I'm 3 sessions into EotE with a group of friends and it's been going extremely well so far. We are now up to the second act of Long Arm of the Hutt module (link at the end of this post) called Genosian Negotiations. This act is mostly concerned with a party (as in drinks and canapes) where the PCs want to get information out of the guests. The module gives lots of detail about how the guests act when confronted by the PCs and what they know etc but that's it.
What should I do when running this scene to make it more than the party drifting from person to person until everyone is talked to? I need some advice on how to make this a sort of natural and "busy" scene rather than a box full of dialog.