An idea for single player X-Wing

By Conandoodle, in X-Wing

Insert the sad face moticon, I have no one to play against right now.

So I toyed with the idea of a single player game. I just tried it and it was kind of fun.

Basically, for the movement you roll a standard D6. Whatever number you roll, you must take a corresponding length and use it. You can choose the turn but the length is decided by the die. If the movement chart does not support the die's number .. reroll.

It's obviously not as good as fighting a human .. but there is enough randomness in there to make it fun enough. For example, rolling a 1 for the Tie means it must take a sharp turn.

Try it sometime and tell me what you think.

What about something limited turns to achieve an objective while being chased, like Death Star Trench or capturing a shuttle?

Great ideas and resources.

DL'd the AI software .. will try it out tomorrow. Will also set objectives too.

Thank you all! Yeeeaaaahhhhhh

not thought about something like that before, just been playing as both teams! still kinda fun though. Only usually play on my own when my sons out or doesn't want to play again! helps that I fairly quickly forget what I set the dials to anyway

I've used the D6 method before but a little differently. What I did was set up a squad as if I were playing it. Then during planning, I set my dials, then use the D6 to first choose length, then choose the direction. During activation if after moving, those choices turned out to be bad choices, I'd select the best maneuver available (given the current layout of the ships), and do that instead. Basically that means the opponent would either be flying unpredictably (sometimes with surprisingly brilliant results), or anticipating every move that you made, so you have to start accounting for that.

Other than that, I would think Vassal would be a good stop for you. Basically it's a module in which you can play against other actual players online. Might be worth a look.

Best of luck

Sadly playing alone is how I first learned the game. I didn't find out about vassal until like 6 months after I first got into the game. Also found out about local game stores playing regularly about the same time.

I think I did something kinda like you did though, rolling dice to pick random moves. Besides moves that wouldn't work, I also would ignore any moves that would put me on a asteroid or off the board or something.

Have you looked at vassel? There is a lot of goodness with it.

As for in real life, I think you could do a couple of things for single player. View x-wing like a puzzle and try to do something with in a certain amount of turns or say I need to fly this ship without bumping into any object on the table.

I would have fun if I throw out all my imper stuff and take 100 points against it. Each turn the imp ships will continue to move at 2 straight each turn, see how many can killed before they reach the edge. Also at the start of your turn each Reb ships take one damage unless you roll a dodge.

You can learn a lot about movement of ships just by pushing them around the table without an opponent.

Edited by Cubanboy

Also xwing vs tie fighter is 1.09 on amazon right now.

www.amazon.com/gp/aw/d/B000056PJJ?pc_redir=1400369939&robot_redir=1

Starwars battlefront 3 is coming out at somepoint soonish :-)

There is already an AI site:

That's a older version, the link Lagomorphia had points to the site's newer versions.

There is already an AI site:

That's a older version, the link Lagomorphia had points to the site's newer versions.

That link was to download the software. Personally I usually avoid downloading software unless I have a VM to test it on.

That link was to download the software.

It's actually just a zip file with the html page and images. But I get people being careful about what they download.

I used to play the starship troopers tabletop mini game, which was awesome. For the bug army you could invest a certain amount of points for 'endless swarm' which would respawn most of your generic bugs back to the table on a random corner edge after they died the first time--it was a good way to simulate the drastically uneven numbers of the armies while fielding an even amount of points.

You could do the same with tie fighters, but slowly ramp up and make wave scenarios for yourself. start with your 100 points of rebels or whatever against 1 tie which you also pilot to try and win with. when it dies (hopefully), add two but roll for a table edge they spawn off of for each one. see how many points you can rack up, or keep adding ties/better ships as it goes. Perhaps allow yourself to choose a wave where you get a reinforcement for yourself too. Every 150 points you get a ship back or something. You could play forever this way until you run out of models to bring into the wave.

trying Vassal out, how the hell do you build a squad and start a game???

I've taken a different approach. Because I'm trying to get better at the game, it's necessary to have the full strategic experience. That means having a 'mind' to play against. Also, to get in the mindset of considering various options, the way one does when playing chess.

What I do is think through (and write down) 2 or 3 possible sets of actions for the rebel squad to make. Each set should keep the rebels' other actions in mind, as well as be based off the possible options that the Imperials are going to go for (once you get around to thinking those through as well). I choose rebels for this because they generally have fewer ships to contemplate.

Then I go around to the Imperial side and choose my actions as I would do in any game - keeping in mind that I have some idea of what the rebels are going to do (because I just wrote those), but uncertain of what set they're going to wind up with. Then I let a dice (d2 or d3, depending on the number of sets) decide. The only hitch is that the lower PS pilots will be able to anticipate what the higher opposing PS actions are going to be and can choose their actions accordingly.

What this accomplishes is practice in thinking through multiple scenarios of integrated moves, which is the soul of strategic thinking.