Experimental List - To B ORS Not to B

By SableGryphon, in X-Wing

Alright, so as I've been a bit vocal about my love of the Sensor Jammer here, so I've been working on a list. I ran a similar list on Friday in one game and won. Only to find out I had a math fail and was running an 89 point list instead of a 99 point list. Oops.

Alright, so let's start out with the list:

Dagger Squadron Pilot (24)
Sensor Jammer (4)

Ibtisam (28)
Elusiveness (2)
Sensor Jammer (4)

Outer Rim Smuggler (27)
Intelligence Agent (1)
Navigator (3)
Anti-Pursuit Lasers (2)

Total: 95

This is the core of the list I'm considering.

So, this list contains two primary facets. A massive blocker and a pair of B-Wings.

The blocker is the Outer Rim Smuggler with Intel Agent, Navigator, and Anti-Pursuit Lasers. The YT-1300 has an incredible dial for a large ship. With multiple hard turns, banks, forwards, and K-Turns, with only the K-Turns being red, it has a large number of possible finish locations. Further, at the start of the activation phase, it can allow the player to look at one enemy dial of a ship in range 1-2. Then, navigator lets the ORS change the speed of a maneuver. Usually not particularly useful on a low PS ship, but here it allows one to deliberately change your dial in a way to force a collision. Finally, the APL causes an unanswerable die of damage to any unfortunate enemy to slam into you.

To add to the terrible blocking nature of the ORS, it move first in most cases, allowing it to retain its action. It's 360 degree firing arc frees you from worrying about keeping the enemy in arc. Further, because it's goal is blocking, it will almost certainly be in range 1 of something to get 3 attack dice, probably still with a focus while denying the enemy actions. Finally, since it has a full 10 health, it can take a beating, especially on actionless prey, and it's immune from attacks from any ship that ran into it (unless it's Arvel, but what are the chances of that?).

But an anvil of such note is only good if you have a hammer with strike with. And here we have two B-Wings. The B-Wing is noted for it's high attack value, interesting dial with a short K-Turn, and barrel roll. This craft excels in close quarters combat. They are both equipped with a Sensor Jammer.

This upgrade doesn't get nearly enough love. When your enemy attacks, you may change one Hit result to an Eye result. This die cannot be rerolled. Now, the defender modifies attack dice first, so if the attack has a focus token, no damage is lost. Though this does in turn prevent the enemy from using such a focus token on defense, which can be quite the benefit. However, with have the ORS in the middle of the fray, stripping actions, so your enemy may well not have a focus token, which reduces their defense and now their offense.

I should point out Sensor Jammer is especially effective against TIE Swarms. 2 Attack Dice quickly become 1 Attack Die as Howlrunner cannot reroll the hit that's been changes, substantially reducing damage and making a head on assault at the swarm not so foolhardy. Further, as most such TIE Swarm lists armor Howlrunner, she is no longer a serious threat, so it can free you to attack the Academy pilots, picking them off (and forcing them to use any focus tokens for defense prior to their attack).

Finally, one B-Wing is particularly impressive at defense. Ibtisam's ability allows her to reroll one attack OR AGILITY die if she has a stress token. Now, when attacked, she can first change one hit to an eye, then use Elusiveness to reroll any other damage that's face up (another die that cannot be rerolled). She then gets a stress. Then when she rolls her one agility die, if it's not an evade you can reroll it, effectively giving her 2 agility dice per turn.

This combination of Ibti + Sensor Jammer + Elusiveness is incredibly potent. In one game, with blockers, these abilities cancelled 8, EIGHT, hits against her. She finished that game with 2 shields remaining.

Now, my list has 5 points left. I'm not sure what to spend it on. I could save it for initiative, though it's a lot of points for that. I could put Stresspedoes on both B-Wings, but I like the focus damage better in most cases I fear. I could put hull (or even Shield) upgrade on one of the B-Wings to armor them further, though I'm not sure I need additional toughness on these craft. I could put an Ion Cannon or Autoblaster on something, both valuable with an ORS and a blocking strategy.

Other thoughts? I'm certainly going to consider crew once Rebel Aces comes out.

So, what do you think of this list? Flaws? Concerns? Comments on why I don't use a hyper-mobile Ibti instead of tank Ibti?

Whether tis nobler in the mind to suffer the slings and arrows of outrageous thread titles...

---

On a serious note, consider throwing an Ion Cannon in there somewhere. More position control can only help in a list like this.

Edited by WonderWAAAGH

For the time being, I would go with flechette torps on Ibi and and Ion Cannon on the Dagger This would allow you to set up a stress/Ion combo to perma lock a ship if you needed to. Alternatively, drop the flechettes to give you two points for initiative.

Alternatively, go with Engine upgrade on Ibi so that she can do a gentle bank followed by a boosted bank to clear stress and still turn 90 degrees.

Edited by Eltnot

Or to take Blasters against a Galaxy of starships,

And by opposing end them? To vape, to sleep—

Am I the only one who expected to see Jan in here? I guess I just thought of a different ORS.

I like this list. I really like this list, but I am struggling to find a good use for 5 points. I think, in all honesty, I'd go with ordnance of whatever flavor grabs you for some added punch just when it's needed.

Other than that, I think it's going to give your opponents fits as no-one will be used to flying against it and "new" can often get you a long way in this game.

I like ion first and engine second. The control you get from the ion is devastating. But better suited for turrets and low attack ships. Engine could be quite fun on Ibby. Or turn the dagger into a flanker.

I was working on a similar list awhile back that centered around Ibby w/ Elusiveness + SJ. I tried the Stealth device (though I never did the math regarding it + SJ + Ibby reroll), but found that I lost it before I could force action denials, so it wasn't worth the 3 points. I rounded my list out with Luke + 2 Prototypes if I remember correctly. That comes in at 96 points... I would have thought that I would have spent a few extra, but not all 4 points, so I don't know how I was rounding it out.

I found it was rather effective, but I needed more time to refine the list. The thought of replacing the 2x prototypes with the ORS is intriguing... I'm not sure what I prefer. I would think a skilled player knowing what to expect would go after the ORS first, and the two Prototypes, while only having 8 health total, have 3 agi, so it's a bit harder to kill them... but they also don't have as large of a base, though they can break up and stagger block.

One thing I did find was that Elusiveness wasn't that great. I often found myself using it on the first attack when I didn't want to just so I was stressed to reroll my die... So, perhaps PTL would actually be a better option since you can make sure your stressed, and you can use her reroll on offense while saving your focus for defense and still BR for positioning. But then you're also subject to action blocking. Herrmm... makes me wonder how Luke w/ SL + Ibby w/ PTL would work in my list... ensure that she isn't action denied. Though if I'm going to 99 points, I think I'd still prefer Elusiveness + R5-P9 on Luke... *shrug... so many choices, so little time to try them out!

I have an Escalation fleet built somewhat around this interaction.

However, I used Adv Sensors on my B-Wings, to free them from potentially running into my own Anvil for self-damage.

Of course, they also fly with Engine Upgrades, 'cause its me.

To turn it into a 100 point fleet, I'd go with either

Option A: 2x Hypermobile Daggers + Flechettes (99 points)

Option B: 2x Hypermobile Blues + Ions, and a Falcon title. (98 points)

Both options are subject to change once the B-Wing Title is fully revealed, as giving the B-Wings some Intelligence Agents or Tacticians would be killer.

Edited by DraconPyrothayan

I have an Escalation fleet built somewhat around this interaction.

However, I used Adv Sensors on my B-Wings, to free them from potentially running into my own Anvil for self-damage.

Of course, they also fly with Engine Upgrades, 'cause its me.

I just wanted to point you that you are safe on that front:

  • After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die

You don't have to roll damage on yourself, no matter what the art on the card suggests. :)

As for crew, yes, I really want to put Tactician on at least one of them, but I'm waiting for that to come out. For now, I'm struggling with the last 5 points. Still. A few alright options but nothing is really grabbing me. It's hard to justify the mobility options when Sensor Jammer in a list like this is so incredible.

As for crew, yes, I really want to put Tactician on at least one of them, but I'm waiting for that to come out. For now, I'm struggling with the last 5 points. Still. A few alright options but nothing is really grabbing me. It's hard to justify the mobility options when Sensor Jammer in a list like this is so incredible.

How about Flechette Torpedos on both B-Wings? It still leaves you a point for the initiative bid, and can give you a nice first turn strike, making it easier to line up the initial bump with the ORS since they will be wanting to clear their stress.

I was puzzled by:

Finally, one B-Wing is particularly impressive at defense. Ibtisam's ability allows her to reroll one attack OR AGILITY die if she has a stress token. Now, when attacked, she can first change one hit to an eye, then use Elusiveness to reroll any other damage that's face up (another die that cannot be rerolled). She then gets a stress. Then when she rolls her one agility die, if it's not an evade you can reroll it, effectively giving her 2 agility dice per turn.

Elusiveness only works here if you can't use Ibtisam's ability offensively where you ideally would want to trigger the inherent ability as often as possible.

Since you are using the ORS as a meat shield anyway, denying actions and thereby tokens, have you considered Opportunist on Ibby? It would reduce a bit on the defense, but increase the offense and shooting first you might get rid of an opponent which is the best defense of all.

Edited by Dagonet

Then again, that would undermine your effort to use Elusiveness effectively. :P .

I was puzzled by:

Finally, one B-Wing is particularly impressive at defense. Ibtisam's ability allows her to reroll one attack OR AGILITY die if she has a stress token. Now, when attacked, she can first change one hit to an eye, then use Elusiveness to reroll any other damage that's face up (another die that cannot be rerolled). She then gets a stress. Then when she rolls her one agility die, if it's not an evade you can reroll it, effectively giving her 2 agility dice per turn.

Elusiveness only works here if you can't use Ibtisam's ability offensively where you ideally would want to trigger the inherent ability as often as possible.

Since you are using the ORS as a meat shield anyway, denying actions and thereby tokens, have you considered Opportunist on Ibby? It would reduce a bit on the defense, but increase the offense and shooting first you might get rid of an opponent which is the best defense of all.

Elusiveness is lackluster if you don't have a way to A) negate focus/marksmanship actions, and/or B) remove stress between each attack, so it is usable more than once per round. If your opponent has focused, you've got a 2/5/1 split on the odds of the die: 2 to draw it into a Blank, 5 to do nothing, and 1 to turn it into a Crit. Ouch.

Now, you will be getting rid of those focus tokens if they've got a higher pilot skill than you (Sensor Jammer), or if they collide with your ORS. That turns it into a 4/3/1 split, which is much nicer.

However, I second the motion to move to an Opportunistic Ibtisam.

If you don't care to Push the Limit or Daredevil+EU, Opportunist is the best way to generate stress on her. It shares the same A) of Elusiveness, but adds to your damage as well as your defense.

Edited by DraconPyrothayan

Sounds like yet another fun, inventive build from SableGryphon using underused options. Fantastic.

No idea what the 5 points could be used for.

Aw hell, I'll say it.

Autoblaster.

2 Flechette torpedo?

For you, isn't the biggest problem that the list doesn't have a shuttle somewhere?

For you, isn't the biggest problem that the list doesn't have a shuttle somewhere?

He's had the Blocker ORS for longer than he's had the mystical alabaster void bision.

Its an older code, sir, but it checks out.

i was thinking along the same lines with using ORS as a blocker with this list:

Chewie Wants a Medal (100pts)

Chewbacca + Expert Handling (44)

Dagger Squadron + Avd. Sensors (17)

Outer Rim Smuggler + Anti-Persuit Lasers (29)

it operates similar to ur list in many respects with Chewie + Dagger providing heavy support for the ORS which can operate with impunity and clog up lanes. without the intel. agent/nav combo its a lot more guess work but ORS should be able to get in close early and cause them to break formation often or risk getting tangled.

my goal is to get Chewie to the endgame where that expert handling will really shine. I like to fly Chewie down one flank and team-up the ORS and Dagger together in the middles. The few test games ive played showed some early promised beating an Han Shoots first variant twice.

Edited by The_Brown_Bomber

Or to take Blasters against a Galaxy of starships,

And by opposing end them? To vape, to sleep—

No more; and by a sleep, to say we end the heart-ache, and the thousand natural shocks that such threads are air to?

'Tis a consummation devoutly to be wished.

Edited by Stone37

For you, isn't the biggest problem that the list doesn't have a shuttle somewhere?

He's had the Blocker ORS for longer than he's had the mystical alabaster void bision.

Its an older code, sir, but it checks out.

Actually, I developed the Winter Orbital Oryx first. The Omni-blocker 5000 came later. :)

Hrm... Opportunist is nice. And I agree that Elusiveness is a bit of a gamble. However, I'm not sure I can approve of the idea that Opportunist is better for her defense, because it reduces my target selection if I want to use her ability at all.

So, let's say my ORS creates a roadblock for 6 academy TIEs, but Howlrunner gets through and focuses. All 6 TIEs are able to shoot Ibti. Do I not shoot Howlrunner because I couldn't get the stress and thereby suffer the full barrage from the TIEs with no agility rerolls? I like Elusiveness because I can use it any time she is attacked in order to boost her defenses.

Still, it's certainly situational. I'll consider Opportunist and see how it goes.

The Omni-blocker 5000 came later. :)

You should just call them your blockORS. That is what they are, after all.

The Omni-blocker 5000 came later. :)

You should just call them your blockORS. That is what they are, after all.

You can't not now. There is no try at all.

Or to take Blasters against a Galaxy of starships,

And by opposing end them? To vape, to sleep—

No more; and by a sleep, to say we end the heart-ache, and the thousand natural shocks that such threads are air to?

'Tis a consummation devoutly to be wished.

You haven't experienced Shakespeare until you've read him in the original Wookiee?