Hello Good GMs of EotE,
One of my Star Wars groups will be converting to Edge of the Empire from WEG d6 soon. I am most looking forward to running Jewel of Yavin as an "Ocean's Eleven" meets Star Wars kind of adventure (I have a cerebral group that loves to plan things out; they'll love it). Since I've never run EotE before (but about 20 years of WEG d6) I would appreciate some advice here.
Here is the order of the first seven adventures I plan to run the campaign in:
1. Trouble Brewing (one session - 15XP)
2. Debts to Pay (one session - 15XP)
3. Under a Black Sun (one to two sessions - 25XP)
4. Beyond the Rim (three sessions - 95 XP)
5. Jewel of Yavin
6. Tatooine Manhunt (updated to EotE rules - probably 60 XP)
7. Murder on Arcturus Station (updated to EotE rules - probably 25XP)
Will the party be powerful enough to take on Jewel of Yavin given the timeline above? I figure they'll have 150 XP to their names by the time they start JoY. Is that enough? Or should I run it later ?
Thanks for any insights.