It's just a I mentioned a few times already in this thread.
The blue line I believe is to take into account the total length of the ship. This is a huge ship. It's overall length dwarfs a xwing/ tie fighter.
I don't see why is so hard to understand.
This is exactly how others I play with see it as well, so it's not only my opinion.
Picture a tie fighter flying right beside or just over top a huge ship. Close enough that he almost collides by not quite. The Pilot can see the other end but he is at the opposite end. Flying straight he wants to Target the farthest end. He cannot shoot straight and make his lasers curve down to hit the target.
So since he is so close that if he decided to aim down he probably would fly into the ship, leaving only one option. Fly away. Get some distance from the ship then make the attack run.
I don't think you guys take into account of trying to hit something from a distance when your right beside it. That's why I said earlier. Stand right beside a wall at one end, and look down the other end and try hitting it with a ball, throwing it straight. Good luck is all I can say.
Play it however ya want. House rules are house rules. Just I believe that breaks the game.
I don't mind house rules but when we play we don't change the rules to a point where another is at a disadvantage.
Again as I already said, the huge ships can be easily taken down when focus fired on. A 300 pt squad coming at you is a lot of guns. 3 hlc can take our a transport alone. It only has 12 hp ( no upgrades)
And in that diagram on the first page the fighter clearly does not have a shot.He is to close to the front is the ship.
I feel the exact opposite and feel that ffg put this rule in for 2 reasons. 1) during play testing the huge ship was at a disadvantage, 2) This is to simulate what its like trying to shoot a long ship when your right beside it.
Just as how they made its maneuvers feel like you're flying a huge ship, they also made engaging it feel like your actually coming at it