ZI Mei's Quick Execution

By joe10lo, in UFS Deck Building

Well i havent posted a deck in....well now that i think about it dont think i've posted a deck on this forum period. . The deck is based off fire with some chaos splashed in here. The deck was made by myself and Scott gaines who is in my shop. We got the deck to be able to kill on turn 3 nearly killing promo alex on turn 3. I wanna see if i can get some help to make it kill on turn 2. So please guys thoughts, comments, Improvements, or condemings.

Zi Mei ..

Attacks

4 Zi Mei's Wheel Kick 3/3 weapon stun 3 2h1 +2MB

4 Execution Technique First Rite 3/3 Weapon stun 2 3L3 +2LB

4 Execution Technique Second Rite 5/3 Weapon 4H3 +2HB

4 Execution Technique Third Rite 5/3 Combo(L,H) 4M6

2 Fury of the Ancients 6/3 Multiple 3 Ranged 5M3

Actions

3 Willful 2/5 +2HB

3 Warrior's Path 2/5 +2MB

Assets

3 Path of the master Unique 2/5 +2MB

4 Owl Face 0/6 +0LB

Foundations

4 Shadow War 3/5 +3HB

4 Stand Off 2/5 +3MB

4 Communing with the Ancients 3/5

4 Blinding Rage 1/6 +1MB

4 White Magic 1/5 +3MB

3 Always in motion 2/5

3 Nursing a Grudge 2/5

3 Empire's Ruin 1/5 +2MB

3 Moving On 2/4 +2MB

46 Total Blocks

Are you actually able to play all 3 Execution Rites consistently? If not, it seems like a bit of a waste to have 4 copies of each.

Also, the deck seems to be missing committing power not stemming from Zi Mei's Wheel Kick or the First Rite (specifically, things to commit assets/characters). I'd throw some Manifest Destiny in there, especially considering all your attacks share all 3 symbols with Zi Mei. Also, Kung-Fu Training IMHO is a staple anywhere it can run.

Yeah i have been able to run the execution sequence pretty regularly, as for the manifest what do you suggest I take out? Empire's ruin or Moving on. Also do you think i could stand to run 9 actions or run kung fu or should I be taking something out for it.

I would toss Moving On, since Empire's Ruin can boost the speed of multiple attacks, and Moving On is a 2 diff 4 cc versus Empire's Ruin's 1 diff 5 cc.

I don't think 9 actions is something an aggro deck should be doing; I'd move Willful to the side deck.

I agree with the manifest and i took out the moving on, however the KFT over the willful may be a meta situation card so i'll try them out and see which goes in main and which is side board.

True, true. Only 1 guy in my playgroup has the $ to afford BRT and all that stuff, so CC Hax isn't that much of an issue for me.

Well i listened to some people and changed the deck a little it runs a little smoother now. I added a side board and if you guys can think of something better in either the deck or the side board please speak up. Unforunately i dont have any ami's assistance if i did trust me i would be running that main board in a heart beat.

Zi Mei ..

Attacks

4 Zi Mei's Wheel Kick 3/3 weapon stun 3 2h1 +2MB

4 Execution Technique First Rite 3/3 Weapon stun 2 3L3 +2LB

4 Execution Technique Second Rite 5/3 Weapon 4H3 +2HB

4 Execution Technique Third Rite 5/3 Combo(L,H) 4M6

2 Fury of the Ancients 6/3 Multiple 3 Ranged 5M3

Actions

3 Willful 2/5 +2HB

3 Warrior's Path 2/5 +2MB

Assets

3 Path of the master Unique 2/5 +2MB

4 Owl Face 0/6 +0LB

Foundations

4 Shadow War 3/5 +3HB

4 Stand Off 2/5 +3MB

4 Communing with the Ancients 3/5

4 Blinding Rage 1/6 +1MB

4 White Magic 1/5 +3MB

3 Bitter Rivals 3/4 +2MB

3 Nursing a Grudge 2/5

3 Empire's Ruin 1/5 +2MB

3 Manifest destiny 1/4 +1MB

50 Total Blocks

Side board

4 No memories

4 King of fighters 2006