The Conquest-class Star Galleon is so cool yet so difficult to fit properly. These heavy transports don't try to crowd into the actual big-guns part of the Conquest, they're meant for cargo or other support roles.
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Heavy Transports
Though formidable, the warships of the Imperial Navy make up the minority of hulls in service to the Imperium. Most voidships are bulk transports, sailing ancient and established trade routes, delivering much needed goods from one part of the galaxy to the other. Though mass conveyors can move a world’s output of goods at a time, they are usually entrusted only on the safest channels. Light freighters and transports require long centuries of operation before their costs can be recovered through trade. Heavy transports are a viable medium of the two, able to generate profit from even low-margin goods due to economies of scale.
Heavy Transport: The value of heavy transports grants their owners some leeway in equipping them with usually restricted equipment. A Heavy Transport has access to Light Cruiser plasma drives and may use Cruiser void shields. It must use Light Cruiser variant components for its Warp Engine, Life Sustainer, and Crew Quarters. It has full access to Transport-only Components and cannot mount any weaponry that is not meant for Transports. All Heavy Transports come with one Main Cargo Hold and the hulls’ Spaces have been reduced to account for this, but when a Heavy Transport is constructed it must provide 2 Power to this Component.
Dromedary-class Heavy Transport
Dimensions: 4.8 km long, 0.7 abeam at fins approx.
Mass: 25 megatonnes approx.
Crew: 83,000 crew, 100,000-200,000 potential passenger capacity, approx.
Accel. 0.9 gravities max sustainable acceleration.
There is no such as the Dromedary-class of heavy transports, it is a fiction concocted by the Imperial Navy so that they have something to call the massive freighters in the convoys they oversee. Even in the loosest meaning of the term there are too many variations in hull designs, construction techniques, and equipment to begin classifying these brute haulers. The Dromedary heavy transports in the Calixis Sector have more in common with each other due to the Lathes’ influence in their design rather than any coherent effort at standardization. Often, these Calixian heavy transports shift more than just ore or food around, many are accredited passenger liners.
Speed: 3
Manoeuvrability: 0
Detection: +5
Hull Integrity: 55
Armour: 14
Turret Rating: 2
Space: 55
SP: 45
Weapon Capacity: Prow 1, Port 1, Starboard 1
Working Vessel: Dromedary-class heavy transports have one thing, usually, in common: a built-in manufactorum to keep the vessel operational in even the direst of situations. The hull’s Space has already been reduced to account for this, but when this ship is constructed it must provide one Power for this component.
Aquarius-class Heavy Transport
Dimensions: 5.2 km long, 0.8 abeam at fins approx.
Mass: 23 megatonnes approx.
Crew: 73,000 crew, approx.
Accel. 0.9 gravities max sustainable acceleration.
Many Imperial Worlds celebrate when an Aquarius enters the system. Usually, at least one world relies on the precious liquid cargo it carries and this is usually liquid water being delivered to the numerous arid or desert worlds. Some have been modified to carry frozen cargo as well, but keeping ice frozen requires tremendous power so this refit is very specifically planned for only a few hulls. Forge worlds use a prodigious amount of fresh water for their industries and often perform the refit themselves to eke out more efficiency from an Aquarius’ visit.
Most pick up their cargo near dangerous cloudmining sites so they feature sharper than average augurs. In transit, the ship’s robust filtration systems remove impurities, sometimes going so far as to distill the water. Many Aquarius heavy transports usually take on impure water and deliver potable water at the end of their journeys, some even accompanying Imperial Guard regiments to act as a mobile water filtration plant.
Speed: 3
Manoeuvrability: 0
Detection: +10
Hull Integrity: 55
Armour: 14
Turret Rating: 2
Space: 55
SP: 47
Weapon Capacity: Dorsal 2
Water Hauler : This class is almost galactically well-liked. It grants +10 to any Social tests regarding trade if the vessel is in the system. It is not limited to delivery liquid water, many deliver oils, chemicals, and even promethium instead. They are still adored for this, but most try to steer clear of them.
Cloud Bringer: Ships modified to store ice, of any kind, must be able to provide an additional 2 Power when the ship is constructed.
Spero-class Mobile Station
Dimensions: 5.1 km long, 0.9 abeam at fins approx.
Mass: 35 megatonnes approx.
Crew: 83,000 crew, 100,000-200,000 potential passenger capacity, approx.
Accel. 0.5 gravities max sustainable acceleration.
Despite the title, the Spero is very much a Heavy Transport. More than one bulk freighter in the Imperium’s history has been modified to meet the needs of a nearby wars, and the Angevin Crusade was no exception. Dromedary hulls that were ravaged when Imperial forces were turned back were considered scrap metal. Part of Saint Drusus’ stratagem were to leverage these broken hulks to function as semi-permanent bases of operation.
Most of the original surviving Speros have been refitted back to their bulk hauling forms, but many still serve in Battlefleet Calixis as tenders. Purpose-built Speros have gradually increased in number over the last few centuries, though very few have appeared in either Battlefleet Calixis or Koronus.
Speed: 2
Manoeuvrability: 0
Detection: +10
Hull Integrity: 55
Armour: 15
Turret Rating: 2
Space: 42
SP: 55
Weapon Capacity: Keel 1, Dorsal 1
Mobile Spacedock: The Spero comes pre-equipped with Spacedock Piers, a Medicae Deck, and a Manufactorum and its hull’s Space has been reduced to reflect this. When constructed, it must provide a total of 10 Power to these Components.
Investor-class Galleon
Dimensions: 5 km long, 0.7 abeam at fins approx.
Mass: 28 megatonnes approx.
Crew: 88,000 crew, 100,000 luxury passenger capacity, approx.
Accel. 0.9 gravities max sustainable acceleration.
A vessel meant for pure commerce, the Investor-class remains the standard to measure all galleons constructed since M37. Like the ancient Conquest-class Star Galleons, it usually relies on decks upon decks of macrocannon for defense, but includes a built-in prow landing bay for its small fleet of heavy barges. Galleons built since mimic the Investor in many ways and there have been wars fought over the various designs. They can be most commonly seen in Kar Duniash as the Segmentum Fortress becomes ever more popular amongst Rogue Traders.
Investors carry more than just cargo, they carry trade delegations from dozens of star systems who pay for the privilege of being aboard. Naturally, the ships’ owners take great pains to make the experience worthwhile for these powerful factors.
Speed: 3
Manoeuvrability: 5
Detection: +5
Hull Integrity: 52
Armour: 15
Turret Rating: 3
Space: 54
SP: 50
Weapon Capacity: Port 2, Starboard 2
Wealth and Influence: Gain +10 for all Social tests relating to Trade while aboard an Investor-class. The galleon comes pre-equipped with a Luxury Quarters Component and the hull’s Space has been reduced to reflect this but 2 Power must be provided to this Component when it is constructed.
Gift Horse’s Mouth: The Investor-class is usually identified by a prow-mounted bay. This is not able to launch attack craft, but merely doubles the amount of halo barges and much heavier bulk lighters that the vessel may normally carry. When docked with a sufficiently large void station, the “mouth” can open and greatly speed up its ability to load and unload cargo.