Hopes for an expansion

By Meifodman, in DungeonQuest Revised Edition

I'd really like to see more classic monsters like Orcs and goblins reintroduced to the monster encounters. Sorcerers and demons just feel thematically wrong. (Since when was a sorcerer a monster?)

Also treasure cards that serve as power ups as someone else has suggested would be a nice touch. And of course more heroes.

Still not a fan of Terrinoth or the Terrinoth artwork on the character sheets :( (prefer a more European medieval theme)

I don't think evil wizards are a particularly uncommon antagonist for a high fantasy setting.

Unless you're objecting specifically to the use of the word "sorcerer," which is really just a label. And since "sorcerer" has been applied for the evil wizard antagonist in other Terrinoth products already, it follows logically they would call it the same in DQ.