Crippled Corvette Stats

By DB Draft, in X-Wing Rules Questions

Can someone with the Corvette please tell me how the rules for crippled sections work? I only have the downloaded Huge ship rules and it says (page 3):

When the number of damage cards dealt to a section equals or exceeds its hull value that section is crippled. The crippled section's Ship card is then flipped to the crippled side.

Does the ship base have separate ship cards that can be easily flipped over or do you have to remove the model? What are the differences between the normal and crippled status?

If a section is crippled it can no longer be targeted for attack or suffer damage. Does this mean a ship directly behind a crippled aft section could now target an uncrippled fore section even if this attack crosses the blue line?

Also is there any cross-over damage between sections? If the fore section takes excess damage it doesn't seem to say this goes to the aft section. What happens if the fore section is crippled and the corvette makes a ramming attack?

Thanks in advance, it will be weeks before I get mine.

Edited by DB Draft

When crippled, you flip the ship card over, and discard excess upgrades - the crippled side may have a lower energy capacity, and fewer upgrades.

There are damage cards that affect the other section (structural collapse), so yeah, just getting hit in the rear doesn't guarantee not taking hurt at the front.

Not sure about targetting through the crippled rear section; I'd need to look at the rules for it again. My gut says it's a block, though.

I'm trying to avoid all "rear end" type cheap jokes here... but as engines all at the back will a crippled Aft section (see how good was that??) stop movement??

As far as I've read, no, the ship can still move until both sections are crippled (and it's then destroyed).

I can't remember what the energy limit is on the crippled aft section (I think it's 2?), but this means you can't generate more than 2 (or whatever the revised limit is) energy in a round - in the energy phase tokens go on the aft section up to its limit (normally 5), and are then distributed to your upgrade cards that have energy limits (where they can remain until used).

Losing the aft section really cripples the combat effectiveness of the corvette - even if it has hardpoints operational, it may not have the energy to recharge them. Never mind using energy to recharge shields.

Actually the max energy on a crippled aft section is 1