Up until now, I’ve been more an Imperial Navy junkie, staying away from anything that didn’t have a TIE in its name. Call it a fluff preference. Whatever.
Yet just recently I’ve been toying around with pure Firespray lists, imagining them to be a mercenary outfit willing to sell their services to the highest bidder and just as happy killing imps as rebels. I like the load out options, tankiness and the flexibility (and challenge) of using the rear firing arc that the ship offers.
(I wish we had more pilot choices for the Firespray, if not ships – ‘Mercenary Aces’ anyone? – but that’s something for another day).
So, my tendencies at the moment are towards either a higher PS duo or the vanilla trio of 3xBH.
For the duo, I’ve been considering Fett and Scarlet, each with PTL, Recon, Assault Missiles (or replacing A/M with engine upgrade on both for more flexibility + a seismic charge on Fett).
To me the combination of PTL and Recon seem to work really well for the ship (with the good greens on the dial helping with shredding stress):
- TL and double focus for attacking (and getting those missiles off in one turn with focus if needed)
- Evade and double focus for defending (or defending/attacking)
So three questions for all the Firespray experts out there:
1. What are the current thoughts re which build is the most competitive for the tournament scene – a trio or a duo (if the latter, what build to you recommend)?
2. What starting positions and movement advice do you suggest to help counter our blind spots?
3. How to best use bombs in conjunction with the ship's dial and rear arc (I have very little experience with them and feel I miss too often with them).
Any input greatly appreciated.
Edited by Imagined Realms