thinking about F&D beta.

By oriondean, in General Discussion

If you roll equal to your Conflict score, nothing happens: no gain or reduction.

The fallen threshold is under 30—so 29 or less. Conversely, above 70 is the redemption threshold—or if you haven't fallen, it's the "paragon" threshold. The maximum morality is 100.

-EF

Thanks EF!

So the increment it goes up or down by is the number you rolled? The number of conflict points you earned? Or a set number(10?)?

Are there negative (or positive?) game effects for being fallen? or for being a Paragon? And doesn't this mechanic also reward you for simply not using the force at all?

Edited by Brother Bart

So I noticed in the Sage tree, you can reach the first Force Rating +1 without needing to take any force-related talents. Would a EoE character be able to tke a Sage specialization to pick up Force Rating, instead of Exile or Emergent?

What about Seer, that requires you to get a force sensitive talent first?

No. You either start a character in F&D and then they get the FR from the F&D career or you access it via Exile or Emergent. You don't buy an additional F&D spec on an existing character and receive a default FR. You could buy the spec and earn it in the tree though eventually.

That's what I meant- can someone with FR zero, who has taken a force specialization, take force talets they cant use, or do they have to reach a "Force rating +1" node first?

There is a FR prereq in all Force powers, so if you don't have the requisite FR, no, you can't buy it.

You can buy it, but not use it (pg 94).

if i read well on the shortened pdf that was posted a few pages back iMorality works like this:

If the roll is lower than your conflict, you subtract the roll result from the conflict score, and the result is you morality decrease (ie: conflict 3 roll: 1 --> 3-1 =2 --> your morality decreases by 2)

if the roll is higher than the conflict score you subtract the conflict score from the roll , and the result is your morality increase (ie: conflict 3 roll 6 --> 6-3§= 3 --> your morality increases by 3)

When your morality is triggered then result of those operations is doubled (ie in case 1 your decrese would be by 4 and in case 2 increase by 6)

oh the starting point of morality is 50

Edited by Lareg

Thanks Lareg, that explains it for me. So there is no penalty for being below 30 or boost for being above 70?

I assume someone has posted some tidbits of info on the included adventure? Anyone remember what page it was mentioned on?

Thanks again everyone at GenCon taking the time to share! I hope we see the beta book in general release sooner than mid September!

Thanks EF! So the increment it goes up or down by is the number you rolled? The number of conflict points you earned? Or a set number(10?)?Are there negative (or positive?) game effects for being fallen? or for being a Paragon? And doesn't this mechanic also reward you for simply not using the force at all?

Being dark side means:

• You use DS pips for Force powers instead of LS pips; using LS pips cost strain and a flipped Destiny Point

• After rolling for Destiny Points, flip one LS to DS, if there is any LS Destiny Points

• Your strain threshold is reduced by 1 if your Morality is 10-99, or reduced by 2 if your Morality is less than 10

Being light side means:

• After rolling for Destiny points add a LS Destiny Point

• Your strain threshold is increased by 1 if your Morality is 81-90, increased by 2 if Morality is 91-100

The main benefit of being dark side is that you can use DS pips for Force powers. There are more double DS pips than double LS pips, and many Force powers have extra "fun" when using DS pips only.

-EF

The main benefit of being dark side is that you can use DS pips for Force powers. There are more double DS pips than double LS pips, and many Force powers have extra "fun" when using DS pips only.

-EF

Actualy, there's mre double lightsides (3 vs 1), but theres more dark side faces overall. So your powers become more consistant.

The main benefit of being dark side is that you can use DS pips for Force powers. There are more double DS pips than double LS pips, and many Force powers have extra "fun" when using DS pips only.

-EF

Actualy, there's mre double lightsides (3 vs 1), but theres more dark side faces overall. So your powers become more consistant.

Umm…that's totally what I said! I mean…that is to say… * this not the Force die you're looking for *

-EF

did anyone notice that the write-up for the lightsaber states that the llum crystal is two HP but the upgrade said 1 HP and why does a lightsaber need so many HPs

Edited by tenchi2a

Looking at the Shien Expert it suddenly bothers me a bit, the path into shien technique requires you to take a talent called street smarts... Neither Luke nor Anakin were particular street smart, actually, they were both kinda the opposite even later in their careers.

What would result in a Setback being added to a Street Smarts roll? Remember, the talent is just removing that Setback...Luke and Anakin still probably had zero ranks in the skill, and it's just one rank of the talent, so if there were multiple Setbacks, they'd still be dealing with those.

"Uncle Owen! This R2 unit has a bad motivator!" Probably mechanics, but maybe there was some Street Smarts there as well, to know to check the thing before purchasing it?

did anyone notice that the write-up for the lightsaber states that the llum crystal is two HP but the upgrade said 1 HP and why does a lightsaber need so many HPs

I missed where it says how many HP a base lightsaber has (or was that just not made apparent?). It does seem odd that some of the crystals seem to take up 2 HP, while others take up just 1.

So, how many HP does a lightsaber have?

Are there stats for a base lightsaber, or do we have to have one of the crystals in it?

did anyone notice that the write-up for the lightsaber states that the llum crystal is two HP but the upgrade said 1 HP and why does a lightsaber need so many HPs

I missed where it says how many HP a base lightsaber has (or was that just not made apparent?). It does seem odd that some of the crystals seem to take up 2 HP, while others take up just 1.

So, how many HP does a lightsaber have?

Are there stats for a base lightsaber, or do we have to have one of the crystals in it?

we have both with and without a crystal but both show 5 HP so i think its a error. thats way to many hard points

page 125

whats even funnier is a lightsaber has 5hp and a doublebladed lightsaber has 4 ?

whats even funnier is a lightsaber has 5hp and a doublebladed lightsaber has 4 ?

Figure the double-bladed saber uses one of those HP from the base lightsaber for the second blade?

So I noticed in the Sage tree, you can reach the first Force Rating +1 without needing to take any force-related talents. Would a EoE character be able to tke a Sage specialization to pick up Force Rating, instead of Exile or Emergent?

What about Seer, that requires you to get a force sensitive talent first?

No. You either start a character in F&D and then they get the FR from the F&D career or you access it via Exile or Emergent. You don't buy an additional F&D spec on an existing character and receive a default FR. You could buy the spec and earn it in the tree though eventually.

That's what I meant- can someone with FR zero, who has taken a force specialization, take force talets they cant use, or do they have to reach a "Force rating +1" node first?

There is a FR prereq in all Force powers, so if you don't have the requisite FR, no, you can't buy it.

You can buy it, but not use it (pg 94).

A Force-sensitive character is any character with a Force rating of 1 or higher. A character must
be Force-sensitive to select certain specialization trees and particular talents. In addition, certain talents and abilities may affect Force-sensitive characters in different ways than they affect characters who do not have a Force rating. There are some abilities that only affect Force-sensitive characters, and there are others to which Force-sensitives are effectively immune. When this is the case, it is noted in the description of the talent or ability in question.
Becoming Force-Sensitive
Generally, Player Characters using a career from Force and Destiny do not need to become Force-sensitive, since they start that way. A Player Character who uses one of Force and Destiny’s six careers gains Force rating 1 as a starting ability.
If a PC does not begin play with Force rating 1 (this generally will only happen if the player selects a career from Age of Rebellion or Edge of the Empire), the character will need to take one of the Force-sensitive universal specializations in those books to gain Force rating 1 and become a Force-sensitive.
Edited by Gigerstreak

whats even funnier is a lightsaber has 5hp and a doublebladed lightsaber has 4 ?

Figure the double-bladed saber uses one of those HP from the base lightsaber for the second blade?

the book states that when adding a crystal to a db lightsaber it only counts as adding one crystal for both blades

whats even funnier is a lightsaber has 5hp and a doublebladed lightsaber has 4 ?

You use up one of the HPs by attaching the second emitter. ;)

Speaking as one who builds stunt sabers, you always have less real estate and design freedom in a saber staff, trust me.

So far, my only complaint is in the difference between the Niman (Willpower) and Makashi (Presence) lightsaber forms. I feel like they should be switched. Makashi is the more intimidating style, so shouldn't it use the same characteristic as Coercion and Vigilance?

And on the other side, wouldn't a Consular be more likely to use a form that fits the skills of Charm, Cool, and Negotiation?

So far, my only complaint is in the difference between the Niman (Willpower) and Makashi (Presence) lightsaber forms. I feel like they should be switched. Makashi is the more intimidating style, so shouldn't it use the same characteristic as Coercion and Vigilance?

And on the other side, wouldn't a Consular be more likely to use a form that fits the skills of Charm, Cool, and Negotiation?

I think Makashi is tied to fencing and dueling, which in turn are associated with panache, with dashing heroes (Westley, Inigo, Robin Hood, Count Dooku, etc...) so Presence makes more sense in that respect. Otherwise, I'd tend to agree with you, as did Wizards of the Coast, since their talent in Saga Edition that worked similarly (using Cha for lightsaber attacks) was in the Consular tree.

That said, the Niman tree's special talents are more closely tied to Force power use, which is itself tied more closely to Willpower, whereas the Makashi talents don't have that association (and Makashi Flourish seems well-suited to a Presence-based ability).

Remember that the argument could be made for at least a few of the Forms to be able to use a different characteristic than they have been assigned; ultimately, a decision had to be made, and the way things are feels pretty good to me.

A Force-sensitive character is any character with a Force rating of 1 or higher. A character must
be Force-sensitive to select certain specialization trees and particular talents . In addition, certain talents and abilities may affect Force-sensitive characters in different ways than they affect characters who do not have a Force rating. There are some abilities that only affect Force-sensitive characters, and there are others to which Force-sensitives are effectively immune. When this is the case, it is noted in the description of the talent or ability in question.
Becoming Force-Sensitive
Generally, Player Characters using a career from Force and Destiny do not need to become Force-sensitive, since they start that way. A Player Character who uses one of Force and Destiny’s six careers gains Force rating 1 as a starting ability.
If a PC does not begin play with Force rating 1 (this generally will only happen if the player selects a career from Age of Rebellion or Edge of the Empire), the character will need to take one of the Force-sensitive universal specializations in those books to gain Force rating 1 and become a Force-sensitive.

The part I bolded above is incorrect. You do not need to be Force Sensitive to purchase the Specializations in FaD, nor to purchase F-S marked talents. However, you cannot use F-S marked talents without being Force Sensitive.

As an example, I noted in a thread on the EotE board that a Colonist (Marshal) can benefit greatly from the Peacekeeper specialization even without having a Force Rating.

I have a question for any kindly person with the books - Force Lightning! How deadly is it? And how far up the tree is it? I always liked the idea from TCW and movies that it was something only the real masters managed to achieve - it was the impression I always got. And also that it was pretty lethal, especially if you weren't a Sith/Jedi yourself. Dooku manages to fell Maul's brother with it pretty easily in TCW and he was nearly unstoppable normally. Also in the movies, I think we only ever see Sidious, Yoda and Dooku actually use it (may be remembering wrongly).Does it have suitable stature in the rules?

Force lightning is actually called out in the Protect/Unleash power as the bottom upgrade, costing 25XP (in addition to the 60XP it costs to get there). It allows you to spend a Force point to reduce the critical rating by 1 per FP spent. Also, the Duration upgrade just before Force lightning says that if no light side pips are used in the activation of the power, it also gains Burn with a rating equal to your Willpower.

So Force lightning is Damage [Willpower], Crit of 4, range of Short (upgrades can increase this), with the Burning [Willpower] quality if no LS pips were used. Oh, and there are two Strength upgrades that let you spend Force points to add successes or advantages (your choice) equal to the number of Strength upgrades, which can be activated multiple times! Granted, non of the Strength upgrades are on the way to Force Lightning, but still.

As has been stated, it requires a FR of 3+, so it's not something you're going to be starting with. All in all, it's a bad-âss and scary power!

-EF

Excellent and thanks. That does indeed sound very scary. Which is exactly what I want it to be. :)

One of the players REALLY likes the Mastery power that lets you kill someone using the Force and resurrect someone else!

Wait! What!!?? I'm only familiar with TCW and the films, but since when are Jedi resurrecting people? I suppose the Dathomir witches were doing some spooky stuff a bit like that so is it to represent them? It just seems a bit out of nowhere that Yoda would go "Die, you will not" and resurrect someone with a wave of his little green claw. Or any Jedi, in fact.

One of the players REALLY likes the Mastery power that lets you kill someone using the Force and resurrect someone else!

Wait! What!!?? I'm only familiar with TCW and the films, but since when are Jedi resurrecting people? I suppose the Dathomir witches were doing some spooky stuff a bit like that so is it to represent them? It just seems a bit out of nowhere that Yoda would go "Die, you will not" and resurrect someone with a wave of his little green claw. Or any Jedi, in fact.

Agreed. My group and I expressed we didn't agree with this at all.

In regards to the Heal, or resurrect aspect, this isn't entirely unheard of. Cade Skywalker was capable of being people back from the dead. But never after digging them out of a grave. Heal/Harm has a time limit built in: right around the death rattle for light side, and same encounter for the vampiric dark side version.

Frankly, this was something I was scared to see in the game, but they pulled it off in a way I like. That whole brink of death thing works for me, and that vampire part is freaky enough that I'm down with it too.

As always, houserule it if need be. Lawd knows Move is nerfed in my game (10x Silhouette for base damage? Nope! 5(Sil+1) base damage up in here).

I'm okay with it. Feels like these are supposed to be high-end powers, the equivalent of Signature Abilities like Last Man Standing. Assuming you've had had to sink a lot of XP to get the power and the Force dice needed to do it, I don't see it as an issue.

On the topic of Heal, it says how each use of the power counts as if it were 1 use of a Stimpack.

Does anyone know whether using Heal multiple times within a 24-hour period suffers from diminishing returns similar to using multiple Stimpacks (i.e. 1st use heal 5, 2nd use heal 4, 3rd use heal 3 etc.)?

By equating Heal with Stimpacks in the Force power description, it seems that this would be the case, but wondering if anyone knows for sure at this point.