Recon X

By Arithion, in X-Wing

Hey! I was wondering if the Forums could help me out with something. I recently got a commission done by a friend of mine, for a custom X-wing mini. I got it, after he put alot of time and effort into it.

BnYrVs8CQAA-kSK.jpg

This is the Recon-X he made for me, great looking mini. He did an excellent job of spicing it up with custom bits.

My question is I'm trying to make some custom Pilot Cards, Dial, and Token for him. So far this is what I've got.

The pilot card, just a single known pilot so far. You can find info on him in the SW Wiki.

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The Dial Next, which I'm trying to balance out since it is a Recon-X and not a regular.

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This is just something fun for me use in home rule games! Nothing for official use, plus my friend who did the commission wants to see me use it. I welcome all feedback and ideas on how I can get this guy setup!

Also thanks to my friend for taking the commission, and http://cardcreator.atelierdufaucon.com/ . The tool which lets me make these custom items for the commission.

Newer versions have been posted at the bottom! Ignore these at the top, they were silly ideas I had! (The Dial and Card)

Edited by Arithion

Pilot ability is far and beyond too good.

Has the exact same battle stats as a "Battle" X-Wing. Has an even better dial with even more options, with basically no red, more green and more white, and more overall.

I think the pilot ability is meh. First its all ships, yours and theirs. But that's just weird. We have NO ships in the game that to friendly damage. Second, its kind of wayyy too good and abusable. Just keep spamming random movements to be as close as possible to stuff.

All of this for 2 points and no torpedo slot. I'm sorry but this thing is balanced like an upside down eiffel tower.

On the plus side, that art and model are super cool.

Art and Model is superb. Good job on that.

I like the model but the ability doesn't seem very "recony" to me. Recon usually has to do with intelligence gathering, stealthy stuff like that. Maybe something that allows you to see an opponents dial or maybe you can select a ship at range 1-3 and you guess whether it's straight, bank, or tun and if you're correct that ship gains a stress.

That is an awesome card generator. I am sure I can feel my way through it either way, but do you know if there's an English language version/option?

French only, however you can work around it easy enough.

For a Recon-X it did feel like the stats needed to be tweaked. I wasn't sure in what way though, maybe drop down the Attack to a 2 instead of a 3. The Wiki said it had more thrusters so wasn't sure if that would constitute Agility 3 versus a Agility 2 or just change some of the Dial.

This is why I ask more people! I'll make some tweaks and repost some images to show changes.

I tried your card editor! =) Its interesting, but it seems to tweak the point costs by itself, in an unusual manner. For instance the 2 PS standard tie Bomber is 21 in that editor, but in real life its 16.

New Pilot Card, changed some stats and ability.

I'm torn between Target Lock based on movement ability or as AtomicFryingPan said. It can see the dial of a enemy ship within a certain range.

ruzles.png vs. sm4tpz.png

New Dial, just gave it a 3 Green straight for better engines.

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I think that may be a bit better. Also for those using the Card Creator, it does auto adjust points. There are 2 different modes though. Down on the bottom right above the "Maneuver Selector" part. It says " 2/ Taille du socle" if you select "Gros" instead of "Petit" it will drop the points. So in the case of this Recon-X I'm trying to figure it out, it would drop it from 23 points with "Petit" to 17 points with "Gros".

Edited by Arithion

Still way too cheap for what you're getting. I am just comparing it to garven. Garven is no where near as good as this guy and he costs less.

Edit - See below

Edited by Wookie Hunter

29 points would be a good cost as this ship is about as good as wedge imho.

Edit. Only if it has 3 attack dice. Which it should I believe.

Edited by Wookie Hunter

I could bump the points up, that isn't a problem. The builder just has an auto-cost setup but I can make it whatever I want.

Though I'm not sure about the 3 Attack Dice, because the wiki. The Recon-X had to turn down the power of some of it's weapons in order to power all the Recon equipment installed. Thus it would make sense to bump it down to 2 Attack Dice right? Some of the Recon-X did at least, plus if I give it the same attack. There would be no point to bring regular X-wings since this one would be better. I need to give it some kind of drawback to balance the support abilities it gets.

Edited by Arithion

Well the points for a 2 attack ship with its abilities is fine. Plus looking at your opponents dials is kinda not so good at ps 6. Free tl is quite nice for a ps 6 ship.

Do a STEALTH X next please!!!

Here's one I'd consider as a recon type ability:

When you acquire a target lock, you may assign the blue target lock tock to a friendly ship within range 3.

This ship shouldn't be used as a frontline fighter, but more as a support fighter, so the ability should be something helpful, but not overpowering. It's a Recon ship, so I'd be thinking of giving it the Recon Specialist's ability. It still has 4 laser cannons, so the 3 Attack dice is fair, but maybe try an ability that's helping others in the squad at the cost of dropping 1 Attack die when it's used. Something like: " You may assign 1 focus or blue target lock token to a friendly ship at Range 1-2, but if you do so, lose 1 attack die for this round. "

The wiki says these ships were normally equipped with an R2-R Astromech that was configured for recon missions. There's another unique skill option right there.

I think this ship has plenty of scope, but balance is key. And I'd suggest using the regular dial.

I'd take away the 1 straight at least. He's recon, fast, in and out, get the intel, then gone.

You might even make a case for removing all 1 maneuvers and possibly the 2 turns.

I'd probably like to see boost on there.

Then, ability wise, and now I'm just brainstorming, no balancing or careful wording:

When a friendly ship at range 1-3 attacks an enemy you have a target lock on, you may spend that target lock to modify the attack dice

If an enemy ship at range 2 declares you the target of attack, you gain one evade die

When you perform a boost action use the 2 template.

Interesting ideas overall, I do want it be a support class ship. Though it is still a X-wing and I want it to hold it's own in combat if need be. Though I like sticking to the Lore of how things are, which is some Recon-Xs had less powerful weapons. Some had deadman switches that would cause them to explode with enough force to take down a small corvette from the inside, etc.

Since it will be something I use for fun matches if my friends let me bring. I want it to be balance enough they don't feel I have an unfair advantage in bringing it.

How about, When this ship uses a green Manuever give a ship within range 1-2 a free focus action.

This means he can focus pass, but cannot give dual focuses. It's similar to Garven, but different enough to have different uses.

Hello! Would you be willing to make that same ship to anyone else? PM me with details if you can!!!

It makes some sense now.

I like the 2 attack version for balance/feel.

What about:

"At the start of the Activation Phase, choose one enemy ship at Range 1-3. The opposing player declares an action that that ship may take. When that ship takes its first action this round, it must do that action or pass."

Basically, a legalese way of saying: "Find out what their action will be".

Something a little different from Intel Agent or Target shenanigans, which have been done already.

Note that this allows them to say barrel roll but not indicate a bearing. Could be worded to include a bearing though. Also does not say what target.

This is pretty powerful though in that it should give you a strong idea of where the ship is intending to go too, but leaves a little guesswork and trickery possible to let the better player win.

Edited by Blail Blerg

Two attack is too low. It feels nice thematically, but at that point you've relegated the ship to Tie Advanced levels, and that's just a bad plan.

Just a small thing, but the ship name does use lower case, you've got block caps. X-wing cards do lowercase as smaller uppercase, but it's still there.

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rather than

e00e308e9d9ef51cdf42cd68ad4c9596.png

Two attack is too low. It feels nice thematically, but at that point you've relegated the ship to Tie Advanced levels, and that's just a bad plan.

Only if you charge Advanced price. No ship is bad, they can just be priced wrong.

Dialwise, you could just stick with the X-wing's one. All the ship name on the card really means, if you look at the Falcon, is the dial it has.

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Edited by Lagomorphia

A couple of suggestions:

The X-wing didn't have torpedoes or missiles, so it shouldn't have TL standard.

Instead, maybe put Evade in the action bar.

Just a small thing, but the ship name does use lower case, you've got block caps. X-wing cards do lowercase as smaller uppercase, but it's still there. 3b80a9e930dda507cbd7debf45df1635.png

rather than

e00e308e9d9ef51cdf42cd68ad4c9596.png

Two attack is too low. It feels nice thematically, but at that point you've relegated the ship to Tie Advanced levels, and that's just a bad plan.

Only if you charge Advanced price. No ship is bad, they can just be priced wrong.

Dialwise, you could just stick with the X-wing's one. All the ship name on the card really means, if you look at the Falcon, is the dial it has.

112ecb3721cb61fc8fa436908e2b39d0.png