Just wondering if I'm the only one who thinks the new C-3PO crew card is really powerful. On a ship with 1 agility it is an auto evade. If you are only rolling one evade dice just guess 0 for the amount of evades you roll that way if you don't roll one you still get one. For three points I think this is awesome. What do you guys think about it?
C-3PO crew card
Never tell me the odds.
You are not alone and expect to see Threepio on a YT near you.
Even on 2 or 3 dice he's incredible! Especially since you know how many hits the attacker rolled!
It's good, no doubt. But remember, it is only once per round. It won't slow down a swarm too much.
Well it is only once per round, so it doesnt evade on every attack, but I do completely agree that it's awesome!
Even on 2 or 3 dice he's incredible! Especially since you know how many hits the attacker rolled!
What difference does that make?
Even on 2 or 3 dice he's incredible! Especially since you know how many hits the attacker rolled!
What difference does that make?
If they only get one hit through, you can choose 0 and automatically evade it. If they get two through, you might choose 1 evade since the odds of you getting none are low and you rolling either 1 or 2 evades + C3PO will mean that you can stop the hits.
He is absolutely strong... and NOT just on a YT - he is also going to be a powerhouse on a B-Wing once rebel aces come out.
I'm trying to picture 3PO in a Bwing during a dogfight or bombing run with a pilot who isn't used to him.
Edited by Sanchez"We're doomed."
I'll be interested to see how much he is used. I really like his rule and he can be used to ensure an evade by guessing zero or to bump one up. That said, his lack of reliability and adding three points to a pretty expensive ship with other good crew options may not see him used all that much.
I think the B-wing angle bears some thought, but it will be very dependent on how much the additional crew slot costs.
his lack of reliability
But thats just it, he isn't unreliable, because you get to use him AFTER your opponent has rolled.
Barring gunner, you always know how many hits there is and how many dice you get to roll.
Worst case scenario, you get to cancel one hit.
Think of it as a 3 point passive Evade action.
Edited by KeffischI should point out on a ship with 1 agility, if you guess 0 and you roll and eye, you get the bonus evade from C3P0 and then you can spend a focus to get a second one.
from a fluff perspective, I was wondering when/if he would ever show up. I admit that I was half expecting to see some synergy with Chewbacca or even Gunner: Let the Wookie win.
But thats just it, he isn't unreliable, because you get to use him AFTER your opponent has rolled.his lack of reliability
Barring gunner, you always know how many hits there is and how many dice you get to roll.
Worst case scenario, you get to cancel one hit.
Think of it as a 3 point passive Evade action.
Sable brings up a good point of the possibility of getting two from guessing zero, which I hadn't considered, but if it on the falcon, you're just as well off with an evade, though it gives a reason to take focus instead for defense as well.
Edited by AlexWI should point out on a ship with 1 agility, if you guess 0 and you roll and eye, you get the bonus evade from C3P0 and then you can spend a focus to get a second one.
Very good point, C3P0 will also function nicely with Flight Instructor, since C3 kicking in before modifying dice then FI can reroll either for a natural evade or eye
Edited by TheycamefromBEHINDIn the end he can do a whole lot.
Alex, compare him to a Hull upgrade.
Is he going to save more than one hit per game on the Falcon?
Almost every time. The odds of him doing otherwise are astronomically low. He's even a better deal than Chewie, in that he will allow for at least 2 saved hits(but not always...)
I wonder how he'd do on Jan Ors.
Sable brings up a good point of the possibility of getting two from guessing zero, which I hadn't considered, but if it on the falcon, you're just as well off with an evade, though it gives a reason to take focus instead for defense as well.
I think I should expand on this. C3P0 doesn't take an action. So you could ALSO evade if you so chose, or you can use your action for something else. And it works if you get blocked and lose your action. Or mess up an end on an asteroid. Yes, it only works 5/8s of the time with 1 die, but it's a free evade in those cases. Worth it for 3 points, I think, but not critical and certainly the case can be made for other upgrades instead. I think it's priced just right.
My point is that, even when you guess zero, a roll of an evade means he wasn't needed and there's no benefit to having him. That's also the most sure bet there is. While not bad by any means, I'm just wondering how much use he will get, especially over something like recon+Gunner.
But thats just it, he isn't unreliable, because you get to use him AFTER your opponent has rolled.his lack of reliability
Barring gunner, you always know how many hits there is and how many dice you get to roll.
Worst case scenario, you get to cancel one hit.
Think of it as a 3 point passive Evade action.
Sable brings up a good point of the possibility of getting two from guessing zero, which I hadn't considered, but if it on the falcon, you're just as well off with an evade, though it gives a reason to take focus instead for defense as well.
I dunno, I think automatically being able to shave a point of damage off of every singe hit you will ever receive could be called "reliable". Especially for a ship that has what? Thirteen hit points?
Sable brings up a good point
Yes, and the sky is blue.
I dunno, I think automatically being able to shave a point of damage off of every singe hit you will ever receive could be called "reliable". Especially for a ship that has what? Thirteen hit points?My point is that, even when you guess zero, a roll of an evade means he wasn't needed and there's no benefit to having him. That's also the most sure bet there is. While not bad by any means, I'm just wondering how much use he will get, especially over something like recon+Gunner.But thats just it, he isn't unreliable, because you get to use him AFTER your opponent has rolled.his lack of reliability
Barring gunner, you always know how many hits there is and how many dice you get to roll.
Worst case scenario, you get to cancel one hit.
Think of it as a 3 point passive Evade action.
Sable brings up a good point of the possibility of getting two from guessing zero, which I hadn't considered, but if it on the falcon, you're just as well off with an evade, though it gives a reason to take focus instead for defense as well.
It's 1 Hit per round of fire. Not per attack. But against high PS builds that can mean a lot.
I dunno, I think automatically being able to shave a point of damage off of every singe hit you will ever receive could be called "reliable". Especially for a ship that has what? Thirteen hit points?
My point is that, even when you guess zero, a roll of an evade means he wasn't needed and there's no benefit to having him. That's also the most sure bet there is. While not bad by any means, I'm just wondering how much use he will get, especially over something like recon+Gunner.
But thats just it, he isn't unreliable, because you get to use him AFTER your opponent has rolled.his lack of reliability
Barring gunner, you always know how many hits there is and how many dice you get to roll.
Worst case scenario, you get to cancel one hit.
Think of it as a 3 point passive Evade action.
Sable brings up a good point of the possibility of getting two from guessing zero, which I hadn't considered, but if it on the falcon, you're just as well off with an evade, though it gives a reason to take focus instead for defense as well.
Ah, ok I see that now. Hadn't really gotten to look at it much, mostly just heard about it.
I dunno, I think automatically being able to shave a point of damage off of every singe hit you will ever receive could be called "reliable". Especially for a ship that has what? Thirteen hit points?
It's only once per round.
Finally can have my escape from Hoth Falcon
Han Solo+C3PO+Chewbacca+Millenium Falcon+Push the Limit
I think C3PO can at least save 1 hit per game and could potentially save you for one more attack: 1 Hull left, ennemy roll 2 hit. You have one dice without evade. Guess one success, get it and a second one to soak it all. Definetely better than shield upgrade. Only drawback is losing a crew slot.