Alright, so as I've been a bit vocal about my love of the Sensor Jammer here, so I've been working on a list. I ran a similar list on Friday in one game and won. Only to find out I had a math fail and was running an 89 point list instead of a 99 point list. Oops.
Alright, so let's start out with the list:
Dagger Squadron Pilot (24)
Sensor Jammer (4)
Ibtisam (28)
Elusiveness (2)
Sensor Jammer (4)
Outer Rim Smuggler (27)
Intelligence Agent (1)
Navigator (3)
Anti-Pursuit Lasers (2)
Total: 95
This is the core of the list I'm considering.
So, this list contains two primary facets. A massive blocker and a pair of B-Wings.
The blocker is the Outer Rim Smuggler with Intel Agent, Navigator, and Anti-Pursuit Lasers. The YT-1300 has an incredible dial for a large ship. With multiple hard turns, banks, forwards, and K-Turns, with only the K-Turns being red, it has a large number of possible finish locations. Further, at the start of the activation phase, it can allow the player to look at one enemy dial of a ship in range 1-2. Then, navigator lets the ORS change the speed of a maneuver. Usually not particularly useful on a low PS ship, but here it allows one to deliberately change your dial in a way to force a collision. Finally, the APL causes an unanswerable die of damage to any unfortunate enemy to slam into you.
To add to the terrible blocking nature of the ORS, it move first in most cases, allowing it to retain its action. It's 360 degree firing arc frees you from worrying about keeping the enemy in arc. Further, because it's goal is blocking, it will almost certainly be in range 1 of something to get 3 attack dice, probably still with a focus while denying the enemy actions. Finally, since it has a full 10 health, it can take a beating, especially on actionless prey, and it's immune from attacks from any ship that ran into it (unless it's Arvel, but what are the chances of that?).
But an anvil of such note is only good if you have a hammer with strike with. And here we have two B-Wings. The B-Wing is noted for it's high attack value, interesting dial with a short K-Turn, and barrel roll. This craft excels in close quarters combat. They are both equipped with a Sensor Jammer.
This upgrade doesn't get nearly enough love. When your enemy attacks, you may change one Hit result to an Eye result. This die cannot be rerolled. Now, the defender modifies attack dice first, so if the attack has a focus token, no damage is lost. Though this does in turn prevent the enemy from using such a focus token on defense, which can be quite the benefit. However, with have the ORS in the middle of the fray, stripping actions, so your enemy may well not have a focus token, which reduces their defense and now their offense.
I should point out Sensor Jammer is especially effective against TIE Swarms. 2 Attack Dice quickly become 1 Attack Die as Howlrunner cannot reroll the hit that's been changes, substantially reducing damage and making a head on assault at the swarm not so foolhardy. Further, as most such TIE Swarm lists armor Howlrunner, she is no longer a serious threat, so it can free you to attack the Academy pilots, picking them off (and forcing them to use any focus tokens for defense prior to their attack).
Finally, one B-Wing is particularly impressive at defense. Ibtisam's ability allows her to reroll one attack OR AGILITY die if she has a stress token. Now, when attacked, she can first change one hit to an eye, then use Elusiveness to reroll any other damage that's face up (another die that cannot be rerolled). She then gets a stress. Then when she rolls her one agility die, if it's not an evade you can reroll it, effectively giving her 2 agility dice per turn.
This combination of Ibti + Sensor Jammer + Elusiveness is incredibly potent. In one game, with blockers, these abilities cancelled 8, EIGHT, hits against her. She finished that game with 2 shields remaining.
Now, my list has 5 points left. I'm not sure what to spend it on. I could save it for initiative, though it's a lot of points for that. I could put Stresspedoes on both B-Wings, but I like the focus damage better in most cases I fear. I could put hull (or even Shield) upgrade on one of the B-Wings to armor them further, though I'm not sure I need additional toughness on these craft. I could put an Ion Cannon or Autoblaster on something, both valuable with an ORS and a blocking strategy.
Other thoughts? I'm certainly going to consider crew once Rebel Aces comes out.
So, what do you think of this list? Flaws? Concerns? Comments on why I don't use a hyper-mobile Ibti instead of tank Ibti?