Balancing Tactic

By EclatK, in The Lord of the Rings: The Card Game

If there is a balanced mono-tactics solo deck, it would be the most powerful deck.

Not really.

Still you can do ma near mono tactic deck running a small spirit splash using outlands to power the questing. While solo decks required the splash to be tactics, you can not make a winner deck that can crush most scenario where almost every card is tactics.

"retarded two handed crap"

This is the second thread I've opened where you've used that vulgar term for a style of play that I enjoy immensely. Please try to have respect for others.

I have won nearly all quests using solo mono tactics deck. (Not tried VoI, have not yet managed to win Dol Guldur, Return to Mirkwood, the quest with the snowstorms, lake town ... I think thats all). It is not that hard to do, you just need to find the way to use your cards. I used Legolas, Hama and Beregond as heroes. Trained for war and Legolas with blade of Gondolin where the most important cards. Once i quested with 32!!! Using trained for war to win massing at osgiliath.

I am planning to try using Theoden, Hama and maybe Legolas or Merry, in the second option Merry will quest and the others will do the rest. Hama is a card you must have to be able to recycle trained far war or thicket of spears (which leaves your heroes open to do other stuff).

I use Theodon, Merry and Legolas with Eagle theme to solo, Theodon and Merry have 6 will power, and it's OK in most situation, if I can survive the first few turns with Radagast, "horn of Gondor" or 1-2 resourceful, it will be easy in the later game, because of ealges of misty mountains, 6 Gandalf(Gandalf+born aloft, even "to the eyrie"), and "trained for war"+map for emergency.

Edited by JsBingley

Yeah. The advent of Theoden has made the solo Tactic deck much more possible. But, solo Tactics is still the hardest to win with of all the spheres namely because of a lack of quest-able allies.

How ever I also think that to use proper tactics you need to be able to act quickly without much warning in order to act before the enemy does and not be destroyed. I think their are already some cards that do this like Quick Strike, Straight Shot, and Swift Strike but I definitely think that tactics could use a few more.

There is also this excellent card:

http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/dwarrowdelf/shadow-and-flame/hands-upon-the-bow-saf

As for questing, introducing a hero (a military genius or plain simply a militarist) who, at a cost, be it spending resources, discarding or exhausting (though the latter perhaps should be avoided, as there are several cards already available to provide standing), (s)he adds either "battle" or "siege" in the current quest, would surely help the sphere in the questing aspect. What is more important is that a hero with such an ability would probably be unimportant in melee games, since (s)he would cause frustration to other players who utilize other spheres (mainly spirit), but would really help things in solo games where tactics, let's accept it, is the weakest of the spheres.

Edited by Serazu

not sure if this was mentioned but theoden + merry = decent questing theodens ability (assuming it applies to him as well) gives both 3 willpower. then if you (assuming you want all tactics) take hero beorn you can block and attack until you get the allies necessary to defend yourself (preferably defender of rammas) and

As for questing, introducing a hero (a military genius or plain simply a militarist) who, at a cost, be it spending resources, discarding or exhausting (though the latter perhaps should be avoided, as there are several cards already available to provide standing), (s)he adds either "battle" or "siege" in the current quest, would surely help the sphere in the questing aspect. What is more important is that a hero with such an ability would probably be unimportant in melee games, since (s)he would cause frustration to other players who utilize other spheres (mainly spirit), but would really help things in solo games where tactics, let's accept it, is the weakest of the spheres.

Nice idea. What if it only affected the player who activates the ability? Like, until the end of the phase, characters you control can use (attack) instead of (will)...

As for questing, introducing a hero (a military genius or plain simply a militarist) who, at a cost, be it spending resources, discarding or exhausting (though the latter perhaps should be avoided, as there are several cards already available to provide standing), (s)he adds either "battle" or "siege" in the current quest, would surely help the sphere in the questing aspect. What is more important is that a hero with such an ability would probably be unimportant in melee games, since (s)he would cause frustration to other players who utilize other spheres (mainly spirit), but would really help things in solo games where tactics, let's accept it, is the weakest of the spheres.

Nice idea. What if it only affected the player who activates the ability? Like, until the end of the phase, characters you control can use (attack) instead of (will)...

Even better. This way, (s)he would be applicable in multi games, as well.

I like this idea. Sounds awesome and totally realistic for tactics. Any notable tacticians in LOTR?

I just had a thought, tell me what you guys think. An attachment that does the same, title, 2 cost of something, can only be played if all heroes are tactics? It's a bit like Prepare for war, but still. I like the attachments a lot, how as spirit Glorfindel is better with light of valinor, and Elrond is better with Vilya.

If you can attach Visionary leadership to someone, I'm sure you can attach battlefield tactician.

I like this idea. Sounds awesome and totally realistic for tactics. Any notable tacticians in LOTR?

Grimbold for instance. Note that not only did he excel at defending the Fords (hence the "Siege"), but he also organized the break out and the ensuing counter-attack (hence the "Battle").

Considering your idea, I like it and consider it necessary to aid tactics in the questing aspect. I believe it would be better to be given a hero to do this though. A hero is always more robust and trustworthy than an attachment.

I like this idea. Sounds awesome and totally realistic for tactics. Any notable tacticians in LOTR?

Grimbold for instance. Note that not only did he excel at defending the Fords (hence the "Siege"), but he also organized the break out and the ensuing counter-attack (hence the "Battle").

Considering your idea, I like it and consider it necessary to aid tactics in the questing aspect. I believe it would be better to be given a hero to do this though. A hero is always more robust and trustworthy than an attachment.

Having a more versatile attachment for than a new hero for just this reason. But heroes having a clear role (Beregond) isn't a bad thing any.

And, I thought it could breathe new life into existing heroes, but 2/3 reused old heroes is still good. If you wanted to make a tactics rohan deck but couldn't cos the new tactician is Gondor, I wouldn't be that fussed, but theme is very important to some people.

Edited by ZanzibarLand