I really, really like both the Tie Bomber and the Shuttle.
With the new shiny 'Flechette Torpedo" card I am trying to mix things up into a (fairly) competitive build.
Basic idea; maximise the stress and fly-by with seismic bombs where and when applicable.
3x Gamma Squadron Pilot (18), Flechette Torpedo (2)
Omicron Group Pilot (21), Ion Cannon (3), Rebel Captive (3)
87 points thus far. Leaving 13 pts to play with (prefer 12; I expect a fair few Daggers) to optimise the Shuttle.
I could downgrade some or all of the bombers to Scimitars; saving 2 pts per ship.
Upgrades under consideration: Gunner, Advanced Sensors, Fire-control system and Engine upgrade for the shuttle.
Perhaps even Yorr. (for the PS4)
Seismic Charges would be neat too; once (multi) stressed and Ioned you should be able to drop some extra pain.
What would you do? Is this even remotely viable?