Boost/Barrel Roll Etiquette Question

By Venters, in X-Wing

So I've just started playing this game for about 2 months now and I'm slowly adding new abilities to my games regularly.

So I'm trying to stick to tournament rules and etiquette for my casual games so that I'll be used to them if I ever play in a tournament.

That said my question is as follows.

I'm allowed to measure for barrel rolls and boost actions before I decide which way to barrel roll/boost.

So I declare for example boost, I want to go 1 left so I measure, turns out I miscalculated in my head and I would then bump into another ship, so this move is no longer valid.

Since I declared Boost do I still have to take a boost in a different direction than I wanted too or am I allowed to instead do a barrel roll or even take an evade/focus?

I know for barrel rolls you have to declare the direction, I assume the same is true for Boost (bank left, straight, bank right). I think the real question I have is if you wanted to barrel roll slide back, but were unable to do so do you instead have to barrel roll slide forward if it's available?

You are not allowed to pre-measure boost or barrel roll actions. You have to declare what action you are doing and is which direction. Then you put down the template and see if you are able to actually perform the action, if you can place the ship, if you can't you declare a different action. You can declare the same action with a different direction.

For barrel rolls it only matters what side you pick not the final position on the ship

Once you declare either a Boost or Barrel roll you declare the template and side you want. If it makes it without bumping you have to take it. If there is no room you may declare a different action.

Ok so I guess I'm slightly wrong in the way i was doing things before.

So then in above scenario I declare I want to boost 1 left, I measure and I'm bumping.

Can I then say ok I focus instead, or do I still have to declare a boost action, but in a different direction, since I had originally declared a boost action of some sort.

For either you have to declare the action (boost or roll) and declare direction. If you can't perform the action in the indicated direction you can choose a different action altogether.

For the BR, if you can make the roll work in anyway in the chosen direction you have to do it, so yes, you might be forced to slide further forward or back than you wanted, but you never have to go in the opposite direction.

Note that this only applies to the higher levels of competitive events. Outside of a sanctioned tournament run by FFG (or other event which specifically uses the same rules) you are allowed to measure freely at any time and the rule requiring you to commit to a boost/BR if it is possible does not exist.

Note that this only applies to the higher levels of competitive events. Outside of a sanctioned tournament run by FFG (or other event which specifically uses the same rules) you are allowed to measure freely at any time and the rule requiring you to commit to a boost/BR if it is possible does not exist.

:/

Note that this only applies to the higher levels of competitive events. Outside of a sanctioned tournament run by FFG (or other event which specifically uses the same rules) you are allowed to measure freely at any time and the rule requiring you to commit to a boost/BR if it is possible does not exist.

Note that the OP said he is specifically trying to teach himself tournament procedure so he doesn't get caught out at one.

You are not allowed to pre-measure boost or barrel roll actions. You have to declare what action you are doing and is which direction. Then you put down the template and see if you are able to actually perform the action, if you can place the ship, if you can't you declare a different action. You can declare the same action with a different direction.

For barrel rolls it only matters what side you pick not the final position on the ship

I'm confused. You're saying If you can't place the ship, you can declare a different action. How does that not equate to being allowed to pre-measure?

Pre-measuring implies that you are measuring before you make your decision. You don't. You make the decision, try to do it, and fail, so you can do something else. You didn't PRE measure, you just measured when you were actually doing the action.

I think most are interpreting premeasure to mean checking where you will be before making a commitment. As in, you measure and Don't bump but then change your mind. You can't do that. You can only measure after give committed to doing it, if it's possible.

Edited by LunaticPathos

Because if you CAN place the ship in the chosen direction, you HAVE to. You can't check to see if the BR takes you out of an enemy's arc, see that it doesn't, and then choose to focus or evade instead.

Edited by Forgottenlore

I'm confused. You're saying If you can't place the ship, you can declare a different action. How does that not equate to being allowed to pre-measure?

Under the competitive tournament rules (and only the competitive tournament rules) you are required to announce the action (including direction) and if you can legally place the ship you are committed to doing that action. You aren't allowed to see where the boost/BR is going to put your ship and then take it back if you end up in a bad spot (out of arc, for example) that is a legal action.

Edited by iPeregrine

Under the competitive tournament rules (and only the competitive tournament rules) you are required to announce the action (including direction) and if you can legally place the ship you are committed to doing that action. You aren't allowed to see where the boost/BR is going to put your ship and then take it back if you end up in a bad spot (out of arc, for example) that is a legal action.

Once again, the OP was concerned with following the TOURNAMENT rules. You are correct that the "standard" rules allow you to check to see if you can barrel roll before committing to the action:

(From the core rulebook, page 8)

"A ship cannot perform a barrel roll if this would cause

its base to overlap another ship or obstacle token. The
player may measure to see if his ship can perform
a barrel roll before committing to this action."
This wording actually allows you to measure for completion before committing, unlike the more restrictive tournament rules. However this does NOT allow you to check to see if you are in/out of range/arc. It only allows you to check whether the barrel roll can be completed. I believe the same restriction would be applied to boosting, which was introduced later.
But since the OP was asking about tournament procedure, I guess our discourse is moot.

Under the competitive tournament rules (and only the competitive tournament rules) you are required to announce the action (including direction) and if you can legally place the ship you are committed to doing that action. You aren't allowed to see where the boost/BR is going to put your ship and then take it back if you end up in a bad spot (out of arc, for example) that is a legal action.

Once again, the OP was concerned with following the TOURNAMENT rules. You are correct that the "standard" rules allow you to check to see if you can barrel roll before committing to the action:

(From the core rulebook, page 8)

"A ship cannot perform a barrel roll if this would cause

its base to overlap another ship or obstacle token. The
player may measure to see if his ship can perform
a barrel roll before committing to this action."
This wording actually allows you to measure for completion before committing, unlike the more restrictive tournament rules. However this does NOT allow you to check to see if you are in/out of range/arc. It only allows you to check whether the barrel roll can be completed. I believe the same restriction would be applied to boosting, which was introduced later.
But since the OP was asking about tournament procedure, I guess our discourse is moot.

Gods, all of this is ridiculously hard to remember. ><

And also in a way anti-common-sense. Most of the time you want to barrel roll is to try and get out of arc or get them into your arc.

But I gues sit makes sense that you can't measure attack if you aren't doing an attack.

When can you measure for attack range again?

You can only nmeasure for attack range when the ship that is firing is actually about to fore. The you are wllowed to check all its potential target.

You are not allowed to measer from two different ships (e.e.g to find out if both can fire on the same target) before deciding which one to fire with.

Under the competitive tournament rules (and only the competitive tournament rules) you are required to announce the action (including direction) and if you can legally place the ship you are committed to doing that action. You aren't allowed to see where the boost/BR is going to put your ship and then take it back if you end up in a bad spot (out of arc, for example) that is a legal action.

Once again, the OP was concerned with following the TOURNAMENT rules. You are correct that the "standard" rules allow you to check to see if you can barrel roll before committing to the action:

(From the core rulebook, page 8)

"A ship cannot perform a barrel roll if this would cause

its base to overlap another ship or obstacle token. The
player may measure to see if his ship can perform
a barrel roll before committing to this action."
This wording actually allows you to measure for completion before committing, unlike the more restrictive tournament rules. However this does NOT allow you to check to see if you are in/out of range/arc. It only allows you to check whether the barrel roll can be completed. I believe the same restriction would be applied to boosting, which was introduced later.
But since the OP was asking about tournament procedure, I guess our discourse is moot.

Gods, all of this is ridiculously hard to remember. ><

And also in a way anti-common-sense. Most of the time you want to barrel roll is to try and get out of arc or get them into your arc.

But I gues sit makes sense that you can't measure attack if you aren't doing an attack.

When can you measure for attack range again?

Perfectly common sense to me. Think of it from in the cocpit, you may barrel roll to try and get away from the guy shooting you, but you can't analyse your final position, you have to go with it.

For game purposes, here is an example that illustrates it perfectly

Player: I'll boost to the left

*whoops, that causes an overlap*

Player: OK, I'll barrel roll left instead

*also causes overlap*

Player: Drat, I guess I'll focus.

This is perfectly fine, however if when he measured the boost, if he can do it, he MUST, if he can't, and can do the barrel roll, then he MUST.

Also: Once you declare WHO is attacking, you are free to measure to all ships (from the attacking ship only), before declaring target, but you cannot measure to/from any of your own ships [unless checking range for a specific ability that the active ship will use, such as Howlrunner]

I'm confused. You're saying If you can't place the ship, you can declare a different action. How does that not equate to being allowed to pre-measure?

Under the competitive tournament rules (and only the competitive tournament rules) you are required to announce the action (including direction) and if you can legally place the ship you are committed to doing that action. You aren't allowed to see where the boost/BR is going to put your ship and then take it back if you end up in a bad spot (out of arc, for example) that is a legal action.

what about when the TO is smart and is running a tournament that isnt ffg sanctioned, but wants it to follow all of the rules of a premier event?... bam!

It's the same as TL. You declare target, if it is in range you MUST TL that target, if it isn't you may choose a different target or action. Boost/BR - you choose a direction and template, if you overlap an Obs or Ship you can't do it, therefor you choose a diff direction, or completely diff action.

Correct?

wouldn't it be easier and LOGICAL to say that if you tried to BR or boost but bumped something you would then have to stop at what you bumped against? lose an action too, so folks don't use it as a tactic!!

wouldn't it be easier and LOGICAL to say that if you tried to BR or boost but bumped something you would then have to stop at what you bumped against? lose an action too, so folks don't use it as a tactic!!

Well, no, because other actions don't work that way. You don't lose your action if it turns out your opponent's ship is just outside of R3 when you go to TL it, so why punish players for incorrectly guessing the range of the BR or boost?

wouldn't it be easier and LOGICAL to say that if you tried to BR or boost but bumped something you would then have to stop at what you bumped against? lose an action too, so folks don't use it as a tactic!!

Well, no, because other actions don't work that way. You don't lose your action if it turns out your opponent's ship is just outside of R3 when you go to TL it, so why punish players for incorrectly guessing the range of the BR or boost?

because they made a bad choice while flying a fighter at thousands of miles per hour and hit something??? just thinking logically... yeah i know its Starwars and logic doesn't apply.... as far as the TL goes, logically the computer/radar wouldn't get a lock as its out of range, but trying to get one would be a waste of time but its the computers time...

Edited by Swedge

Now I'm confused about boost. My group always has us declare direction to boost, if it doesn't work we can try another direction, if that doesn't work then we choose a new action. Same with Barrel Roll.

Is that not right?

Close, but not quite. Under tournament rules, if your boost or roll fails, then you go straight to picking a new action. You only boost or roll in a different direction if you decide that is the action you want to take.

Ok. So if you boost in one direction and cannot then you do not have to boost in the other direction. You could pick a different action if you choose.

Got it.

I'm talking with my store tonight, because I don't think they know this. I have been forced to boost into an asteroid twice.

Edited by eagletsi111