I really, really like both the Tie Bomber and the Shuttle.
With the new shiny 'Flechette Torpedo" card I am trying to mix things up into a (fairly) competitive build.
Basic idea; maximise the stress and fly-by with seismic bombs where and when applicable.
3x Gamma Squadron Pilo
t (18),
Flechette Torpedo
(2)
Omicron Group Pilo
t (21),
Ion Cannon
(3),
Rebel Captive
(3)
87 points thus far. Leaving 13 pts to play with (prefer 12; I expect a fair few Daggers) to optimise the Shuttle.
I could downgrade some or all of the bombers to Scimitars; saving 2 pts per ship.
Upgrades under consideration: Gunner, Advanced Sensors, Fire-control system and Engine upgrade for the shuttle.
Perhaps even Yorr. (for the PS4)
Seismic Charges would be neat too; once (multi) stressed and Ioned you should be able to drop some extra pain.
What would you do? Is this even remotely viable?