top five goos and guys

By pittplayer, in Arkham Horror Second Edition

goos

1. Glaaki: Great flavor, love zombies, love spawn monsters

2. Cthulhu: Tough, good rep of him

3. Hastur: Good game mechanics

4. Yibb-Tstll: Love the art, flavor

5. Eihort: Creepy, love getting the brood tokens

Top five guys will be posted later

I love Shudde M'ell for completely changing the game's pacing, and altering the players' considerations regarding gates.

Shudde-M'ell is maybe the cleverest and most elegant AO 'mechanism'. It's dead simple, and it 'links up' the final battle and the main game in a very direct way.

Eihort is great in the final battle because you can have such dramatic reversals of fortune - he's got a very good chance of significantly 'healing' himself, which most AOs don't.

Shub-Niggurath and Hastur are both fun, although they need their respective heralds (Black Goat and Yellow King) in order to really stomp all over you.

Glaaki is indeed great. The special monsters are the really interesting part.


By 'guys' I assume you mean investigators. My favourites are:

The Soldier: because the words I hate most in any game are "miss a go". I don't mind bad things happening, I just don't like it when nothing happens. Mark Harrigan eats the words "stay here next turn" for breakfast and washes it down with a cup of hot steaming "delayed".

The Expedition Leader: IF you draw an interesting Ally. If you don't, you will probably have a fairly frustrating game. But I like to live dangerously.

The Urchin: it's a whole different game to any other investigator.

The Bounty Hunter: he's absolute crap. I mean, really he is complete rubbish. He doesn't even start with a gun, for pete's sake. But every so often, if you're VERY lucky with your starting items, he's an unbelievably broken monster-slaughtering machine. if you can actually get your "foot in the door" with collecting monster trophies, it hardly takes the Bounty Hunter any time at all to amass enough toughness to buy the entire ally deck. At which point he is probably invincible.

The Handyman: 'Old reliable'. It's impossible to get a crap starting draw of items because he has two of the game's best items as fixeds.


top five guys

the dreamer: love the flavor, getting the white ship with him is gg, want more strange characters

the urchin: played so diff its cool, it played right a broken character

the librarian: broken broken broken love her

the photographer: simple yet powerful

the gangster: you want war? bring it! combat is the dish he serves

best exp:

Dunwich has the coolest mechanic in the horror coming to fight. Madness/Injury cards are sweet and Glacki is best GOO

I hope Innsmouth has a mech that has deep ones chase you through town.

qustion: when tony tarades monsters for money does he get money equal to toughness or money equal to toughness+1?

GOOs:

1.) Eihort - The idea of brood infestation makes my skin crawl. Love it!

2.) Nyarlathotep - Because he's just so cool no matter what form he takes.

3.) Cthulhu - Obviously.

4.) Atlach-Nacha - For when you really want a brutal game.

5.) Glaaki - Braaiiinnsss...

Investigators:

1.) Bob the Salesman - Great stats, good ability, and you gotta love that he gets mixed up with everything just because he wanted to earn a quick buck.

2.) Sister Mary - I just love her thematically.

3.) Tony the Bounty Hunter - Finally a high-stamina fighter with decent Will. Also a great ability.

4.) Wendy the Urchin - Awesome character to play, and hilarious to imagine running around with a shotgun/tommygun/etc.

5.) Darrel the Photographer - Makes exploring Arkham so much easier.

kroen said:

qustion: when tony tarades monsters for money does he get money equal to toughness or money equal to toughness+1?

"Tony's monster trophies are worth one extra toughness each when spent."

"Tony may spend one monster trophy to gain money equal to that monster's toughness."

Since he's spending the trophy, I would assume that the extra toughness applies there as well.

that's odd, my copy of tony says "tony may discard a monster trophy to.." not "tony may spend a monster trophy"... obviously I wouldn't ask it if it said "spend" but I just looked at the arkham wiki and it says "spend" though my copy says "discard" :(

He's spending it. He's not losing it: he's making a choice to cash it in. Likewise, you make a choice to lower your sanity to attempt to cast a spell--both cases you are spending.