Last year I suggested that we needed more terrain other than just asteroids and more Organized Play missions other than the six-asteroid death match that we always have.
The new Epic Play format breaks the well-worn routine somewhat but we need new missions even for OP events at 100 points. The six-asteroid death match is getting stale and boring.
I've actually stopped playing X-Wing and switched to Star Trek Attack Wing for the past six months or so because they have amazing mission-based play even for OP events. You might be battling over a space station one event or beaming down troops and fighting a ground war while simutaneously fighting in space (Dominion War OP3: The Siege of AR-558). There are planets, Orbital Weapons Platforms, space stations, outposts, plasma storms, wormholes, minefields, debris fields, and many other terrain pieces in Attack Wing.
Here are 25 missions (out of about 50) from Attack Wing that are reviewed complete with synopsis, ratings, and several videos of each mission in game:
http://boardgamegeek.com/thread/1112810/compile-reviews-and-videos-of-staw-missions
I have played Attack Wing three times as much as X-Wing and never get bored because the missions are always new, challenging, and fun.
FFG really needs to step up to the plate on this. The Assault on Imdaar Alpha was a real lost oppertunity to introduce some sort of actual mission. What about having the actual Imdaar Alpha Imperial research station as part of the terrain with some rules for it. Attack Wing freely gave out huge cardboard DS9 tokens to everyone who played in two of their OP events (OP1 and OP6) and even gave away plastic DS9s to campaign winners.
I suggest FFG developers watch the Attack Wing mission videos in the link provided above and start learning from Attack Wing as the pupil has now become the master. I believe that gameplay in Attack Wing is far superior to that of X-Wing because of those scenarios.
Years from now, are the normal OP tournaments still going to be stuck in the six-asteroid death match rut? Why even call it the "Kessel Run" event or the "Assault on Imdaar Alpha" if you really have no intention of doing anything outside the ordinary six-asteroid death match routine?
I really like the X-Wing game and want the devs to start giving us a variety of terrain and scenarios for OP events. The "Kessel Run" OP event should have had spice containors that each side could have received points for collecting and getting away with. The "Assault on Imdaar Alpha" should have had a cardboard Imperial research station that players fought over similar to the DS9 station that Attack Wing featured in TWO of their events!
Please, FFG, break the monotony! Start developing some actual OP mission play!
Edited by Stormtrooper721