Kens poison touch...is it viable

By Da_ghetto_gamer, in UFS General Discussion

So ive been seeing everyone talk about it like its one of the most broken combos out there and i really disagree....i want to build it yeah because its different and ive always been one for building different decks

But is it that good...is there a good way to build it? Id run the siegfried stuff to give you another symbol probably death so i can run seal of cessation along with it so i can play the poison touch

What attacks would you run alot of little attacks or big attacks so you can hit your opponent and then do use it

Discussions and suggestions would be enjoyed what do people think?

well, if your running it off earth, it would be alot of throws, sardine's, butslam, wingless aeroplane. if it were off good, FoF'd darkness blade and charlie's?, and if it were off void, ivey's pokes (razor blade mainly) and kaz reppa. I think off earth it is redundant because you can kill pretty good without it. with good the checks would prolly be pretty bad but it could be viable. I think void would be best. ken+psycho style is brutal.

Run Seal of Cessassion, and whatever you can to make it get on the table as fast as possible.

trane said:

well, if your running it off earth, it would be alot of throws, sardine's, butslam, wingless aeroplane. if it were off good, FoF'd darkness blade and charlie's?, and if it were off void, ivey's pokes (razor blade mainly) and kaz reppa. I think off earth it is redundant because you can kill pretty good without it. with good the checks would prolly be pretty bad but it could be viable. I think void would be best. ken+psycho style is brutal.

And you completely didn't read the thread. AGAIN.

Homme Chapeau said:

trane said:

well, if your running it off earth, it would be alot of throws, sardine's, butslam, wingless aeroplane. if it were off good, FoF'd darkness blade and charlie's?, and if it were off void, ivey's pokes (razor blade mainly) and kaz reppa. I think off earth it is redundant because you can kill pretty good without it. with good the checks would prolly be pretty bad but it could be viable. I think void would be best. ken+psycho style is brutal.

And you completely didn't read the thread. AGAIN.

how did i completely not read the thread. he was asking if there was a good way to run it (as in efective, competitive, etc.), and i gave my opinions on the subject.

Where's the talk of it being so broken? The only talk I'd heard was when we were discussiong Dan's Dragon Poison Touch at FNG yesterday... but you'll have to jump through so many hoops if you're not Dan that I'm not sure it'll really be worth it other then for the novelty.

so..what the hell is this combo that we're all going ga-ga over now? This is news to me.

Promo Ken + Zhao Daiyu's Poison Touch.

And it fails, trane, because Poison Touch only has VOID.

MegaGeese said:

Promo Ken + Zhao Daiyu's Poison Touch.

And it fails, trane, because Poison Touch only has VOID.

Poison Touch doesn't have Void. Not only that, we're talking about ways to play Poison Touch with Ken6. Not "DUR LET'S PLAY KEN6 WITH EVERY SYMBOL SO WE CAN AVOID THE TOPIC OF THE THREAD ENTIRELY!"

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Honestly, with all the Death/Earth support, you could do a spread in those symbols hoping to get the Seal of Cessasion, but that's pretty much it right now.

...ouch.

I got burned xD

MegaGeese said:

...ouch.

I got burned xD

Second part is for trane, who asked why I said he didn't read the topic.

I don't think a narrow-minded build specifically gunning for the touch of death is the best way to go. It'd be much better, I think, to run a more normal earth Ken build that just so happens to run a lot of death/earth cards (not like there aren't plenty of good options) and seal of cessation, with 2 or maybe 3 Touches in there as an optional win button should the opportunity present itself. Earth doesn't have many good ways to force damage through outside of Ways of Punisment and big throws, so it's not actually that bad of an option to look at. Plus, with discard outlets like Revenant's Calling and Inhuman Perception, any stranded copies of Touch can be put to some use.

VERY impractical combo is VERY impractical.
This is non-issue. I would give someone a crap ton of credit if they can CONSISTENTLY pull this off.

Sounds like a challenge...

HolyDragonCloud said:

VERY impractical combo is VERY impractical.
This is non-issue. I would give someone a crap ton of credit if they can CONSISTENTLY pull this off.

I know its impractical and not going to happen often but it sounds fun and i want to try it even if it isnt a very competitive deck but i do want to build it as good as i possibly can

Im thinking that it is best off of Earth with the splash for death so i can play the poison touch.

Seigfried stuff like needs no ally to give me death and SoC works 2......

Im going to try and put up a deck list soon what cards should i consider?

The thing that really counts is the ability to play Poison Touch alongside (most of) your attack string; there shouldn't be much trouble trouble. All of Rashotep's and Ragnar's attacks chain both Earth-Death (and there are plenty of good moves in between them) plus Chaos Flare, Monster Lariat, Tsuji Hayate, Enkidu the Valiant...

It's extremely janky, but if you build a solid Earth deck fronting Ken I definitely think it's worth sticking Touches and the +symbol cards to play them. After all, for each time you can pull Ken's F + Touch, you halve the amount of damage you must do to win , and this can make for good mind games (they won't play that Spike if it won't kill you and you can Bad Touch them out afterward)

Just the sheer level of damage that the combo can do makes me want to consider it. You can kill Hugo with two vanilla attacks + Touch and some damage pumps; you can bust down a Good wall of redux and counter-control with three or four half-blocked throws and Touch. It's dangerous.

Ed: @DGG: Just try to build a solid Earth tank deck with plenty of throws and damage pumps to push that chip damage through, and as much counter-control as you can muster. I really don't see Ken playing much differently than any other 6hs Earth deck, only he has a big redux E and a kill condition that doesn't have to worry very much about blocking

HolyDragonCloud said:

VERY impractical combo is VERY impractical.
This is non-issue. I would give someone a crap ton of credit if they can CONSISTENTLY pull this off.

I could do it.

...

In b4 hillarous hatman's comment

HolyDragonCloud said:

VERY impractical combo is VERY impractical.
This is non-issue. I would give someone a crap ton of credit if they can CONSISTENTLY pull this off.

I direct you to my previous post... Aiming to pull it off on a regular basis and do it for a final blow every single game isn't the point. The point is that it's a powerful option to have when you don't have to sacrifice much more than the 2 or 3 cards of space to have it. Seal of Cessation is a card you want to try and play where you can anyway, as are many death/earth foundations and attacks. It doesn't take very much special effort at all to fit it in, and Ken isn't exactly a bad character besides.

And it doesn't even have to necessarily go off to impact the game - simply the threat of it can change how your opponent plays, so it's valuable in that sense too. If I get regular enough play at some point to work on more than one deck it's definitely something I intend to look at. It might not go so well in the end, but it's certainly worth trying.

Im really having troubles sorting out what cards to run in this deck though im running an earth siggy deck which I intended on breaking down for the purpose of this deck but im not too familiar with death i know i need the hugo foundations but what else could i use to pull this off

specific foundations/attacks anyone have in mind?

Remember that while SoC is probably the best way to get a symbol, it isn't the only way anymore.

Running Ken off Good or Earth, you can now use Siegfried's foundations Needs No Ally and Chosen by Soul Calibur. They seem like decent additions that will make the ability to play Poison Touch pretty consistent.

aslum said:

Where's the talk of it being so broken? The only talk I'd heard was when we were discussiong Dan's Dragon Poison Touch at FNG yesterday... but you'll have to jump through so many hoops if you're not Dan that I'm not sure it'll really be worth it other then for the novelty.

Doesn't work with Dan's Dragon Punch for the same reason that Replenishment couldn't kill your opponent with Samurai Shodown.

Anyone reading this thread should go check out the decklist im going to go post it now its a little shaky because i dont have some of the cards id like to run and there isnt a very wide selection of death/Earth attacks but i did the best i can

Lets try and make it as good as possible i want to see it work

Tagrineth said:

aslum said:

Where's the talk of it being so broken? The only talk I'd heard was when we were discussiong Dan's Dragon Poison Touch at FNG yesterday... but you'll have to jump through so many hoops if you're not Dan that I'm not sure it'll really be worth it other then for the novelty.

Doesn't work with Dan's Dragon Punch for the same reason that Replenishment couldn't kill your opponent with Samurai Shodown.

So you're saying Holding Ground would work on a Raging Gnome then?

aslum said:

Tagrineth said:

aslum said:

Where's the talk of it being so broken? The only talk I'd heard was when we were discussiong Dan's Dragon Poison Touch at FNG yesterday... but you'll have to jump through so many hoops if you're not Dan that I'm not sure it'll really be worth it other then for the novelty.

Doesn't work with Dan's Dragon Punch for the same reason that Replenishment couldn't kill your opponent with Samurai Shodown.

So you're saying Holding Ground would work on a Raging Gnome then?

If by this he means that an increase in vitality isnt actually vitality gain.......then that would mean increasing damage isnt actually a damage pump and im pretty sure that would work

Holding ground isn't a damage pump, it returns an attack's damage to it's printed damage.