Hello people,
As much as I like tactic, I find them to much monopurpose.
They should be able to do a bit more than just smashing things.
So yeah, they do this great, but they, in my opinion, lacks some balance.
I d'like to compare it to spirit, which is the total opposite of tactic.
Spirit quest really well, but they have some realy cool other heroes with nice utility power that are fun to play. More, they even have some fighter heroes, (or that are not bad in combat).
But for tactic, I think they could use a very cheap heros that could eiser bring some nice utility power (some treat reduction, or damage prevention) or that could could significantly improve questing. Making tactic more viable as a mono tactic deck, or just more diverse.
So, what do you thing about this, and do you have some ideas on how to balance tactic?
As usual, english is not my native language and I am sorry for all the mistakes.