Mirror Image usage

By sigmazero13, in Descent: Journeys in the Dark

I just wanted to check that I'm not missing something somewhere. Assuming the Mage has enough stamina, is there any limit to how many images the Conjurer can create in a given turn? The card says to "use" it, not "exhaust" it, so to me it sounds like there's no limit other than stamina and the limit.

So if he wanted, in a single turn, he could spend 3 fatigue to spawn 3 tokens (0 for the first, 1 for the second, 2 for the third). Or even spend 6 fatigue to spawn all 4, if he had a way to do so.

Is this correct? (I don't think that's necessarily OP'ed or anything, as there are definite risks to having tokens on the board, but it could lead to some interesting usages of the class).

I just wanted to check that I'm not missing something somewhere. Assuming the Mage has enough stamina, is there any limit to how many images the Conjurer can create in a given turn? The card says to "use" it, not "exhaust" it, so to me it sounds like there's no limit other than stamina and the limit.

So if he wanted, in a single turn, he could spend 3 fatigue to spawn 3 tokens (0 for the first, 1 for the second, 2 for the third). Or even spend 6 fatigue to spawn all 4, if he had a way to do so.

Is this correct? (I don't think that's necessarily OP'ed or anything, as there are definite risks to having tokens on the board, but it could lead to some interesting usages of the class).

It very definitely says "Use" and not "exhaust," so there's no reason the card couldn't be used more than once. I think the increasing stamina cost is a good enough limit. Also, it makes "Quellen" a great potential conjurer- using his heroic feat, he could summon all 4 tokens in a single turn.

You're right about the vulnerabilities- don't forget that the conjurer suffers a wound AND a fatigue if a token gets damaged OR fatigued. A conjurer with no stamina left (especially with a large number of tokens on the board) is making himself a very easy target.

I've been looking at the conjurer as the next hero class I want to play- it's really a very interesting mage class, in my opinion.

Edited by Zaltyre

Hi, how about on the usage of Illusory Path. The card said "Monsters must spend 1 additional movement point to enter a space adjacent to an image token". So if a monster enter a space adjacent to two image token does it have to spend 1 or 2 additional movement points?

High Mage Quellen is my favorite mage hero actually, by a large margin. He's really the only one who can play the conjurer or geomancer to their full potential. Runemaster and Necromancer don't have the same stamina requirements, so any mage can do those well.

Given his personal stamina regeneration hero ability, I think High Mage Quellen might be the best mage in the game. Even for the runemaster or Necromancer, his extra stamina can simply be used as additional mobility and movement. He's so strong.

Edited by Whitewing

I'm currently playing as Astarra the conjurer, and she is amazing. she does need to rest or have an external help recovering fatigue, but functionally she is hugely syngeristic with the conjurer class- so mobile.

Hi, how about on the usage of Illusory Path. The card said "Monsters must spend 1 additional movement point to enter a space adjacent to an image token". So if a monster enter a space adjacent to two image token does it have to spend 1 or 2 additional movement points? was playing with my group and we are having a dispute on this...wording seems to imply every image token 1 additional space, but that seems to make the skill too strong.

Illusory Path does not stack. You're either adjacent to an image token, or you're not.

EDIT: However, if you happened to be "Shiver," his hero ability does stack with "Illusory Path" (for a max of +2 MP required.)

Edited by Zaltyre

I thought that make more sense too. Thanks

Can you explain how exactly moving and attacking mirror images? We were playing nerekholl and this mirrors caused me,as an OL a lot of hurt.

We playin like this - Mirror image is fully like a players conjurer with attack and movement actions, they attack with all bonuses from weapons. the only difference is grey defence dice and death from 1 damage or fatigue.

I think its not right. (maybe because of localisation or misunderstanding the rules). Please explain this.

Edited by spauldinator

I'm currently playing as Astarra the conjurer, and she is amazing. she does need to rest or have an external help recovering fatigue, but functionally she is hugely syngeristic with the conjurer class- so mobile.

I will second your feelings about Astarra. I finally beat Nature's Ire last night using her as a Runemaster, and she saved the party's bacon multiple times. Her heroic ability is just incredible. She can zip all around the map, over obstacles, monsters and difficult terrain like they aren't there using a single stamina point and then unleash the hurt from the right angle and range. Her stat distribution is just perfect for a mage too. I love the high will power. It will greatly frustrate an OL who likes using Basic II and Uncontrolled Power.

Her heroic feat is surprisingly great too. I found a choice time to use it which helped me seal the deal on one of the last encounter cards. It could be used to clear a blockade or setup an ideal Blast attack too.

I definitely will be playing with her lots in the future. Don't get me wrong, Quellen and Leoric are magic powerhouses as well, but she has impressed me by her performance in co-op and I found her more fun and strategic a character.

I'm not sure I'd play her as a Conjurer as much as I would Quellen since the Conjurer can already get teleport abilities through the class and is so stamina hungry, but I think she makes a stellar Runemaster.

Can you explain how exactly moving and attacking mirror images? We were playing nerekholl and this mirrors caused me,as an OL a lot of hurt.

We playin like this - Mirror image is fully like a players conjurer with attack and movement actions, they attack with all bonuses from weapons. the only difference is grey defence dice and death from 1 damage or fatigue

That is not the correct way to play with the images. The images are treated like a hero figure for purposes of abilities and OL cards, but they don't get any activations or actions of their own.

All manipulation of the images must be done by the Conjurer on the Conjurer's turn and can only move/attack through the abilities printed on the Conjurer's cards. (e.g. spend 1 mp to move one image 1 space, spend an action to perform an attack using range and LoS of an image, etc.).

Also, note a common mistake in that you cannot perform an attack using "Focus Fire" through a mirror image. This is because Channeling and Focus Fire are two separate actions, and thus cannot be combined into one attack.

Edited by Charmy

Can image tokens be placed on opposite sides of walls/doors? Can the image token search? Does it count as a hero in the quests that the winning condition is one hero on the exit?

Can image tokens be placed on opposite sides of walls/doors? Can the image token search? Does it count as a hero in the quests that the winning condition is one hero on the exit?

None of them.

1) Spaces on both sides of a closed door are not considered adjacent, so you cannot count spaces through them.

2) Images do not have activation, so can't make actiones by their own. Only the ones commanded by the Conjurer.

3) When quests talk about "heroes", only the ones with a hero sheet count. Nothing else.

Can the image token search?

The only actions an image can perform are those permitted by a Conjuror skill card. As said, they don't get an activation of their own. If there's a Conjuror skill that says "Perform a Search Action from one of your image locations" then you're good. I don't believe any such skill card exists, though.

Does it count as a hero in the quests that the winning condition is one hero on the exit?

Tokens that "count as heroes" count for 3 purposes: hero abilities, monster attacks, and OL cards. (In the co-op rules, they also count as heroes for the monster Activation cards.)

They do not count as heroes for anything else. Regarding this question, they do not count as heroes for special quest rules.

Just to add to Steve-O's answer, although it is specified on the conjuror skill card Mirror Image that they have the same attributes as their creator, this does not let them take actions using those attributes, such as testing to open doors or removing quest specific goals since they don't have any actions.

Just to add to Steve-O's answer, although it is specified on the conjuror skill card Mirror Image that they have the same attributes as their creator, this does not let them take actions using those attributes, such as testing to open doors or removing quest specific goals since they don't have any actions.

Exactly- the only real purpose of these attributes is so that the images have a chance to survive abilities like the Barghest's "Howl." Being treated as hero figures, the images are affected by "Howl," but since they have the conjurer's willpower value, they do not auto-fail (and get auto-destroyed by suffering a fatigue, which would be a terrible weakness for the conjurer.)

Coincidentally, the lack of activation means that the images are effectively immune to most conditions. There is no start or end of an image token's turn (interpreted same as monsters, meaning "activation" for the sake of conditions,) so poison, burn, etc do nothing. It doesn't perform actions or spend movement points, so stun, immobilize, bleed, and curse also do nothing (although if the conjurer is cursed, this really hurts the image token usefulness.) Weakened is one of the few conditions that actually matters to the image token, since it affects shield rolls (but since it doesn't attack, it doesn't get a -1 heart).

The above is rather academic, since image tokens rarely get conditions in the first place, as getting a condition is usually accompanied by a damage as well.

Edited by Zaltyre

I believe getting a condition is ALWAYS accompanied by a damage. From p.15 of the base rule book.. "If the attack deals at least 1 damage (after rolling defense dice), the target suffers the listed condition."

That refers to "surge: condition" some skills and abilities (Grab, Quaking Word, Rend) use a test in lieu of a damage requirement.

I believe getting a condition is ALWAYS accompanied by a damage. From p.15 of the base rule book.. "If the attack deals at least 1 damage (after rolling defense dice), the target suffers the listed condition."

This requirement to deal at least one damage is for attacks that inflict Conditions. There are other abilities that can impose Conditions on a target figure without being an attack, though.

I will second your feelings about Astarra. I finally beat Nature's Ire last night using her as a Runemaster, and she saved the party's bacon multiple times. Her heroic ability is just incredible. She can zip all around the map, over obstacles, monsters and difficult terrain like they aren't there using a single stamina point and then unleash the hurt from the right angle and range. Her stat distribution is just perfect for a mage too. I love the high will power. It will greatly frustrate an OL who likes using Basic II and Uncontrolled Power.

Can Astarra use her ability to teleport next to her own image tokens. It says they are treated as "hero figures", the ability says next to a hero within 3 spaces.

Another question here: Does Prismatic Assault stack with "many friends" extra green dice?

In my last game two questions occured regarding ravella as the conjurer.

When a monster attacks her image token can her hero-ability be used (if you roll a blank on a defense add 1 shield)?

Additionally Ravella has the ironbound-rune. Can I exhaust the ironbound rune to add a shield to a defense roll of an image?

nighty-

1) Yes, since image tokens are treated as hero figures, hero abilities can count them heroes. This is why Astarra is my favorite conjurer. Summon an image for free, suffer a fatigue to gain a MP (which, if you have Illusory Path lets you move a token one space), spend that same MP to teleport to the far side of the token. 4 spaces moved with one fatigue and no actions.

2) Yes- Many Friends is passively active whenever the required number of image tokens are on the map. So when you make the prismatic assault attacks, your attack pool will have the extra green (if there are enough images on the map.)

DAMaz:

1) No. Image tokens do not have your hero ability, they just have your attributes (might, willpower, etc.) When hero abilties refer to "you," they refer to the hero, not the player. It's the same reason Leoric's Reanimate doesn't make monsters within 3 spaces do less damage.

2) Again, no. An image token's defense roll is not your defense roll. They only roll a gray, regardless of what your defense pool is. In the same vein, you could not use Lucky Charm to reroll a test that an Image fails.

Edited by Zaltyre

Zaltyre,

thanks for the clarification! I hope our overlord reads those cards and description the same way :)

With the "teleport" function enabled I think Astarra will be a great choice because I wonder how many real move actions I will have to use, they should rarely be necessary!

And she can do sprints:

Create one image, move image one, teleport next to image -> Move 4

Action: Move 4

Create two more images and block the way in your back

Action: Move 4

Do not forget the very handy ability to discard an image at any time during your turn. That means you can create one, jump to it, get rid of it, and make another for free.

As you have already played Astarra as conjurer: which are the abilities that you did get for her? Currently I'd go with that order of selecting abilities:

1XP Many Friends

1XP Illusory Path (is it really so strong in hinderung monster movement as I guess?)

1XP Refraction

2XP Blinding Light

3XP Prismatic Assault

You can build the conjurerin a couple ways- some of them play off many tokens, others off fewer useful tokens. I prefer the latter.

For example, I didn't buy many friends or prismatic assault. However, you may prefer to play differently.

Edited by Zaltyre