I am really more of a rebel player so I find the though of maybe doing well and then drawing Empire at the event both exciting and intimidating.
Looking at the mandarory ships in the finale there are not many points left to work with.
The minimum Wave 4 squad leaves only 45 points
PS1 Delta Squadron Pilot (30)
PS3 Sigma Squadron Pilot (25)
If you want a better pilot we have
Defender
PS6 Vessery +5pts
PS8 Rexler +7pts
Phantom
PS5 Shadow +2pts
PS6 Echo +5pts
PS7 Whisper +7pts
Leaving 31-45pts.
It is also safe to assume that if you are using those upgraded pilots you are going to want to try out some of those shiny new EPTs... This is really not leaving much left to work with.
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This is what I am currently planning.
Echo - TIE Phantom (30) - Predator (3) - Advanced Sensors (3) - Stygium Particle (2)
• Total : 38
Delta Squadron Pilot - TIE Defender (30) - Heavy Laser Cannon (7)
• Total : 37
Royal Guard Pilot - TIE Interceptor (22) - Outmaneuver (3)
• Total : 25
Echo
with AdvSens for a Cloak and then move and decloak action for some crazy maneuvers, plus the Stygium so we get an evade each turn we do this too. Too bad it is take an evade action not assign an evade token... Predator to make sure our 4 attack dice are hitting.
Delta
with an HCL. This ship has 3 evade with 6 "life" so it should stick around for a while, The HLC will make sure it always rolls 4 dice.
Royal Guard
with Outmaneuver is where I spend my extra points. Another PS6 ship that can hopefully stay out of arcs and do as much damage as possible.
Thoughts?
What are your plans?