.. Was just super unlucky!

For instance; One game, against 3 Bs, 1 with HLC, at range 3, of a possible 10 shots with 8 evade, I took 12 damage on vader BH... Next turn I take 10 damage out of 10 on Krassis...

I love the idea of the Krassis but I think those points could be spent else where...

I have liked and flown alot is

2AP

Vader OR a named or souped up INT

and KRas with HLC and Recon Spec.

send the 2aps and Kras to the enemy and the other on a flank. If they turn to the flanker, you have them from the side. and vise versa. works well except when you park them on rocks.

I have liked and flown alot is

2AP

Vader OR a named or souped up INT

and KRas with HLC and Recon Spec.

send the 2aps and Kras to the enemy and the other on a flank. If they turn to the flanker, you have them from the side. and vise versa. works well except when you park them on rocks.

Thanks for the feed back guys. I do like HLC but I also find I do the fly by and shoot from the rear with the firespray fairly regular in my games and just find that I'm wasting those 7 points and Krasis ability , recon specialist will be great when it gets release for imps