Questions about practicing by yourself

By Droidimus, in X-Wing

So the Star Wars scene in my area is pretty rich, however, I don't have the time to go out and play all the time, so I was wondering what are some things I can do to practice by myself.

I know there's Vassal, which is cool, but haven't set that up yet.

Some other people mentioned, placing asteroids and just start navigating around the table. Also a cool idea, and this is probably going to be my go to method, cuz honestly, I've caused more traffic jams for myself than opponents.

But I was wondering if there was anything else I could do. Scenarios or things like that.

I read the title and thought 'grab a sock.'

::Sigh:: Yeah, realized that after posting.... :unsure:

Exactly what I think practicing this game by yourself feels like.

Practice your maneuvers when flying in formation.

Figure out how to judge what range 1, 2 or 3 look like on the table, just by being able to gauge the amount of space between objecgts.

Try to see how well you can move through an asteroid field without hitting anything at all.

Learn how a swarm will move with banks, or turns and try to bring them around 180 degrees without a K-turn and without running into each other.

Worry about how you'll move and by knowing what moves your commonly selected ships take, along with the most common moves your opponents tend to take. You can't control what other players do on their turns, but by knowing what your ships are capable of, and what their logical response could be, you'll be a few steps closer to winning each match than they are.

In all seriousness, I find it easy to play practice games, because I look at the board and simply say "What would these ships do in this position?" It makes me wonder if hardlining logical moves is the best approach, but I imagine those are the maneuvers we take most of the time.

I heard that if you do that, you will go blind......im teasing lol.

I cant get away all the time either. Know what I did ?

I posted a little flyer in my LGS! asking to meet anyone who plays this game and if they would be willing to meet

Somewhere. Ive got a couple of calls and I got one guy who is a long lost friend and we are meeting up at my house next week.

It beats being by yourself.

Place your asteroids

Place number chits 1-10 around the board.

See if you can "pick up" these number chits in order by having your base overlap with them.

If you hit an asteroid or a number that is not the next in your sequence you drop the last one picked up placed range 2 behind you (or a reasonable distance that is not on an asteroid)

Thats a great idea BC! Use multiple ships and have them race to each checkpoint!

So you're suggesting that we try to make the Kessel Run in less than 12 parsecs I take it? Or in this case, 10.

Ill mock up games against myself all the time. Just set up and pick moves that you think are optimal for each squad. It's rough not to be biased, but it is a good way to determine if one squad can beat another if both are flown at the same skill, your skill.

I've been known to spreadsheet lvl 20 D&D characters and test dice rolls for wh40k. Outside of store / casual play, it doesn't hurt to become familiar with squad setup and game play. I myself am going to start self testing things just to get a handle on how things work physically and just not on paper / forum trolling. :)

Good thing to do, is make your own Battle Report. It's what I would do, even greater if you setup a camera to record each maneuver / combat. I watch vids of champ matches etc to see whos playing what and how it works out.

I've design really thought out decks for MTG, on paper. In real world, they probably would play average compared to those elite types that make combos / decks that can play anything within a few turns and keep offensive or neutral ground until can be offensive.

This post might help.

This post might help.

Ditto.

I've had great time DIYing. (*waits for snickering to die down*) If you'll read my approach in that other thread, you'll see that it's a great way to help think through different options for moves. It also helps you break out of the 'one logical move' trap that Skargoth mentions.

Sometimes - and in war frequently - the most logical move is the move not to make, because it's the move your enemy will anticipate.