thinking about F&D beta.

By oriondean, in General Discussion

EDIT: also, legality shouldn't be a real issue when procuring a copy...they weren't recalled or anything, and there was no NDA associated with the Beta. They're just previously published material that FFG isn't going to be reprinting, so as long as you purchase or someone gives it to you, should be all OK :)

I don't think he's concerned about the legality of buying one aftermarket so much as he's referring to the common practice of pirating gaming materials that are difficult or impossible to find through "legitimate" means. He wants to know if it's possible to find the adventures contained in the betas without having to download a scanned copy that someone threw up on the internet.

To answer his question: No. The only (non-pirate) way to get your hands on those modules (at this point) is to track down copies of the respective beta.

Yoshiyahu has it right, I am looking to obtain legal versions of those adventures. Since they haven't been re-released by FFG (whether for sale or re-skinned as another adventure for sale or free on this site) I'll track down the betas. Thanks for the pointer to the EotE one on Amazon, awayputurwpn. Does the EotE beta have an adventure, though? I've seen reference to the one in AoR, Operation: Shell Game, but none in EotE (and skimming the archived forum for the EotE beta didn't turn up reference to one). Thanks!

EotE Beta has Crate of Krayts. I thought it was a fun adventure.

Ah, gotcha. Yeah, the Crates of Krayts adventure was fun when I played through it. I remember there being a "plot holes" discussion on the Beta forums for that adventure, so you might want to give that a gander once you get your hands on the book.

Awesome, thanks for confirming that there was an adventure in that beta as well. I'll buy both of them. Thanks!

$18 seems like a steal. Cheapest I can see on Amazon UK is £25, and that's from the US!

On Ebay the cheapest is £36.

I would like the adventure, but those costs are a tad steep, as it's only the adventure I need. It's a shame there's no official PDF of the beta modules.

I liked Crate of Krayts. I ran it in a game I was running in post KotORII, and changed the Hutt they were helping Vogga at the request of Citadel Station on Telos, to keep the fuel connection.

I liked Crate of Krayts. I ran it in a game I was running in post KotORII, and changed the Hutt they were helping Vogga at the request of Citadel Station on Telos, to keep the fuel connection.

Nice! KotOR II is an excellent established setting for EotE play, perhaps the best outside of the Rebellion Era.

I liked Crate of Krayts. I ran it in a game I was running in post KotORII, and changed the Hutt they were helping Vogga at the request of Citadel Station on Telos, to keep the fuel connection.

Nice! KotOR II is an excellent established setting for EotE play, perhaps the best outside of the Rebellion Era.

Unless you want to start as a Jedi.

<Sits back with marshmallows in hand expectantly>

I liked Crate of Krayts. I ran it in a game I was running in post KotORII, and changed the Hutt they were helping Vogga at the request of Citadel Station on Telos, to keep the fuel connection.

Nice! KotOR II is an excellent established setting for EotE play, perhaps the best outside of the Rebellion Era.

Unless you want to start as a Jedi.

<Sits back with marshmallows in hand expectantly>

:)

Seriously though, what other previously established setting, besides the Rebellion Era is better for EotE?

Entirely so. :)

And that's kinda the nice thing - Edge would fit well in most of the defined eras. In KotOR there's plenty of skulduggery and underhanded trading arrangements. Heck, in Old Republic one of the hero classes is a smuggler. Through the millenia of the Old Republic, you've got an established government, varying in its regulatory scrutiny, especially during the expansion times - plenty of Colonists and Explorers got their start, and their fame, around that. The lead-up and during the Clone Wars, had plenty of money/ opportunity to be made on the side. New Republic still had plenty of Imperial tension - and plenty of need for transit of goods between sectors who might be neighbors but on the opposite 'side'. Both of the Legacy eras, plenty of opportunity for those with a fast ship and some cargo room.

It's why I really hope we get 'era' books that help impart the flavor of the specific times - sure, we can 'do' it now, but I'd love to have dedicated specializations for the deeper tie-in.

It's why I really hope we get 'era' books that help impart the flavor of the specific times - sure, we can 'do' it now, but I'd love to have dedicated specializations for the deeper tie-in.

I'm not really sure what you'd be expecting to see?

How is a smuggler character like Mission Vao going to be any different if she was born in the Rebellion era? How is Han Solo going to be different if he's in the Old Republic?

Surely a Soldier or a Doctor or whatever is going to be pretty much the same regardless of the era. I don't think even the Jedi differ that much.

(It's the same thing with people who want Imperial specializations - in what way does an Imperial commander or pilot differ from an Alliance one, in terms of stats?)

The only thing that's really going to differ between the eras is the fluff, and maybe a few races. Mechanically, what would you want to see that's different from what we already have?

I guess this might be something for the future, if they complete all the existing lines and still have the licence and an audience. But to do so now seems to be diluting the brand. I like the fact the game is focused on one time, and that all the various lines are compatible.

Edited by Maelora

At risk of actually igniting the flames I was joking about - I want full Jedi careers, and multiples of them. I personally am a fan of the Consular/Sentinel/Guardian trifecta, though I don't think they'll be in F&D - there's also the concern of folks who will just take one after the other for the force rating increase/ dedication, which I think would go against the fluff. Sure, a Force Sensitive Emergent who's also a Marauder could be fluffed as a guardian - or a diplomat/FSE as the consular. In the targeted era they're working in, we can make close enough I don't think they'd put something together just for representing such concepts. I would enjoy seeing things like a lightsaber combat 'universal' specialization, or narrative support for how your cookie-cutter Exile build is actually a Dathomiri witch, and what that would imply for the character.

Beyond careers and specializations, I'd love to see more of the fluff, more of the races, more of the gear, equipment, ships, etc. Mechanically you can easily put together an ISB scout, or an Imperial Army soldier - but it completely changes HOW you'd roleplay if you had the full might of the Imperium behind you, versus the desperation of the Rebels when trying to complete similar missions. And especially with starship design over the millenia, having good pictures/ stats for the vehicles that really exemplify those eras would be spectacular.

I liked Crate of Krayts. I ran it in a game I was running in post KotORII, and changed the Hutt they were helping Vogga at the request of Citadel Station on Telos, to keep the fuel connection.

Nice! KotOR II is an excellent established setting for EotE play, perhaps the best outside of the Rebellion Era.

The campaign as a whole I referred to as Edge of the Old Republic and was about exploring the outer edges of the fractured Republic and trying to fix things. It was less about smugglers and illegal stuff and more about exploration, cutting deals, and trying to keep from getting killed by remnants of the Revan's Sith Empire or Mandalorian Zealots.

The campaign as a whole I referred to as Edge of the Old Republic and was about exploring the outer edges of the fractured Republic and trying to fix things. It was less about smugglers and illegal stuff and more about exploration, cutting deals, and trying to keep from getting killed by remnants of the Revan's Sith Empire or Mandalorian Zealots.

Totally, very in keeping with the themes of EotE and appropriate to the setting. Sounds like a lot of fun! I would love to read more about it.

I would enjoy seeing things like a lightsaber combat 'universal' specialization...

Although I greatly disagree with some of your other comments, believing that the whole Guardian/Consular/Sentinel thing and Jedi careers needs to die in the hottest fires of the brightest starts, I too think that a universal lightsaber combat spec has a lot of merit. As I recall, the book Jedi Path groups the different lightsaber forms into a few broad groups. This would be a good way to handle it. Even without getting into lightsaber forms (since they didn't exist in the orignal movies and canonically died out during the rule of the Empire), a spec dealing with lightsaber combat specifically and thing like defection and all that jazz would likely we welcome.

By compounding such a spec and a variety of other specs, you can create any variety of Jedi or non-Jedi Force User. While you can't do this as a starting character, padawan learners and emerging Force users were not expert lightsaber combatants nor masters of the Force. Just like how remaking someone like Cad Bane or Boba Fett requires a number of specs and a wealth of experiences, so too should a skilled and varied Force user.

Edited by ScooterinAB

I would enjoy seeing things like a lightsaber combat 'universal' specialization...

Although I greatly disagree with some of your other comments, believing that the whole Guardian/Consular/Sentinel thing and Jedi careers needs to die in the hottest fires of the brightest starts, I too think that a universal lightsaber combat spec has a lot of merit. As I recall, the book Jedi Path groups the different lightsaber forms into a few broad groups. This would be a good way to handle it. Even without getting into lightsaber forms (since they didn't exist in the orignal movies and canonically died out during the rule of the Empire), a spec dealing with lightsaber combat specifically and thing like defection and all that jazz would likely we welcome.

By compounding such a spec and a variety of other specs, you can create any variety of Jedi or non-Jedi Force User. While you can't do this as a starting character, padawan learners and emerging Force users were not expert lightsaber combatants nor masters of the Force. Just like how remaking someone like Cad Bane or Boba Fett requires a number of specs and a wealth of experiences, so too should a skilled and varied Force user.

Rather than focus on where we disagree, let's look at where we agree.

I think we could have a couple of 'forms' trees, where say one focuses on attack, and one on defense - perhaps something along the lines of Soresu form being a 15xp talent, where you commit a force die to increase your defenses by 1 as long as lightsaber is held activated? And for a 25xp talent Improved Soresu, where it's +2 instead?

I'm hoping that F&D will introduce a more epic level of starting play. Basically, everybody gets the starting chargen XP, then adds 200XP or more. This would put late-Padawans on a level with semi-experienced bounty hunters and the like, which fits my perception of the capability scale presented in canon.

It wouldn't surprise me a bit.

not to start a flame war this is just my opinion. but i think that D6/D20 got one thing right in not making lightsaber styles part of the career/specialties.

I think that the best way to portray them would be as Force powers.

Now to clarify i was thinking more to the advanced styles with the basics of lightsaber combat being within the trees (deflect,defense,etc) but the more advanced skills as force powers.(throw,deflect 2+,etc.)

or just basic/defensive/offensive power.

Edited by tenchi2a

I'm really not sure why people think F&D is going to be 'epic play for EOE/AOR'.

I'm not sure how they are going to balance Force-users, but it would surprise me that starting F&D characters were any different from the PCs we see in the other two games. They've stated several times that the games are intended to be compatible, and that means starting off at the same level.

I would be astonished if they let characters start off with a 10k lightsaber.

not to start a flame war this is just my opinion. but i think that D6/D20 got one thing right in not making lightsaber styles part of the career/specialties.

I think that the best way to portray them would be as Force powers.

Now to clarify i was thinking more to the advanced styles with the basics of lightsaber combat being within the trees (deflect,defense,etc) but the more advanced skills as force powers.(throw,deflect 2+,etc.)

or just basic/defensive/offensive power.

I agree. Ever since I got my Age beta I thought that Lightsaber Combat would be a great Force power based on Enhance.

Basic power lets you roll Force dice with a Lightsaber skill check, trading light side pips for either adv or success. Upgrades would allow you to commit Force dice for deflection/defense, later on commit to even increase the lightsaber skill itself—rank 6 FTW!

-EF

I'm really not sure why people think F&D is going to be 'epic play for EOE/AOR'.

Well it's a fairly easy question to answer, watch the EotE/SW line announcement from GenCon a few years back. Jay Little basically says that it's gonna be like the 40K line in power up and that F&D is going to be a bit more like Death Watch.

I'm really not sure why people think F&D is going to be 'epic play for EOE/AOR'.

I'm not sure how they are going to balance Force-users, but it would surprise me that starting F&D characters were any different from the PCs we see in the other two games. They've stated several times that the games are intended to be compatible, and that means starting off at the same level.

I would be astonished if they let characters start off with a 10k lightsaber.

I think they will make starting characters from each book compatible but I don't see why a lightsaber is out of the question.

Every other book opens up the iconic gear/equipment/ship that's required for the careers to work well at character creation.

Well it's a fairly easy question to answer, watch the EotE/SW line announcement from GenCon a few years back. Jay Little basically says that it's gonna be like the 40K line in power up and that F&D is going to be a bit more like Death Watch.

[Citation Needed]

Well it's a fairly easy question to answer, watch the EotE/SW line announcement from GenCon a few years back. Jay Little basically says that it's gonna be like the 40K line in power up and that F&D is going to be a bit more like Death Watch.

[Citation Needed]

i am pretty sure that is not what they said. in fact I believe they said something different on the Order 66 podcast. They did say that you should be able to play a campaign that spans the books adding stuff as the books come out.

Here is a video of the official announcement of Edge of the Empire, Age of Rebellion, and Force and Destiny at GenCon 2012.

Where the video is linked, the speaker is saying the following:

All these games [will be] fully cross-compatible. We learned a lot from our [Warhammer] 40K experiences, and we will be able to have a really detailed experience with the Star Wars IP: you can play cross-compatible.

Given the context, it seems like he is specifically talking about the power level and compatibility issues that plagued the "technically compatible, but not really" Warhammer 40,000 roleplaying game line. While the video does not show the complete Q&A session, Jay Little (who didn't make the announcement) only answers one question in the video provided, and he doesn't say anything about Deathwatch.

This second video here , also from GenCon 2012, features Jay Little speaking about the (then) upcoming Star Wars line. Again, he specifically mentions how compatible the games will be with each other.