thinking about F&D beta.

By oriondean, in General Discussion

I've never seen the padawan/knight/master thing being about power, its more about the Order bestowing it on you, its a sort of political thing inside the Jedi Order. For instance, Anakin was clearly more powerful than several of the Jedi Masters by Episode III, but was not a Master.

Knight: Imperial Knight, Republic Knight and Jedi Knight

Alien Force User: Dathomir Witch, Monk (the teleporter ones from EU so maybe not!)

With all respect, that doesn't seem very likely.

If you take a career, you can take any of the specs in that career. And it seems kinda unlikely that any given character would be both an Imperial Knight AND a Jedi at the same time.

Also, why 'alien' force-user? I know it was in the WEG version but no careers or specs in the games thus far have been race-specific...

Aramis and Donovan disgree, but I'm not absolutely certain that any of the specs will contain the word 'Jedi'. We shall see shortly I guess.

Edited by Maelora

Would it really kill people to just enter in to the spirit of things and play a Jedi in the Jedi game?

Or if you really just can't under any circumstances bring yourself to play a Jedi, politely excuse yourself and go find a game of EotE or AoR?

You mean like you "politely excused" yourself when EOTE came out and was more focused upon fringers than your beloved Jedi?

Do you really think you're qualified to tell people to ""get into the spirit of things" or get lost" when you've been the biggest, most VOCAL poo-pooer of the game so far?

Edited by Shakespearian_Soldier

Just wondering which way this will roll.

Six careers with 3 specialties each like the other two books or expanding on the Emergent, the Exile and a Third option?

If it wasn't for the fact Jedi and Sith are intertwined with the Star Wars Universe I'd actually agree, anyway its nice to discuss the matter whilst we wait for the inevitable announcement.

So... anyone know if Order 66 has released a podcast that goes into detail on the force with either Edge or Age of Rebellion and if so which episode?

They seem to cover most stuff but I haven't heard anything specific on that topic which is probably just me missing an episode!

Don't think they've done so yet. They haven't' even had their AoR episode. Why not suggest it for an "Isn't that Special" episode?

You mean like you "politely excused" yourself when EOTE came out and was more focused upon fringers than your beloved Jedi?

I would argue that I was asking for them to move up providing somewhere for me to excuse myself to. For example, a set of QuickStart rules for Jedi as a PDF to tide people over.

Three separate games focusing on different aspects of the setting. People playing fringers don't have to worry about Jedi stealing their thunder. But also people playing Jedi don't have to compromise their Jedi fantasies to avoid treading on the toes of people playing fringers.

Edited by Sylpheed

Hey folks, do yourselves a favor and just ignore Sylpheed.

Unlike the majority of posters here, it's not bound by things like logic or having to make sense. It's using the same antics as when it posted as ErikB, and just as it did when it was posting as AluminumWolf before that ID got banned. So trying to have a rationale conversation with it is as much a waste of time and effort as trying to teach a blind dog with arthritis how to play fetch.

Edited by Donovan Morningfire

Erik is waiting for the " The Force Unleashed Choose your Own Path" book.

If you wanted a cinematic lightsaber duel, I'd adapt the rules for a challenge from FATE. Basically instead of recording wounds and damage, you set thresholds of successes and use opposed skill rolls (if both participants are using lightsabers). Determine how tough you want the NPC to be, to decide how many successes it will take to defeat them. Winning the opposed check decisively means the enemy will be defeated faster, while you can still chip away as long as you get at least 1 net success. This can have the back and forth dynamics and encourage players to use the environment (loose crates and such from Empire and Phantom) to generate boost dice.

Well daeglan, here is the flaw in your logic. FaD does not have to have the options to play non force users at all. Can you play a bounty hunter in AOR? can you play a Commando in EoTE? no to both. If a group decides to play in the FFG star wars universe AND decides to use only one core book (which I think most don't) AND chooses FaD as that core then it means that most of players in that group have prob decided to play force users of one type or another.

FaD logically will be the most focused/ narrowest book in the series and most people will use it with one or both other cores...but as a stand alone game there is no reason why all 6 careers can't have a "force user" theme. If people want use that book on it's own they prob want a lot of force types to choose from. It doesn't make much sense to create a book centered around force users and have only 1 or 2 of the 6 careers be actual force users...It will most likely be the opposite...4 or 5 force careers and 1or 2 non force.

Just a thought

T

Edit hard to tell, but are you suggesting that all force user Specs will be universal trees and that there will not be any actual force user careers at all?

Problem is Force and Destiny is meant to be able to be played by itself. That means you HAVE to be able to play non force users without using the other books. You also have to be able to play it with the other books and everyone be the same power level. That means you cannot alter the power level of the starting characters. Giving force rating to base careers alters that balance. Which means that force using characters will follow the current power curve.

6 careers. 3 specialties. None of them will be force related.

A Bunch of universal force specializations. a max force rating of 5 or 6. Somehow.

That is the only way to keep the playing field level. It has worked so far. I see nothing to indicate a change in methodology.

Edited by Daeglan

Would also mean they all start with a Force Rating of 1 and go from there.

You're right they can't have this just be about force users or it would be like the KOTOR example of the Jedi Academy on Tython and Sith Academy on Korriban or has that been renamed Morriban or whatever it was from the Season 5 Clone Wars bonus episodes?

Huh now I'm thinking a campaign set on a world like Endor or Kashykk where they're in hiding from the Imperials and the game has them being found out and having to escape offworld before the Imperial Fleet turns up and glasses the world just to make sure they've wiped them out...

That might actually make a good game, but what would you like to see in a Force & Destiny adventure (for both Beta and the Core Rulebook after all thats two different adventures if they keep to how they handled this before!)?

Edited by copperbell

I would like to see just one balanced Jedi career, But I always thought the Jedi in the previous Star Wars rpg the D20 and WEG versions was over powered and ridiculous. But we shall see next month

I do think that, given the nature of the book focusing on Jedi, most if not all of the careers will be Force sensitive. It only makes sense as the Force is supposed to be the focus of the book. (It's even right there in the title.) Based on that assumption, I don't think there will be any universal specializations, or at least none that somehow "cap" the Exile/Emergent paths. Those two don't build on each other as they are, so I don't think F&D's theoretical universal specialization will build on either one.

However, FFG has stated multiple times that all three core books are meant to work together, so while they can certainly expand upon Jedi power and abilities, they won't (deliberately) make Jedi a higher tier of character by default. From what we've seen so far, I might expect that a starter Jedi will be a little behind the curve of non-Jedi characters, but jump ahead in the mid-level stretch where it's a slog to collect XP for talents and higher tier skills, and finally end up equal or even a step behind at so-called "epic" level. Then source books come out to offer Signature Abilities, and then it's up to the player to determine how strong their Jedi is.

The problem is that no matter what FFG does, they're going to break the fan base with F&D. My guess is they'll err on the side of caution and stay true to what they've been establishing so far, so that even if they upset fans of Jedi as high tier characters, they'll still have everyone who bought and loves the EotE/AoR games.

I have a feeling that the force and destiny gm screen kit will have dueling as the new ruke being introduced, much like squads and advancing a nemesis.

I have a feeling that the force and destiny gm screen kit will have dueling as the new ruke being introduced, much like squads and advancing a nemesis.

BLAH lol I hope not I hope it's in Force and Destiny.

Problem is Force and Destiny is meant to be able to be played by itself. That means you HAVE to be able to play non force users without using the other books.

Why?

In Vampire everyone plays a vampire. In Rune everyone plays a Viking. It is entirely possible that in Jedi everyone plays a Jedi.

Edited by Sylpheed

Problem is Force and Destiny is meant to be able to be played by itself. That means you HAVE to be able to play non force users without using the other books.

Why?

In Vampire everyone plays a vampire. In Rune everyone plays a Viking. It is entirely possible that in Jedi everyone plays a Jedi.

I am not expecting that, It is Force and Destiny and not Force and Jedi.

I bet that at least 3 careers will not be full force using and perhaps 3 will be.

Not everyone wants to play a Jedi. Some people hate them. They will need some sort of a balance so that there will enough playbility for muggles and force users too.

Not everyone wants to play a Jedi. Some people hate them.

FFG have already made two whole games such people might like more - EotE and AoR.

Edited by Sylpheed

Not everyone wants to play a Jedi. Some people hate them.

FFG have already made two whole games such people might like more - EotE and AoR.

Fair point, but if everyone wants to play the same game in the same group then not necessarily every single person in that group will want to play a Jedi. This is especially important given that each core book is being designed as a stand alone game, so having muggle careers will be important to facilitate that.

Not only that, but doing focusing the game as such would also conflict with the movies and the standard set forth with Jedi not being that common.

6 careers. 3 specialties. None of them will be force related.

A Bunch of universal force specializations. a max force rating of 5 or 6. Somehow.

I don't see them releasing a book that has 18 specializations that no one cares about, and only 5–6 that matter.

If you are going to make a book about Force Users, you deliver Force Users.

Characters who start with 1 (or even 2) should balance fine with other starting characters. I don't see the issue there.

Another possible option, 3 more generic careers (something along "warrior" "scholar" "stealthy") with 3 non-force using specializations each. Then have like, a dozen universal specializations that are Force related, and have rules for starting with a universal specialization rather than one of your career specializations.

Keeps force specializations like previous game force specializations, while allowing characters to start with one, and allowing slightly more simplistic nonforce using characters than the earlier games allowed for those that want them.

I figured probably when the book is out, I'd look at it and then I'd know what's in it :)

I must agree with a few of you. It will most likely be a Jedi career with 3 branch specialities(with more in the future releases of a Jedi Career book), a General Force User with 3 specialities... and a few normal careers to flesh out the timeframe. I can't help but feel there will be some cut an paste of a Force sensitive and the like. If it's a companion to the 2 Rule books then it can cover all the bases of the timeline and tons of info on the Force, more likely it will be like the other rule books and be a heavy copy and paste of the general rules with a thick chapter on Force Powers. I'm curious to know if it will be a post Episode 6 theme; bringing back the Jedi Order.

I'd like to see a book that might cover the Empire as playable careers but that is another thread all together.

Everything in these lines goes heavily EU/Legends. From that point of view,v there were plenty of Jedi in the time period of the OT.

I get that some people are thinking "ALL FORCE USER EVERYTHING!" and some others are thinking "NOT SO MUCH!" But remember the title: "Force and Destiny." Just because a character has a destiny doesn't mean he's strong in the Force. One of the "themes" explored here, I expect, will be "Destiny." The Force could be just one venue for that destiny to present itself.