As came up in the recent thread on challenge dice, we GMs probably don't use Setbacks when we should, instead increasing (+D) or upgrading (+C) the dice pool. This makes those talents that remove Setbacks become worthless, despite PCs putting their hard-earned xp into their talent trees.
Environmental effects are common (heat/cold, fog, darkness, rain), but you can make it more interesting.
Let's take, for instance, Street Smarts (removes setback from Streetwise/Underworld checks). The normal difficulty of finding a spice dealer in an average spaceport might be Hard (3D). But let's say there are certain customs (handsignals or passphrases) that the local criminal element use to identify each other (think speak-easies in the Prohibition era). This could add a Setback. Or if you're planning on hosting a Herglic on your ship, and you neglect the fact that his size makes it impossible for him to sit in your standard-size chair. That could also be a Setback.
Someone firing at you or otherwise having stress put on you does not directly impact the task at hand; however, it does increase the probability of failure. Therefore, this is a Setback.
Your thoughts?