Opportunist not worth it?

By SpaceDingo, in X-Wing

Am I missing something? I've noticed that a lot of my group have gotten into using opportunist. Is it's use that different from Expose? It just seems that the hoops that you have to jump through make it bit underpowered for 4 points.

-Expose gives you an extra firepower at the cost of an action.

-PTL with focus and target lock gives you actions that equal about an extra firepower at the cost of a stress.

-Opportunist lets you keep your action and get +1 firepower but it seems so situation and you get a stress.

Wouldn't it be better to build for something not so situational, or at least not so dependent on your opponent? Just kind of seems odd that expose get hate but people love opportunist.

Opportunist doesn't take an action and has some fascinating psychological uses. Do you use your offensive focus or hold it for when you get attacked, etc...

That said, it works best on low PS pilots, which is odd.

Also, it murders huge ships.

Edited by Aminar

I have seen a Green with Opp tear it up. ps 3 + greens on big movement. its a solid option on that. I was going to do some testing today with it.

I realized last night as Aminar eludes to, huge ships will never have an evade or focus making opportunist a 'pita' for them!

It also pairs well with a wingman of lower pilot skill than Wes.

Edited by MikeEMcGee

It expensive, but on Carnor Jax with his ability it could be murder. But yes, I've found that it is very situational for the points. I'd rather take Predator or Outmanouvre for a point less for similar, more frequent results.

Opportunist works on secondary weapons whereas Expose does not. 5 dice HLC, missiles? 4 dice Ion? 6 dice Adv Protons? As long as stress isn't an issue and you can trigger it, Opportunist can be pretty devastating.

Opportunist works on secondary weapons whereas Expose does not. 5 dice HLC, missiles? 4 dice Ion? 6 dice Adv Protons? As long as stress isn't an issue and you can trigger it, Opportunist can be pretty devastating.

Edited by Ailowynn

It expensive, but on Carnor Jax with his ability it could be murder. But yes, I've found that it is very situational for the points. I'd rather take Predator or Outmanouvre for a point less for similar, more frequent results.

Don't put it on Carnor. Everybody will move before he does and take a token as insurance against Opportunist which will then be a dead four points.

Instead, put it on the cheapest generic EPT's you can find, who actually van make use of the opportunities.

Specifically, Opportunist can do very well used on Carnor Jax to deny those actions, but it's surprisingly easy to use. Many ships have only two actions (like X-Wings with their focus and target locks) and you can use it to make them pay dearly. It can also work well on mid PS pilots that fire after some of your other guys have stripped tokens. And sometimes you get a great shot in against someone that just didn't think about it. Lastly, you can use the threat of it to make an opponent decide not to use their token to alter their attack dice if they fire just before taking fire from someone with opportunist if it would only grand them one extra hit. For instance let's say Wedge Antilles fires on Vader at range 2 and gets a hit and 2 focus. With Vader only rolling two evade dice, it's possible he could use his focus to change that hit and get some real damage through. However, a Royal Guard TIE has him at range one with a focus. Wedge has no more shields. If he spends the focus now, it's entirely possible he could get that hit through. However, he could also regret it later. See, when you force a choice in your opponent, you give them the chance to make the wrong one. Any military strategist will tell you this is something you want to do as often as possible.

Edited by That One Guy

Am I missing something? I've noticed that a lot of my group have gotten into using opportunist. Is it's use that different from Expose? It just seems that the hoops that you have to jump through make it bit underpowered for 4 points.

-Expose gives you an extra firepower at the cost of an action.

-PTL with focus and target lock gives you actions that equal about an extra firepower at the cost of a stress.

-Opportunist lets you keep your action and get +1 firepower but it seems so situation and you get a stress.

Wouldn't it be better to build for something not so situational, or at least not so dependent on your opponent? Just kind of seems odd that expose get hate but people love opportunist.

What you want my son is Peditor. No cost other thant he cost itself.

Back to Opportunist. the thing you want to remember is to put it on a lower PS Ship. It great on those generic pilots who still have a EPT upgrade slot. When you think about it as long as you are focusing fire the latter ships to fire should be able to take advantage of the upgrade. And if you put in on an A-wing or a TIE Interceptor they should be very able to get rid of the stress before it hurts them.

Wes + VI

Wedge + Opp + R2 unit

Luke + PtL + R2-D2

99 points

This list butchers most anything you put up against it. I always kill 1 ship if not 2 before I get shot back. Opps stress isn't that bad with the R2 unit making all 1 and 2 green. Having luke be able to TL and Focus is sick, and if he takes a hit just pull a green to clear the stress from PtL and get a shield back thanks to R2-D2.

The action loss from Expose is HUGE.
It will, on average, give less bonus damage than simply taking a Focus.

At that point, nerfing your defense is the gravy on top of a giant pile of suck.

Opportunist, on the other hand, does not lose you an action, nor do you need to make any commitments towards incurring its wrath. If its conditions are met, you may use it, or not.

Am I missing something? I've noticed that a lot of my group have gotten into using opportunist. Is it's use that different from Expose? It just seems that the hoops that you have to jump through make it bit underpowered for 4 points.

-Expose gives you an extra firepower at the cost of an action.

-PTL with focus and target lock gives you actions that equal about an extra firepower at the cost of a stress.

-Opportunist lets you keep your action and get +1 firepower but it seems so situation and you get a stress.

Wouldn't it be better to build for something not so situational, or at least not so dependent on your opponent? Just kind of seems odd that expose get hate but people love opportunist.

What you want my son is Peditor. No cost other thant he cost itself.

Back to Opportunist. the thing you want to remember is to put it on a lower PS Ship. It great on those generic pilots who still have a EPT upgrade slot. When you think about it as long as you are focusing fire the latter ships to fire should be able to take advantage of the upgrade. And if you put in on an A-wing or a TIE Interceptor they should be very able to get rid of the stress before it hurts them.

Oppertunist is better than expose because it is one cost (stress) as opposed to expose's two costs (action and lose of an evade die). It is situationally better than ptl because you do not have to predict whether that stress will be worth it, which with Jam actions, flechette torpedoes, and so on is important since needless stress can result in a death spiral easier than before.

Just remember to keep it off higher PS pilots like wedge or Han.

Oppertunist is better than expose because it is one cost (stress) as opposed to expose's two costs (action and lose of an evade die). It is situationally better than ptl because you do not have to predict whether that stress will be worth it, which with Jam actions, flechette torpedoes, and so on is important since needless stress can result in a death spiral easier than before.

Just remember to keep it off higher PS pilots like wedge or Han.

Works like a dream on Wedge with Wes+VI shooting first.

Fair enough. I tend to not like tieng two ships together that much but if it works it works.

It is the only high pilot skill option I have found that works well to be fair...your point carries weight on the subject.

Opportunist, on the other hand, does not lose you an action, nor do you need to make any commitments towards incurring its wrath. If its conditions are met, you may use it, or not.

This, in my experience, has been key. Use it when you want to/it is advantageous, but don't feel like it is an every-round auto-use ability. Judicious use is much more effective.

I have been using Marek Stele with opportunist and it makes him a beast!