The Thin Blue Line

By RealGenius, in X-Wing Rules Questions

It's just a I mentioned a few times already in this thread.

The blue line I believe is to take into account the total length of the ship. This is a huge ship. It's overall length dwarfs a xwing/ tie fighter.

I don't see why is so hard to understand.

This is exactly how others I play with see it as well, so it's not only my opinion.

Picture a tie fighter flying right beside or just over top a huge ship. Close enough that he almost collides by not quite. The Pilot can see the other end but he is at the opposite end. Flying straight he wants to Target the farthest end. He cannot shoot straight and make his lasers curve down to hit the target.

So since he is so close that if he decided to aim down he probably would fly into the ship, leaving only one option. Fly away. Get some distance from the ship then make the attack run.

I don't think you guys take into account of trying to hit something from a distance when your right beside it. That's why I said earlier. Stand right beside a wall at one end, and look down the other end and try hitting it with a ball, throwing it straight. Good luck is all I can say.

Play it however ya want. House rules are house rules. Just I believe that breaks the game.

I don't mind house rules but when we play we don't change the rules to a point where another is at a disadvantage.

Again as I already said, the huge ships can be easily taken down when focus fired on. A 300 pt squad coming at you is a lot of guns. 3 hlc can take our a transport alone. It only has 12 hp ( no upgrades)

And in that diagram on the first page the fighter clearly does not have a shot.He is to close to the front is the ship.

I feel the exact opposite and feel that ffg put this rule in for 2 reasons. 1) during play testing the huge ship was at a disadvantage, 2) This is to simulate what its like trying to shoot a long ship when your right beside it.

Just as how they made its maneuvers feel like you're flying a huge ship, they also made engaging it feel like your actually coming at it

If you're "too close" to the ship you'd simply twist out then right back in. A little "S" maneuver if you will that alters your flight line but doesn't actually change your net direction of travel. Little maneuvers to "line up" a target are already considered when you look at the firing arcs so "game" maneuvers shouldn't be needed if a target is in the arc.

I can see good arguments for both sides, though I'm more in the camp of "if its in your firing arc you should be able to attack it" but it seems there is an anomaly in the rules that doesn't allow it.

My next question is if you are cutting the "Blue line" but your arc still doesn't see the "base" of the front half of the ship does that mean that you still cant shoot at it? Basically I'm asking if the void under the ship card between the plastic bases is considered "the ship"? see diagram below

HugeShipfiringarcissue.jpg

My next question is if you are cutting the "Blue line" but your arc still doesn't see the "base" of the front half of the ship does that mean that you still cant shoot at it? Basically I'm asking if the void under the ship card between the plastic bases is considered "the ship"? see diagram below

They are a little fuzzy about it, but my impression from reading the rules is that "The Base" of a huge ship section does include the empty area under the base insert.

My next question is if you are cutting the "Blue line" but your arc still doesn't see the "base" of the front half of the ship does that mean that you still cant shoot at it? Basically I'm asking if the void under the ship card between the plastic bases is considered "the ship"? see diagram below

They are a little fuzzy about it, but my impression from reading the rules is that "The Base" of a huge ship section does include the empty area under the base insert.

I thought that might be the case, particularly as the cardboard insert extends out to line with the edge of the plastic base within the void area between the plastic bases.

I can see good arguments for both sides, though I'm more in the camp of "if its in your firing arc you should be able to attack it" but it seems there is an anomaly in the rules that doesn't allow it.

My next question is if you are cutting the "Blue line" but your arc still doesn't see the "base" of the front half of the ship does that mean that you still cant shoot at it? Basically I'm asking if the void under the ship card between the plastic bases is considered "the ship"? see diagram ...

I believe the "base" is the cardboard piece. The huge ships may have two plastic bases for support but the cardboard base counts as well. In that diagram (missing here) the fighter should need to attack the rear/close section as it is a legal target.

Looks sound to me.

Logic & Physics would say "You are firing at such a low angle, how would you expect energy, especially ballistic weapon to do any significant damage."

But now you know what to watch out for :)

**Rule Plug**

Then, measure a line from the exact center of the attacking ship’s base to the exact center of the base for

the chosen section of the huge ship. pg. 2 Huge Ship Rules
Used to find legal target, as shown in example pics, by rules it crosses blue line in both. Equals, both not legal target, select another target.
Edited by XAQT78

My next question is if you are cutting the "Blue line" but your arc still doesn't see the "base" of the front half of the ship does that mean that you still cant shoot at it? Basically I'm asking if the void under the ship card between the plastic bases is considered "the ship"? see diagram below

They are a little fuzzy about it, but my impression from reading the rules is that "The Base" of a huge ship section does include the empty area under the base insert.

That is my impression as well.

My next question is if you are cutting the "Blue line" but your arc still doesn't see the "base" of the front half of the ship does that mean that you still cant shoot at it? Basically I'm asking if the void under the ship card between the plastic bases is considered "the ship"? see diagram below

They are a little fuzzy about it, but my impression from reading the rules is that "The Base" of a huge ship section does include the empty area under the base insert.

That is my impression as well.

However, to get really pedantic about the subject, if the cardboard insert is part of the "bases" that then makes the "exact center" of the base undefined since the point where the big flight peg attaches to the plastic portion of the base is no longer in the center.

But that is a level of retention that I think we can all feel comfortable ignoring.

Page 2 of the CR90's rulebook, "The CR90 Ship," defines what the rulebook means by "ship," "section," and "base." The base is the plastic part of the base. A "section" of the ship (Fore or Aft) is the plastic and cardboard for that half. So the fore section is the front base, and the front half of the ship token. The "ship" is both bases and all of the ship token.

Edited by mithmyrr

I'm not sure it's as much an oversight as some seem to think.

Many shots will target a section, be blocked per the blue line rule, but have some line within the firing arc which doesn't cross the line. How is this any different? If I have SOME line which goes from me to the section I want to hit, why can't I just take that angle for the shot?

Looking at it another way, if you're going to draw a line from your ship to a target section, why would the usability of that line depend on the facing of your ship? In all the diagrams above, if you turn the ship towards the target the center-to-center comes into the arc and all the strangeness vanishes, correct? Think about that - stand in a spot, pick something you can't see but want to hit, and now turn away from it, so that you can hit it... THAT'S the scenario people think makes more sense?

Bases, firing arcs, centerpoints, nearest-to-nearest, it's all an abstraction. There are plenty of others in the game that produce stranger situations - like ships firing at each other having to do so at different ranges, or one shot being obstructed by an obstacle while the return fire isn't. Someone email it off, and FFG will fix it if they think it's an error - they've already errata'ed one similar situation (with obstacle checks not using the line within the arc). But failing that, I think house ruling this is a pretty severe overreaction.

Here is the response I got:

Hello Sergovan,

In response to your question:

Rule Question:

The rules for targeting different sections of the transport don't take into account a ship that only has one section in arc, but the center to center crosses through the blue centerline, making the only targetable section not targetable.


Please see diagram in the "Thin blue line" thread under Rules thread forum in X-wing forums for clarification.

In the diagram in the “Thin blue line” thread, the attacking ship cannot target the transport.
For reference in the diagram, lets say that the targeted section is the aft, the fore is closer to the attacking ship. Following the targeting rules, you first choose a section that the attacking ship can target normally. Due to the aft being inside of arc and at range, this would be a valid target normally. Next you measure a line between the exact center of the attacking ship’s base and the exact center of the aft section, but since the blue center line obstructs the attack, the aft section cannot be declared as the target of an attack.
Rather than having lots of tiny inelegant exceptions, this resolution was to make attacking huge ships a simple three step process every time. 1: Choose a base you could normally target (inside arc, at range). 2: Determine whether the blue center line obstructs. 3: Measure range from the closest point of the attacking ship to the closest point of the huge ship that is inside of the attacking ship’s firing arc.
Thanks for playing,
Frank Brooks
Associate Creative Content Developer
Fantasy Flight Games
Edited by Sergovan

Well, there we have it. Straight from the source.

I guess that's how we're expected to play it, a simple three step process.

Thanks for the clarification and reasoning.

So there we have it

Two answers for two debated question today ( incase anyone missed it someone posted the response ffg have on the starting evergy debate)

Case closed

Thank you everyone for the civil discussion, good to see everyone's experience and different take. At one point I almost did go out to my backyard and try to hit the far corner of my house with a tennis ball. :)

Nice to see it is clarified by FFG in the end.

So, yeah. It works exactly like the rules say. Even if it generates a bit of a logical hiccup they don't feel it's worth the added complexity to avoid. Seems reasonable.

So the short answer is:

No you can't shoot a ship that is in your firing arc because the front section of that very same ship that is not in your firing arc is in the way…….

its a niche enough situation that it wont likely happy very often at all, but I still don't like it. Happy there has been a decision either way though.