blocking seems like a really cheap way to play to me

By barriecritzer, in X-Wing

Intentionally running one of your ships into another players ship seems like a really cheap tactic to me. The game offers plenty without people having to resort to cheap tactics like that.

It's not cheap at all. it's one of the more significant strategies in the game IMO. if it bothers you that much, then perhaps you need to plan for it better, or bring a build that is less action-dependant.

No, in fact it's a great strategy. Can it be very annoying? Of course it can. Though you have to learn to fly your ships and still get your actions. It's not impossilbe to not run into a tie swarm, or a 4 ship rebel build. But learning to anticipate your opponents can make flying easier and cause crashing less likely to happen.

In no way is it cheap either, essentially your opponent is trying to create a situation and capitalize on it. You have to be prepared to avoid it or take it. If you think you are going to get blocked the best thing you could do is a straight 3/4/5 or a hard 3/bank 3. Sure you won't get a shot but you won't get bumped either.

It's not cheap at all. it's one of the more significant strategies in the game IMO. if it bothers you that much, then perhaps you need to plan for it better, or bring a build that is less action-dependant.

I agree, it is one of the advantages of taking a lower PS ship. And, action denial is only going to get worse with the X-Wing and upgrades from the Rebel Transport, as well as some Wave 4 ships and upgrades. Lots of things assign stress that will either limit your movement or prevent your actions. Tough choices ahead.

Edited by El_Tonio

If predicting what your opponent is going to do and planning your maneuvers in advance is a bad thing, chess players are in for some bad news.

Not cheap, but it can be frustrating!

From a fluff perspective it makes perfect sense, too - an enemy not literally connecting, but so in your face you don't have time to do anything else but avoid a collision.

What's wrong with blocking? It represents one ship flying across or into the enemy in order to distract them and/or draw their fire.

I agree with all said bar OP.. If they didnt want to allow this why would they give you Anti-Pursuit Lasers also the A-wing that can shoot targets he has bumped?

Also dont think of them as crashing.. as they dont actually touch.. they are just so close to each other they are worrying about manuvering and trying not to crash than worrying about an action.. thats how i see it any way.

Also as stated above it is a great strategy as it can effectivly help counter / control how effective your opponent can be.

OP, you could always just gain 12 points then fly around the playmat. ;)

OP, you could always just gain 12 points then fly around the playmat. ;)

Oh heck... ;)

This is Xwing, there will be blood. Err... i mean over lapping.

Whelp then I'm a cheap player, because blocking is the best thing ever. Board control is an amazing tool, and locking someone in place for several turns can win you the game. Especially locking Firesprays onto Asteroids.

In all reality, it isn't cheap. It's difficult to do, and can put you at a disadvantage later.

It is kind of cheap but that doesn't mean it isn't worth while. I do have some gripe about the power of the unnamed pilots over the named ones, due to PS and abilities being such a weak advantage in many cases, however there is nothing wrong with playing a game in any way that allows you to win. It isn't going to change, so adapt or die is all I can tell you.

OP, you could always just gain 12 points then fly around the playmat. ;)

Don't Try to start this on here.. that last thread is locked and dead lets leave it there the way it should be.

TLDR;

It's here, it's dear, get used to it...

;p

Seriously, what is up with the troll threads? Blocking is no cheaper in xwing than it is in football. I feel we have had this conversation before, several times.

Yeah following the rules of the game is super cheap! ಠ_ಠ

OP, you could always just gain 12 points then fly around the playmat. ;)

Don't Try to start this on here.. that last thread is locked and dead lets leave it there the way it should be.

Hahaha, no worries it would be the same endless / pointless argument.

ITT: people doing things I don't like is cheap / poor sportsmanship.

All the old familiar places.

Edited by WonderWAAAGH

Pretty much.. Rules are there for a reason guys, use them.. Fly safe, Fly casual.

Lets focus on positive advice for the OP.

well, way back during wave 1 this WAS a cheap tactic, that later on became accepted and even encouraged as Wave 2 and so on developed

How to deal with it? try switching your movement speeds frequently. Start off with forward 2, then next turn forward 4, then some other fast/slow number again, etcetc. If you are frequently blocked, this means that you are flying like an AI or with your dials faceup.

also, I've also realized that most of the time, after the attempted block that blocker ship is in a very bad position, and requires at least 2 turns to rejoin the combat or do anything of importance to the game. So as much as it hurts you, it hurts the user too

Edited by Duraham

OP, you could always just gain 12 points then fly around the playmat. ;)

Don't Try to start this on here.. that last thread is locked and dead lets leave it there the way it should be.

Hahaha, no worries it would be the same endless / pointless argument.

Edited by Imagined Realms

OP, you could always just gain 12 points then fly around the playmat. ;)

Don't Try to start this on here.. that last thread is locked and dead lets leave it there the way it should be.

Hahaha, no worries it would be the same endless / pointless argument.

NO IT WOULDN'T! :-)

Yeah huh!

In before lock!

In before lock!

Oh snap!