A couple of quick questions

By DarkFather, in X-Wing Rules Questions

Scenario - A ship has a Stress Token on it and the controlling player absent-mindedly chooses a Red Manoeuvre.

Question - What is the official way of handling this?

Scenario - A ship has the Navigator crew card on it. The controlling player has set his dial to perform a move. Can the following be done?

2 Length Right Bank - change to 'any move going to the right' OR just any Banking turn to the right?

3 Length Straight - change to do a K-turn OR only Straight manoeuvres (the ship must end the straight facing the direction it was at the start of the manoeuvre)?

In short does 'bearing' in XMG equate to direction + template type, or just direction?

Dumb questions, but our group seems incapable of finding the rules for each thing.

Cheers

Ok, so, page 17 of the rulebook covers stress. If you have a stress and you reveal a red maneuver, you hand your dial to your opponent, who then gets to set it to any white or green maneuver, then resume play as normal.

If you have Navigator, you may adjust your dial to any speed of the same bearing before you have to hand your dial to your opponent, potentially saving you.

Now, you must keep the same bearing. If you reveal a 2 right bank, you can change it to any other speed right bank, but not a right hard or a left bank. You cannot change Straight to K-Turn or vice versa as they are different bearings. Stop is its own bearing, so if you somehow had multiple speed stops, you could rotate between them, but not to a forward maneuver.

Sorry I don't have the rule location citations for all this. I'll look a bit later or one of the other local critters might have them for you shortly, but the above roughly answers all your questions.

Basically, there are 7 bearings in the game thus far: Stop, Koiogran, Forward, Left Bank, Right Bank, Left Turn, Right Turn.

Boba Fett allows you to swap a bank for its opposite direction. Paired with Navigator, selecting one bank lets you execute your choice of any bank. His ability does not extend to turns, though.

Sweet, I figured I had the whole bearing topic correct, that's the way it was played in the end.

The whole choosing a red manoeuvre while stressed happens so rarely in our meta it hasn't been a topic, but lately... I think as we get more comfortable with the game, our brains start to switch of. I think we've had 'red while stressed' happen 3 times in the last week alone, and from seasoned players! It's happened that rarely in the past that the rule was never known (out of sight out of mind kinda thing). I'll be sure to show pge 17 to everyone as a refresher.

Cheers

When under Stress picking RED often means you're going to be Dead.

When under Stress picking RED often means you're going to be Dead.

On the other hand, with Advanced Sensors and a stressful EPT (like PtL or Daredevil), if doing your chosen red maneuver will kill you, sometimes you want to stress yourself with Adv S. before showing your dial, 'cause now you won't die.

Highly unlikely scenario. Unbelievably unlikely scenario. Still a good one to take note of, because it will earn you a reputation as a madman, and a slippery snake.

Highly unlikely scenario. Unbelievably unlikely scenario. Still a good one to take note of, because it will earn you a reputation as a madman, and a slippery snake.

They called me mad. MAD. But I will show them. I will show them all...