Boost/Barrel Roll Etiquette Question

By Venters, in X-Wing

You also can't boost into an asteroid, unless you just mean boosting into a location that will cause a collision next turn.

As for LOGIC, it would also make boosting too strong, since you could use it to prevent shots by intentionally bumping.

Edited by LunaticPathos

Yep! I stated a boost and would hit an asteroid. They force me to move the other way with the boost. then next turn asteroid avoidance was impossible.

Hey OP, just remember that you declare and resolve actions one at a time, even with PTL. You don't declare them all at once. So you declare barrel roll and see if you can do it. If not, you don't have to boost since you declare and resolve the actions one at a time.

Wow thanks for all the responses!

Didn't realize this was a complicated subject.

Was planning on going to one of the New Wave release game/events next week I'm trying not to look like a complete noob when I show up.

Note that this only applies to the higher levels of competitive events. Outside of a sanctioned tournament run by FFG (or other event which specifically uses the same rules) you are allowed to measure freely at any time and the rule requiring you to commit to a boost/BR if it is possible does not exist.

The competitive level defines how tightly certain rules are held. That level is selected by the TO. I know many groups who prefer to play by he Competitive rules even for casual tournaments.

So much of this game seems to be playing it enough taht you know what ranges and finishing positions will be without measuring them, which i think is pretty silly. Its also really irritating to learn as a new player.

Out of a bunch of very disparate actions, you'd think you'd want to see what the game should be like if everyone did the right thing. Even when I play the real-time strategy game Starcraft 2, I do make the correct decisions most of the time even in the split second.

Also, it doesn't really make a whole lot of logical sense either, as it seems we are unable to correctly eyeball BR/boost most of the time, what is that check-measurement supposed to mean? You aren't going to be in a starfighter and go, okay, lets try barrel rolling here *starts moving, oh wait, I'm gonna bang into that... let's boost over here *whizzes over a little, oh wait, I'm gonna bang that, okay, focus instead. >< what was that? 12 seconds of diddle daddle?

Not being able to BR and boost into something else was also a little unintuitive because you could move onto things like asteroids and into other ships. Honestly, after playing a few games like that before we knew the real rules... it doesn't make any difference at all to the game play/balance.

Just trying to figure out the range of where thing would end up was the most infuriating part of learning this game at the start. Because as a new player, its really nothing you could do better or control.

Just practice practice.

Edited by Blail Blerg

You can only measure for attack range when the ship that is firing is actually about to fore. The you are allowed to check all its potential target.

You are not allowed to measure from two different ships (e.e.g to find out if both can fire on the same target) before deciding which one to fire with.

What if I have multiple PS2 ships?

As far as I know I can check their arcs / ranges before deciding who shoots first and who shoots at what.

As far as I know I can check their arcs / ranges before deciding who shoots first and who shoots at what.

You can only measure from the active ship, so even with the same PS you pick one to activate it then can measure from it. But you can't measure from the other ships until they're the active ship.

What if I have multiple PS2 ships?

Then you wave the ruler around "carelessly" in a way that just happens to check range for all of the ships, like any veteran of "no measuring unless specifically permitted" games knows how to do. It's just amazing how clumsy people can get as soon as you put a ruler in their hands.

Didn't realize this was a complicated subject.

It's really not. You'll catch on to the nuance sooner than you think.

Was planning on going to one of the New Wave release game/events next week I'm trying not to look like a complete noob when I show up.

I know in my area new players are welcome at really any tournaments. Almost all of us who have been playing for a while will be happy to help out as you're learning the game. Good luck!

So much of this game seems to be playing it enough taht you know what ranges and finishing positions will be without measuring them, which i think is pretty silly. Its also really irritating to learn as a new player.

Out of a bunch of very disparate actions, you'd think you'd want to see what the game should be like if everyone did the right thing. Even when I play the real-time strategy game Starcraft 2, I do make the correct decisions most of the time even in the split second.

I disagree that the game is about everyone playing optimally. This game is not primarily about list building; it is primarily a maneuvering game where you have to position your ships advantageously relative to your opponent's. A huge portion of that is knowing how to maneuver while considering your own formation, the likely position of your opponent's ships, and the position of obstacles.

Not being able to BR and boost into something else was also a little unintuitive because you could move onto things like asteroids and into other ships. Honestly, after playing a few games like that before we knew the real rules... it doesn't make any difference at all to the game play/balance.

Rolling or boosting into another ship would actually change the game play pretty dramatically.

Just trying to figure out the range of where thing would end up was the most infuriating part of learning this game at the start. Because as a new player, its really nothing you could do better or control.

Just practice practice.

That's exactly right. It takes a lot of practice to learn how to maneuver well. I wouldn't say that it infuriated me, but it was certainly frustrating for a while. You can feel really satisfied when you start finishing games without hitting any obstacles.