I am thinking of trying a game without careers and specializations. Just a personal preference, I see the need for them and their use. What do you guys think?
I am thinking of using character creation costs for raising Characteristics and having it cost the same to increase Force Rating. Skills would all count as class skills and talents either would have a fixed value or cost (5 x Rank)+5 like non-class skills I would then limit to 5 ranks in any talent. There are some exceptions like Enduring and Defensive Driving. I am going to say nothing can be raised more that one rank per session and you can't purchase the same talent two sessions in a row.