Whats the best use for Opportunist?

By The_Brown_Bomber, in X-Wing

Opportunist (4)

When attacking, if the defender does not have any focus or evade tokens, you may receive 1 stress token to roll 1 additional attack die. You cannot use this ability if you have any stress tokens.

Whats the best use for Opportunist?

its expensive at 27pt but how about Opportunist + Targeting Computer on a Sabre Squadron Pilot?

4 attack dice with rerolls? Thats actually more powerful than a HCL.

5 Dice at close range? sign me up. :)

intercepters shred stress easily so it should work well right?

Edited by The_Brown_Bomber

I have seen it work great on a Green Awing. Low PS to make sure you have a target

Ya once A-wings all cost -2 points essentially, then an opportunist green will be the same cost as a rookie, but with better manuever dial, harder to kill, better ps, better actions etc. The only real disadvantage being that on any turn after attacking with the extra die it cant kturn and do it again (like a rookie could). Still seems like it could become a staple as filler instead of a rookie.

I've thought about opportunist on sabers, but i think any interceptor without ptl is asking for death (or better just be something cheaper like alphas in a tie swarm or w/e).

It's also good on mid range pilots like hobbie or something if they are in a squad with wes. You can get the firepower from it but still shoot high enough to potentially kill something before it shoots.

Edited by bobbywhiskey

Opportunist works best with A: lists that can deny Focus/Evade tokens, or B: on ships whose allies have higher PS.

Of course, it still works great with no synergy.

The issue I see with it on a PS 4 interceptor is how are you ensuring that the target no longer has tokens?

As stated above, it can work great on a Green Squadron A-Wing. It's easy enough to build a squad that all shoots before it.

If there isn't a plan to remove tokens, then it's much less useful.

If there isn't a plan to remove tokens, then it's much less useful.

Sure it is, it's just a lot more opportunistic.

You could put it on Han with Gunner.

Cluster Missiles on any ship with an EPT.

Corran Horn

Howlrunner + Opportunist & Shield Upgrade + 4 BSP + Opportunist

4 GSP with title, Opportunist, Predator and Refit.

Swarm Opportunity (99pts)

Howlrunner (18)

Backstabber (16)

Black Squadron Pilot + Veteran Instincts (15)
Sabre Squadron Pilot + Opportunist (25)

Sabre Squadron Pilot + Opportunist (25

Yorr's Opportunity (100pts)

Capt Yorr + Ion Cannon + Advanced Sensors + Engine Upgrade (34)

Backstabber (16)

Sabre Squadron Pilot + Opportunist (25)

Sabre Squadron Pilot + Opportunist (25)

Hunter Killers (100pts)

Turr Phennir + PTL + Targeting Computer (30)

Backstabber (16)

Sabre Squadron Pilot + Opportunist + Targeting Computer (27)

Sabre Squadron Pilot + Opportunist + Targeting Computer (27)

Edited by The_Brown_Bomber

Opportunist is amazing on Soontir Fel. It's also great on Keyan Farlander and Ibtisam, especially if you're flying with Wes.

Have you played with Capt Yorr? I feel like he just starts to take 2 stresses and can never take an action again...

Wes

-Swarm Tactics

-Shield Upgrade

Ibtisam

-Heavy Laser

-Opportunist

-Sensor Jammer

Blue Squadron B-Wing

This list can be pretty vicious, but you want to take out an enemy ship on the first pass. I actually one-shotted Biggs from Range 3 today (Ibtisam rolling 5 dice for HLC + Opportunist).

Wes

-Swarm Tactics

-Shield Upgrade

Ibtisam

-Heavy Laser

-Opportunist

-Sensor Jammer

Blue Squadron B-Wing

This list can be pretty vicious, but you want to take out an enemy ship on the first pass. I actually one-shotted Biggs from Range 3 today (Ibtisam rolling 5 dice for HLC + Opportunist).

I'd prefer this:

29 Wes Janson

29 Keyan Farlander

7 Heavy Laser Cannon

4 Opportunist

25 Jan Ors

5 Ion Cannon Turret

One of the best, if not the best to use Opportunist, is Carnor Jax. He is 8 PS. But your opponent cannot take or spend focus on evade token with this guy. Your opponent can always take a target lock, but you have a higher PS and 5 dice at range 1.I have a trio of Aces maxed out with upgrades (Jax, Phennir and Fel. That just **** anything without a turret!

Edited by Jagd

One of the best, if not the best to use Opportunist, is Carnor Jax. He is 8 PS. But your opponent cannot ot take or spend focus on evade token with this guy. Your opponent can always take a target lock, but you have a higher PS and 5 dice at range 1.I have a trio of Aces maxed out with upgrades (Jax, Phennir and Fel. That just **** anything without a turret!

Except Jax will usually move last, which means your opponent will still be able to take evade/focus actions before he comes close enough for his ability to take effect. In fact, having Jax around would be a hindrance if you're flying another pilot with a higher PS, since your opponent won't be able to spend his token(s) defensively before Jax fires.

Edited by WonderWAAAGH

Use it on Tie Interceptors and target huge ships. 4 automatic dice at range 2-3, 5 dice at range 1. The Interceptor's maneuverability allows it to hit the sides of a huge ship more easily, denying it the reinforcement.

One of the best, if not the best to use Opportunist, is Carnor Jax. He is 8 PS. But your opponent cannot ot take or spend focus on evade token with this guy. Your opponent can always take a target lock, but you have a higher PS and 5 dice at range 1.I have a trio of Aces maxed out with upgrades (Jax, Phennir and Fel. That just **** anything without a turret!

Except Jax will usually move last, which means your opponent will still be able to take evade/focus actions before he comes close enough for his ability to take effect. In fact, having Jax around would be a hindrance if you're flying another pilot with a higher PS, since your opponent won't be able to spend his token(s) defensively before Jax fires.

Nope that's where you get it wrong because his ability is cannot spend too. So if my opponent is stupid enough to take a focus or evade that when I am gonna move last will never be able to spend in combat. The better for me! ;-) So if actually wants to do something he will take a target lock. Now enters Fel and Phennir plus a Jax with 4 or 5 dice that will probaby all shoot first to completely wipe it off the board before it can actually do anything!

One of the best, if not the best to use Opportunist, is Carnor Jax. He is 8 PS. But your opponent cannot ot take or spend focus on evade token with this guy. Your opponent can always take a target lock, but you have a higher PS and 5 dice at range 1.I have a trio of Aces maxed out with upgrades (Jax, Phennir and Fel. That just **** anything without a turret!

Except Jax will usually move last, which means your opponent will still be able to take evade/focus actions before he comes close enough for his ability to take effect. In fact, having Jax around would be a hindrance if you're flying another pilot with a higher PS, since your opponent won't be able to spend his token(s) defensively before Jax fires.

Nope that's where you get it wrong because his ability is cannot spend too. So if my opponent is stupid enough to take a focus or evade that when I am gonna move last will never be able to spend in combat. The better for me! ;-) So if actually wants to do something he will take a target lock. Now enters Fel and Phennir plus a Jax with 4 or 5 dice that will probaby all shoot first to completely wipe it off the board before it can actually do anything!

If your opponent is smart, he'll take the action that won't give you an extra red die. You're assuming that A) he'll have access to a TL (not always the case for Imperial forces), and B) he knows where Jax is going to move. Jax is far from being the best choice for Opportunist.

Edited by WonderWAAAGH

100pts

Krassis Trelix + Ion Cannon + Gunner (44)

Sabre Squadron Pilot + Opportunist + Hull Upgrade (28)

Sabre Squadron Pilot + Opportunist + Hull Upgrade (28)

thoughts?

100pts

Soontir Fell + PTL (30)

Kath Scarlet + Expert Handling + Gunner (45)

Sabre Squadron + Opportunist (25)

Colonel Vessery (35)

Elusiveness (2)

Ion Cannon (3)


3 x

Black Squadron Pilot (14)

Opportunist (4)

Targeting Computer (2)


100 pts

My favorite so far is Capt Yorr and Marek Stele with opportunist. Marek becomes very deadly with 3 dice and his ability.

My favorite so far is Capt Yorr and Marek Stele with opportunist. Marek becomes very deadly with 3 dice and his ability.

I just noticed that a couple of people are fielding Yorr alongside ships with Opportunist; that combo doesn't work. As per the FAQ:

If, through his pilot ability, Captain Yorr intercepts a stress token that is part of the cost of triggering an ability on another ship (such as Soontir Fel or Opportunist), that ability’s effect does not resolve.
Edited by WonderWAAAGH

One of the best, if not the best to use Opportunist, is Carnor Jax. He is 8 PS. But your opponent cannot ot take or spend focus on evade token with this guy. Your opponent can always take a target lock, but you have a higher PS and 5 dice at range 1.I have a trio of Aces maxed out with upgrades (Jax, Phennir and Fel. That just **** anything without a turret!

Except Jax will usually move last, which means your opponent will still be able to take evade/focus actions before he comes close enough for his ability to take effect. In fact, having Jax around would be a hindrance if you're flying another pilot with a higher PS, since your opponent won't be able to spend his token(s) defensively before Jax fires.

Nope that's where you get it wrong because his ability is cannot spend too. So if my opponent is stupid enough to take a focus or evade that when I am gonna move last will never be able to spend in combat. The better for me! ;-) So if actually wants to do something he will take a target lock. Now enters Fel and Phennir plus a Jax with 4 or 5 dice that will probaby all shoot first to completely wipe it off the board before it can actually do anything!

If your opponent is smart, he'll take the action that won't give you an extra red die. You're assuming that A) he'll have access to a TL (not always the case for Imperial forces), and B) he knows where Jax is going to move. Jax is far from being the best choice for Opportunist.

Ok let me explain: with Jax, when he is at range 1 of ANY enemy ship, that ship cannot perform a focus or evade action And cannot spend any evade or focus token. So with an X-Wing, Y-wing, B-wing, Falcon... in his action bar there is not much choice beside target lock and focus action. So if let say my opponent moving with his B-wing first and can take a focus action and has a focus token, when I will move in the middle of the rebel formation with Jax, being at range 1 of all his fighters, all those focus token, my opponent will not be able to spend them because of his pilot ability. So if he do not want to a focus that is good for nothing, good chance he will take the target lock. If he does that I have my extra die for Opportunist and 2 other pilots in Fel and Phennir that are going to shoot first most of the time.

Opportunist is very good with Jax, better than what you are thinking! ;-)

You've loaded Jax with Opportunist, this is now his full effect:

Enemy ships at range 1 can't take focus or evade actions

Enemy ships at range 1 can't use focus or evade tokens

Whenever you attack a ship with no focus or evade, you may gain one stress to add one attack die

You see this as: enemy ships will take an action they cannot use or they will not take an optimal action so you get an extra attack die.

The rest of us see this as: take an action to deny you the extra attack. Even if I cannot spend it directly, the focus token protects me from your use of Opportunist. That is now a very expensive, useless upgrade.

If faced with Carnor Jax with Opportunist, always take the focus or evade as insurance.

Except that I may very well take that token, since I don't know where Jax is going, and even if he ends up blocking my ability to spend them, they still deny use of Opportunist. This is exasperated by me likely moving first against such an elite squad, and I'd rather gamble on the focus then take a target lock and not be able to shoot that target. Further, if my ships are lower pilot skill, I may be able to blow Jax away before all my ships have shot, opening the door to use focus again.

100pts

Soontir Fell + PTL (30)

Kath Scarlet + Expert Handling + Gunner (45)

Sabre Squadron + Opportunist (25)

I prefer this list better. You get 2 ship firing before the one with Opportunist, one having gunner to get one more chance of forcing the opponent to use his token.

Opportunist is great on Saber Interceptor. I like to use

3xRGP+PtL

1xSaber Squadron+Opportunist

The 3 RGP attack at PS6 so have good chance to remove the token for the Saber Shot. But the Saber becomes a premium target since he has one less action to defend himself so you need to fly him smart. If you see that your opponent want to target him, get the hell out and flank him with your RGPs. If he decide to leave him alone, you should be able to use Opportunist+Focus.

The good thing about Opportunist on a Saber is that the Threat of a 4-5 dice attack will make your opponent think twice about using his focus when defending your RGP shots (so you will get 1-2 more hits) or, better yet, attacking your Interceptors (it gives more survivability to your Interceptors, something they really need!). So, to keep this threat alive, you should take a focus action over the evade. But, I don't think it should be your main force too, cause it's not a very reliable EPT: you must not be stress and your opponent must be stripped of token. But one in a team as flanker can mess with your opponent so it's a good addition.