thinking about F&D beta.

By oriondean, in General Discussion

So, to be clear, it is not now nor was it ever my intent to try to keep lightsabers out of the hands of Jedi, especially to the ones for whom the 'saber is an important part of their character concept. Not giving them out as guaranteed starting gear simply encourages players to evaluate all their character options as a force user.

It sounds like FFG did a great job of making 'sabers accessible early, and even gave them a good opportunity for progression using their excellent mod system, and have given the GMs the tools they need to throttle that progression to meet the needs of their campaign.

I look forward to getting my hands on a copy of the book so I can fully appreciate how things work.

Yes EF, but i'f i'm not mistaken without the crystal, the rest is useless. I mean it does no damage whatsoever. So the crystal is a vital component. Luckily even the starting adventure lets you find one.

The training emitter is a crystal…the name is a bit misleading. So you can have a fully functional lightsaber for only 600CR.

-EF

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

It allows you to use the lightsaber forms at least. And is a nice shiny beacon of your Jedi-ness, too!

-EF

I thought someone said a training saber was cheap enough to get at char gen?

It is. 300CR-500CR for the hilt, and 300CR for the emitter. That's only 600CR at the cheapest. Training emitter is Damage 6, no crit, stun damage quality. No mod options.

-EF

Isn't there a training lightsaber for 400?

Wasn't sure if that was a misprint or if it's cheaper as a package?

Superior Training Double saber with an extended curved hilt: 8 stun, Linked 2, and 2 free advantage (at least 1v1)

I thought someone said a training saber was cheap enough to get at char gen?

It is. 300CR-500CR for the hilt, and 300CR for the emitter. That's only 600CR at the cheapest. Training emitter is Damage 6, no crit, stun damage quality. No mod options.

-EF

Isn't there a training lightsaber for 400?

Wasn't sure if that was a misprint or if it's cheaper as a package?

Huh, there is, look at that. Maybe it's a typo in the book? Or perhaps there's a 100CR hilt not listed? All the others for sale have the right Ilum + hilt price.

-EF

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

Can you still use it for deflecting and parrying? If so, I think it would be hilarious to watch some Nimian master schooling some stormtroopers with one. It would be a little like that scene in Crouching Tiger Hidden Dragon where Chou Yun Fat's character calmly fences with a slim wooden cane against someone armed with a powerful sword, showing true mastery lies not in the weapon, but the warrior.

And failing that, what would the rules be like for wielding a lightsabre in one hand for deflecting blaster bolts, whilst holding a blaster in the other for shooting back? Not very sporting, but very, very dashing. ;)

Or it could look like the scene in games of thrones where Syrio Forel spanks the armored guards with a wooden training sword.

I'm thinking more about the effectiveness of it is stun damage any good? otherwise you risk of being more helpless than with a normal vibrosword

So, to be clear, it is not now nor was it ever my intent to try to keep lightsabers out of the hands of Jedi, especially to the ones for whom the 'saber is an important part of their character concept. Not giving them out as guaranteed starting gear simply encourages players to evaluate all their character options as a force user.

It sounds like FFG did a great job of making 'sabers accessible early, and even gave them a good opportunity for progression using their excellent mod system, and have given the GMs the tools they need to throttle that progression to meet the needs of their campaign.

I look forward to getting my hands on a copy of the book so I can fully appreciate how things work.

I would have liked to see the basic lightsaber more available but I'm glad they provided a lot of scaling options so GMs won't be reticent to hand them out or provide ways of getting them (aside from the awesomeness that is mods for lightsabers).

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

Can you still use it for deflecting and parrying? If so, I think it would be hilarious to watch some Nimian master schooling some stormtroopers with one. It would be a little like that scene in Crouching Tiger Hidden Dragon where Chou Yun Fat's character calmly fences with a slim wooden cane against someone armed with a powerful sword, showing true mastery lies not in the weapon, but the warrior.

And failing that, what would the rules be like for wielding a lightsabre in one hand for deflecting blaster bolts, whilst holding a blaster in the other for shooting back? Not very sporting, but very, very dashing. ;)

It's a lightsaber, so yes!

It's a cheap, entry-level lightsaber. Since the crystal is replaced by an energy emitter, it's not able to channel as much power as a crystal, hence the stunt damage. And, since it's an emitter not a crystal, a Jedi-in-training can make one out of parts—no expensive or highly illegal crystal needed!

-EF

So, playtesters! How does it play? In fact, I haven't played in a game with much force use. Does anyone have advice for force powers and the force die?

The book Dark Plagueis , which is about Palpatine's training and his Master, is very heavily about using the Force to bring people back to life.

I haven't read it, but again, it's not cannon and it doesn't seem to be echoed by anything in the cannon sources.

As was pointed out, Darth Plagueis was first mentioned by Palpatine in RotS.

Even so, this and other "by canon" arguments are largely irrelevant when it comes to elements found/not found in the films. LucasFilm signed off specifically on this product (they have to, or else it isn't published), and they're the ones that determine canon.

Besides that, there is an incredible amount of EU/Legends lore that is pulled up to canon status by the films, TCW, and now Rebels. And LFL Story Group's vision is for all published material (books included) from April this year to be in line with the new unified canon.

It's a bit unclear, I suppose, what that means for FFG's products, but the fact of the matter is that LFL signed off on the product. Therefore, declaring something "non-canon" when it was given the "OK" by the canon-creators leaves one's argument rather unsupported...

(Not trying to get into a discussion about canon...so tried to keep my comments as factual as possible)

TL;DR: don't worry 'bout it. Play the game how you like, but one should accept that there is an example, either mentioned or shown, in the Star Wars canon for each of these powers.

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

It allows you to use the lightsaber forms at least. And is a nice shiny beacon of your Jedi-ness, too!

With all the previous threads about how useful stun damage is, I'm wondering why the reversal in sentiment. I think it would be pretty effective. Maybe it's what a "true Jedi" should really have been carrying all this time... :)

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

It allows you to use the lightsaber forms at least. And is a nice shiny beacon of your Jedi-ness, too!

With all the previous threads about how useful stun damage is, I'm wondering why the reversal in sentiment. I think it would be pretty effective. Maybe it's what a "true Jedi" should really have been carrying all this time... :)

It should be noted, though, that stun damage can be mitigated by the Resolve talent and future Advantage rolled. That, plus the lack of a critical rating and damage mods on the training saber, still do give lethal damage the edge.

Yeah, but this was also true when people were complaining about how easy it was to take things down with the stun setting on blasters. Anyway, I agree lethal damage has an edge (and the opponent tends to stay down), but it's not "useless".

true, you're right, ma mistake. But i think that a training ligthsaber is kinda useless, except for justifying icly how you raise your lightsaber skill.

It allows you to use the lightsaber forms at least. And is a nice shiny beacon of your Jedi-ness, too!

With all the previous threads about how useful stun damage is, I'm wondering why the reversal in sentiment. I think it would be pretty effective. Maybe it's what a "true Jedi" should really have been carrying all this time... :)

There's also an armour attachment that gives +2 soak vs. stun damage for a measly 500CR. I'm sure they'd be popular with those who fight training saber-wielding Jedi. With an unmodifiable base damage of 6, against someone with a Brawn of 2, that's already 4 soak vs. stunt, before accounting for the armour.

Throw that attachment onto padded armour (500CR, with soak 2) and the only damage dealt is the number of successes on the attack roll.

It's not much, but someone who expects to interact with training sabers instead of "real" lightsabers, it can be the difference between victory and defeat.

-EF

(Is anyone else on these forums and on an iPad/iPhone getting weird auto-correct results? I noticed a "stunt" in EF's post again, and while for the longest time these forums actually worked well with my iPad, I'm suddenly starting to get the oddest auto-corrections here.)

Good point on that armor attachment. That is pretty sweet. It could even apply to the blast vest or whatever it's called, the one that reduces more energy damage than physical damage.

The training saber has a strange interaction with Parry since if they use it they still take Strain - which is what you were trying to inflict anyways.

The target wouldn't know it was a training lightsaber necessarily.

A mean Jedi Master could attack his Padawan with one for example as a test and scare the crap out of them.

No one who isn't a master wanting to make a statement should be turning up to a real fight with a training sword. Get over it and give them live steel.

No one who isn't a master wanting to make a statement should be turning up to a real fight with a training sword. Get over it and give them live steel.

The legend of Miyamoto Musashi dares to say different .

No one who isn't a master wanting to make a statement should be turning up to a real fight with a training sword. Get over it and give them live steel.

That reminds me of a good passage in one of the Legacy books. Jacen Solo and Ben Skywalker are iinvestigating a missile factory the Jedi think is helping terrorists. One of the administrators is dismayed to see a 13-year old with a lightsaber.

The Jedi reply not to worry since it is a training lightsaber.

Of course, in the New Jedi Order students train with full lightsabers, not stun sabers.