So the rebel transport is supposed to have turrets?

By Iffo, in X-Wing

According to Wookiepedia the GR75 is equipped with 4 turreted twin lasers - standard!

What do you think (for casual games of course) about adding a hardpoint slot to it with a front turret ... maybe at the cost of a cargo slot or modification that costs a few more points?

Unfortunately the current hardpoint upgrades don't offer a twin laser turret and Blaster Turret upgrade won't work here (no focus action).

So how do you imagine the twin laser turret? Range 1-2 with two red dice? Or rather range 1-3 (as with the CR90 quad lasers)?

Would that make the transport more interesting or less unique?

Personally I don't like the idea of doing that.

Simply because of the balance that goes in to this game's design. Sure if you are doing house rules then I suppose it is fine... but then you border on creating your own ships. And by that time you are essentially creating your own game. And if that is what you want to do then that's great, it just isn't what I prefer.

I prefer to play FFG's game. The way they release it. (Although I do paint a bunch of my miniatures).

It's interesting, but I think we can assume the Rebellion stripped those guns to put them on something capable of putting them to better use. :P

I agree about balance and I don't house rule anything in any game... most of the time. This particular game is fine as it is. My post was more in the lines of a "what if?" scenario. Just to try it out.

Ha!! So that's where those Blaster Turret upgrades for the HWK and Y-Wing came from!! :)

Not sure about the EotE RPG but in SWSE you could use Cargo space to add other upgrades such as weapons. To carry that into here I could potentially see a Cargo spot that costs some points but gives the ship some kind of weapon slot, either hardpoint, turret, or cannon. But does the Transport have a firing arc? Because without one it would make some of those things hard to use.

I was almost certain the Bright Hope title would be able to let you use some forward lasers at least, but that didn't turn out to be the case. Wookieepedia is incorrect about it being standard, as it's more of a retrofit.

Not sure about the EotE RPG but in SWSE you could use Cargo space to add other upgrades such as weapons. To carry that into here I could potentially see a Cargo spot that costs some points but gives the ship some kind of weapon slot, either hardpoint, turret, or cannon. But does the Transport have a firing arc? Because without one it would make some of those things hard to use.

It does not. That doesn't mean there couldn't be some kind of cleverly worded Turret Effect, or just have it drawn from specific points like the blue line rule. But that would be wordy as hell.

Not sure about the EotE RPG but in SWSE you could use Cargo space to add other upgrades such as weapons. To carry that into here I could potentially see a Cargo spot that costs some points but gives the ship some kind of weapon slot, either hardpoint, turret, or cannon. But does the Transport have a firing arc? Because without one it would make some of those things hard to use.

It does not. That doesn't mean there couldn't be some kind of cleverly worded Turret Effect, or just have it drawn from specific points like the blue line rule. But that would be wordy as hell.

With no firing arc it would need a weapon system that could fire "outsides" of its primary firing arc. That is pretty much turrets although maybe a hardpoint system could do the same. It could almost be an excuse to create the "laser cannon turret" as a costlier version of the Blaster Turret.

If you want you could whack a Blaster Turret on the front. If you're houseruling a turret on houseruling the focus off isn't much further.

Ha!! So that's where those Blaster Turret upgrades for the HWK and Y-Wing came from!! :)

I just got a mental picture of the HWK toting a massive, transport-sized laser along...which would also explain its maneuver dial!

According to Wookiepedia the GR75 is equipped with 4 turreted twin lasers - standard!

Not entirely true - while the description says they were armed, the statistics do not:

Standard: None

Variant: Twin fire-linked laser cannon turrets (4)

GR-75 Rebel Transport

So the standard configuation for a GR-75 is zero weapons, the armed versions were variants on the standard design.

Edited by FTS Gecko

If you are going to house rule it, better put a hefty price tag on the slot modifier or the turret.

There are are reasons whey the Vette is 3x the cost of the transport. Some of it is the extra hull/shield but also the hardpoint slots.

According to Wookiepedia the GR75 is equipped with 4 turreted twin lasers - standard!

Not entirely true - while the description says they were armed, the statistics do not:

Standard: None

Variant: Twin fire-linked laser cannon turrets (4)

GR-75 Rebel Transport

So the standard configuation for a GR-75 is zero weapons, the armed versions were variants on the standard design.

This might be another instance of the Wiki getting it wrong. Most written guides state that the GR75 came armed, but the Rebels stripped them off and put them on more combat worthy vehicles. (source: The Essential Guide to Vehicles and Vessels). The variant should be the weaponless ship.

Edited by SpaceDingo

Depends where you look. In RPG source material the info is contradictory.

Starships of the Galaxy Saga Edition, p.111 : Point Defense double laser cannons (gunner) Atk +1 (-4 autofire), dmg 4d10x2

"The GR-75s used by the Alliance are often equipped with upgraded weaponry, shields and engines."

OR

in the FFG Roleplaying game Edge of the Empire p. 262

Weapons: None.

Considering the fact that there is ramming speed and your transport can be used as a "TIE swatter", puny guns are not needed.

The Shuttle is also missing a rear facing weapon.

Edited by DB Draft