Calaron said:
after loosing 1 fate point just to get him upright again... he then preceded to do it twice more... at the end of the 3 hour gaming session he told me that "psykers Suck!!" and I don't Blame him. randomness is fine but that was rediculous. After RPing for over 25 years I have learned that if you do not want a roll to happen, IT WILL, all the time. Everyone of my psykers have killed themselves at least twice, and there are 3 in the party of 10 Players. (as a note the guy who Periled himself to death is now an Arbitrator and refuses to work with the psyker characters.)
I agree, this sucks. Part of this falls on the GM to adjust rolls so they don't kill a party outright, but of course that means he is basically ignoring the chart anyway.
One option might be to say the result happens - but not necessarily right now, or even to the PCs. Perhaps the disruption in the warp causes a gate to open elsewhere, or a mass possession to occur in another portion of the city, or even another planet. The GM notes the event and then at a later date uses it as a plot hook for the party. "As you hear the tragic story of the Arbiter who was consumed and possessed by a demon, a chill runs up your spine ... you cannot shake the idea that this is your fault, the result of your meddling with the warp ... you feel your fingerprints all over it, and how you have to decide what to do about that."
Really, though, I think a better Perils of the Warp chart is simply in order - one which is still dangerous and disturbing, but does not hold the promise of PC death.