Ok FFG it's time

By SheepDog, in X-Wing

I for 1 feel they need to not reveal info as early as they do, Rebel aces won't be out till August/September and all of the hype surrounding the pilots in that set has already been and gone, it kinda feels like when we do actually get our hands on them, they will feel old already.

This is not to say that I don’t want them, because I do, but what it also does is stops people buying more of those ships now, I know of a few people who put off buying more B-wings because they are waiting for Rebel Aces.

Previewing items 5-6 month out from release is too long, particularly in the case of releaseing the pilot card info for ships that players have the dials for already as it means that people have actually been playing with proxy versions of Farlander and Jake Farell for months before their release.

I would be much happier with a 6 week preview period for special releases (Aces, transport etc) to give people time to save up and maybe a little longer for wave releases where players may want to get 8+ ships at once.

Why do people want ground combat in a starfighter game? It's like asking for capital ship warfare. This isn't the point of X-Wing.

I think there is a market for it.

Ignore troops, purely vehicles.

When you think about it, we already have a solid range fighters, the empire is lacking some larger ships to match the Tantive IV and the space capable OT property has all but been exhausted.

I understand the 'flight path' system isn't perfect for a ground based game (still works though - it just means an AT-AT's movement is limited to 1 range under the current mechanics) but it opens up so many options. Empire gets its large vehicles (AT-AT, AT-ST), we get a few more recognisable and lovable OT vehicles (snowspeeders, T-16s) and a bunch of new scenarios to play.

Who wouldn't want to recreate the Battle of Hoth, have fighters pitting themselves against mobile heavy turrets like AT-ATs or Tie Bombers trying to complete ground based bombing runs. The X-wing series by Michael Stackpole provided plenty of examples where fighters fought in ground based operations.[/background]

It's a fresh game experience which still adheres to the current system, ties in nicely with the current range and avoids filling the table with obscure EU vehicles that perform similarly to current models.

In addition to this, many of us have played some 40K in our day and may have enjoyed the modelling side of the hobby. I fit this group. On the weekend I made some plasticard Death Star turrets, soon I'll make some asteroids (and hopefully one day, some space debris) but that about seems the limit. Modelling is very limited in the current game. Creating ground based objectives, obstacles such as mountain tops and crash ruins might help attract more players and make for some great thematic experiences.

I would welcome this as opposed to drowning in space capable EU scraps.

In response to the OP's post. Let's wait. We are only just getting new models and yet to even roll a dice with all of them, Rebel Aces for example. I would expect an announcement in the final quarter.

Edited by Conandoodle

If FFG wants to do ground combat, why not make a game centric to ground combat then?

The Flight path system is configured to handle starfighters. Anything else is filler. Even these huge ships are just set pieces- floating targets or scenario objectives- which is why you never see them in standard play matches except as terrain.

Doing a ground game would allow FFG to interlock vehicles and infantry together in an organic system and not feel like fiddly add-ons to a game about starfighters.

Maybe that D&D Attack Wing game will prove some merit to the system, but for whatever it's worth, Attack Wing is a very poor representation of capital ships in my opinion. FlightPath does not scale all that well to anything other than dogfighters.

I disagree. The flightpath system can be modified to many different settings. You just have to put more work into than what Wizkids did.

Why do people want ground combat in a starfighter game? It's like asking for capital ship warfare. This isn't the point of X-Wing.

They are war elephants with blaster cannons for tusks .

It's like asking why Voodoo Donut puts bacon on their maple bars. Some things are just awesome. Atmospheric dogfights with AT-ATs is one of them.

Edited by PhantomFO

Why do people want ground combat in a starfighter game? It's like asking for capital ship warfare. This isn't the point of X-Wing.

It's like asking why Voodoo Donut puts bacon on their maple bars. Some things are just awesome.

Mmmmmm..... Bacon!

Everything goes better with bacon!

Dammit! Now I want a fleet of Imperial Bacon Fighters...

I for 1 feel they need to not reveal info as early as they do, Rebel aces won't be out till August/September and all of the hype surrounding the pilots in that set has already been and gone, it kinda feels like when we do actually get our hands on them, they will feel old already.

This is not to say that I don’t want them, because I do, but what it also does is stops people buying more of those ships now, I know of a few people who put off buying more B-wings because they are waiting for Rebel Aces.

Previewing items 5-6 month out from release is too long, particularly in the case of releaseing the pilot card info for ships that players have the dials for already as it means that people have actually been playing with proxy versions of Farlander and Jake Farell for months before their release.

I would be much happier with a 6 week preview period for special releases (Aces, transport etc) to give people time to save up and maybe a little longer for wave releases where players may want to get 8+ ships at once.

Good Post. Clearly the game is healthy and FFG is doing well out of it. But I really think it could be bigger, in terms of the hype they drum up, the way they market it and the way they spoil it.

I think WOTC with MTG get it pretty perfect. They announce a product pretty early, about 6 months, with a few teasers, then with very little info for a while. Then 4-6 weeks before release the spoilers come flooding in, driving up hype and excitement.

By the time of release everyone's had time to think how to use the new goodies and evaluate what they think are strong or weak elements, but they've not had too long to think about it. This not only encourages people to go out and sate their desire for the new product, but also leaves the new meta unsolved.

Also they have the product fully spoiled by release. FFG have been really inconsistent in the way they've spoiled details recently.

The other MAJOR marketing trick they're missing out on right now, is definite and hard release dates. I really can't comprehend why they don't have these. Think of the hype and excitement of MTG releases, movies, xbox/ps releases. But with X-wing we're all left thinking "I can't wait until some time around May/June!"

My guess is that the next wave will be called "Five". Calling it right now.

I dunno, could be "Wave 4: The Revenge"

I for 1 feel they need to not reveal info as early as they do, Rebel aces won't be out till August/September and all of the hype surrounding the pilots in that set has already been and gone, it kinda feels like when we do actually get our hands on them, they will feel old already.

This is not to say that I don’t want them, because I do, but what it also does is stops people buying more of those ships now, I know of a few people who put off buying more B-wings because they are waiting for Rebel Aces.

Previewing items 5-6 month out from release is too long, particularly in the case of releaseing the pilot card info for ships that players have the dials for already as it means that people have actually been playing with proxy versions of Farlander and Jake Farell for months before their release.

I would be much happier with a 6 week preview period for special releases (Aces, transport etc) to give people time to save up and maybe a little longer for wave releases where players may want to get 8+ ships at once.

Good Post. Clearly the game is healthy and FFG is doing well out of it. But I really think it could be bigger, in terms of the hype they drum up, the way they market it and the way they spoil it.

I think WOTC with MTG get it pretty perfect. They announce a product pretty early, about 6 months, with a few teasers, then with very little info for a while. Then 4-6 weeks before release the spoilers come flooding in, driving up hype and excitement.

By the time of release everyone's had time to think how to use the new goodies and evaluate what they think are strong or weak elements, but they've not had too long to think about it. This not only encourages people to go out and sate their desire for the new product, but also leaves the new meta unsolved.

Also they have the product fully spoiled by release. FFG have been really inconsistent in the way they've spoiled details recently.

The other MAJOR marketing trick they're missing out on right now, is definite and hard release dates. I really can't comprehend why they don't have these. Think of the hype and excitement of MTG releases, movies, xbox/ps releases. But with X-wing we're all left thinking "I can't wait until some time around May/June!"

Actually, spoilers start 3 weeks before the prerelease of a large set, 2 for a small one.

Ok, but my general point still stands. They could do a lot more towards building hype and generally marketing things.

If FFG wants to do ground combat, why not make a game centric to ground combat then?

The Flight path system is configured to handle starfighters. Anything else is filler. Even these huge ships are just set pieces- floating targets or scenario objectives- which is why you never see them in standard play matches except as terrain.

Doing a ground game would allow FFG to interlock vehicles and infantry together in an organic system and not feel like fiddly add-ons to a game about starfighters.

Maybe that D&D Attack Wing game will prove some merit to the system, but for whatever it's worth, Attack Wing is a very poor representation of capital ships in my opinion. FlightPath does not scale all that well to anything other than dogfighters.

I think the best reason not to do ground combat in this game is that Imperials would win. Almost always. Because the rebels had great starfighters, but terrible ground elements. Even in the oft-mentioned Speeders v. Walkers example… the rebels still lost. HARD. And really, they took out maybe two walkers, and lost several squads of speeders, including one of their best pilots (Luke gets shot down) and nearly losing another (at one point Wedge can be seen with blood running down his face and a blistered looking control deck). Meanwhile the fighter combat is much more balanced thanks to the tactics employed by both factions (hearty ships vs. crazy swarm numbers).

Yeah .. But an xwing against the AT-ATs? We never saw that.

I love this game, the minis, everything about it, EXCEPT... The flood of minis atm. All my hobby money has gone and is going towards X-wing atm. Even my other FFG games I play are having to go on the backburner. All I ask is for Wave 4 to be the last lot of stuff, at least for a month or 2. I'd love a mid-year break and a chance to use everything I have (and save up some cash) then get going again in Sept. That would really help my wallet atm.

Cheers

Please let my wallet collect itself, it's still sobbing in the corner while I give it the **** eating grin.

I for 1 feel they need to not reveal info as early as they do, Rebel aces won't be out till August/September and all of the hype surrounding the pilots in that set has already been and gone, it kinda feels like when we do actually get our hands on them, they will feel old already.

This is not to say that I don’t want them, because I do, but what it also does is stops people buying more of those ships now, I know of a few people who put off buying more B-wings because they are waiting for Rebel Aces.

Previewing items 5-6 month out from release is too long, particularly in the case of releaseing the pilot card info for ships that players have the dials for already as it means that people have actually been playing with proxy versions of Farlander and Jake Farell for months before their release.

I would be much happier with a 6 week preview period for special releases (Aces, transport etc) to give people time to save up and maybe a little longer for wave releases where players may want to get 8+ ships at once.

Good Post. Clearly the game is healthy and FFG is doing well out of it. But I really think it could be bigger, in terms of the hype they drum up, the way they market it and the way they spoil it.

I think WOTC with MTG get it pretty perfect. They announce a product pretty early, about 6 months, with a few teasers, then with very little info for a while. Then 4-6 weeks before release the spoilers come flooding in, driving up hype and excitement.

By the time of release everyone's had time to think how to use the new goodies and evaluate what they think are strong or weak elements, but they've not had too long to think about it. This not only encourages people to go out and sate their desire for the new product, but also leaves the new meta unsolved.

Also they have the product fully spoiled by release. FFG have been really inconsistent in the way they've spoiled details recently.

The other MAJOR marketing trick they're missing out on right now, is definite and hard release dates. I really can't comprehend why they don't have these. Think of the hype and excitement of MTG releases, movies, xbox/ps releases. But with X-wing we're all left thinking "I can't wait until some time around May/June!"

Hard release dates are difficult when your product is manufactured in China. WizKids has been announcing, and delaying repeatedly, hard release dates for their products for years. I much prefer a company to admit it is a fluid process and they cannot commit to a specific date rather than tell us its one day, then have to come back and push it out.

Geez, folks. Just because they are on a fast release schedule right now doesn't mean you have to have them all on day 1 (like I do... ;) ). They're not limited editions, even if a given production run is (chronically) too small.

I would like to see a slow down. if nothing else it would let them "catch up" so that they can start offering hard release dates and re-vamp the advanced in an "Imperial War Machine" pack... AND GET IT Right!

I do love spoilers. Have not been able to play much lately but I'm an educator and summer is just around the corner. I'd love to see an announcement 4 months out. Photos ~3 months, 1 stat a week per ship in month 2, leaks starting to occur a month or so out, and for 1-2 pilots/upgrades to go unspoiled until at least release week. That schedule would give us constant spoilers and a slow build up AND give us fresh product instead of things we'd been proxying for 3-6 months (Imperial Aces!).

Somehow fixing the Tie Advanced?

Yeah .. But an xwing against the AT-ATs? We never saw that.

"That armor's too strong for blasters".

Yeah .. But an xwing against the AT-ATs? We never saw that.

"That armor's too strong for blasters".

Good thing we have torpedoes, then.

Yeah .. But an xwing against the AT-ATs? We never saw that.

"That armor's too strong for blasters".

I was thinking about that the other day. Why did they use speeders when they could have just flown their more powerful, less manpower intensive X-Wings and Y-Wings which are capable of operating in an atmosphere?

The airspeeders had to be configured to snowspeeders due to the cold so I guess you could argue the same for using X wings in a cold atmosphere. The airspeeders were probably easier and faster to adapt.... plus they look cute.

Yeah .. But an xwing against the AT-ATs? We never saw that.

"That armor's too strong for blasters".

I was thinking about that the other day. Why did they use speeders when they could have just flown their more powerful, less manpower intensive X-Wings and Y-Wings which are capable of operating in an atmosphere?

I imagine the X-wings and Y-wings (if they had any) would have had their hands full escorting the transports. Even with the star destroyers out of the way thanks to the ion cannons, there still would have been hundreds of TIEs to deal with.

I can't help but feel the upcoming Rebels series will be the source for Wave 5. The Ghost, The a Phantom (which can dock with The Ghost), The Inquisitor's TIE Advanced (perhaps with 'the fix' that people have been waiting for), the Gozanti TIE Carrier.

The series position in the Star Wars timeline fits - between Eps III and IV, where all the OT ships were developed.

It's airing date is Q3, a good couple of months after Wave 4 has been released and we can only presume that Disney and FFG will take advantage of the marketing hype.

I for one would be quite happy to see new, as yet unseen ships.