Prepare for Rebel Assault Article leaves one unprepared

By Stone37, in X-Wing

This is an interesting build by Paul... It feels a bit gimmicky though.

If 2 Rookie X-wings were taken this would leave room for:

Airen Craken+Determination (or an Astromech for anther ship)

Corran Horn+Adv. Sensors

Horn gives this list the finishing power it might need, and this is an easier list to fly with two PS 8s and two PS 2s.

Other thoughts or tweaks?

Edited by Stone37

Airen Cracken is a Z-95 pilot.

Airen Cracken is a Z-95 pilot.

Yeah, I don't think OP thought he was anything else, he just mentioned that the 1 pt for determination might go for an astromech on one of the other ships.

Which, speaking of - determination on a ship with 2 hull seems a waste, very small chance of it making a difference. I would spend the point on something else, even Adrenaline rush or VI over a 1 or astromech.

Airen Cracken is a Z-95 pilot.

Yeah, I don't think OP thought he was anything else, he just mentioned that the 1 pt for determination might go for an astromech on one of the other ships.

Which, speaking of - determination on a ship with 2 hull seems a waste, very small chance of it making a difference. I would spend the point on something else, even Adrenaline rush or VI over a 1 or astromech.

My initial post commented on the confusion of the two E-wings in the article (even though one of them is a Z-wing).

My only problem with VI is that it would cause the the list to then have THREE different PSs. I agree, that a Astromech would be the better chose.

So? Howlrunner is a Tie Fighter pilot and still features in lots of Empire lists. Weak ships with awesome abilities confuse target priority.

That said, there are better ways to get 2 actions on Horn, FCS comes to mind

So? Howlrunner is a Tie Fighter pilot and still features in lots of Empire lists. Weak ships with awesome abilities confuse target priority.

That said, there are better ways to get 2 actions on Horn, FCS comes to mind

I like the marksmanship/FCS idea on Corran, that way if he WANTS to take his second shot he has a TL and a super offensive focus for it, then he can bug out and go defensive for a turn.

Airen Cracken is a Z-95 pilot.

Yeah, I don't think OP thought he was anything else, he just mentioned that the 1 pt for determination might go for an astromech on one of the other ships.

Which, speaking of - determination on a ship with 2 hull seems a waste, very small chance of it making a difference. I would spend the point on something else, even Adrenaline rush or VI over a 1 or astromech.

The OP edited his post. It originally complained that Paul Heaver screwed up by making an Imdaar Alpha list with two E-Wings and two X-Wings, and asked posters to give actual, usable lists for Imdaar Alpha.

While I appreciate the effort, FFG didn't proofread this one very well. The listed Blackmoon Squadron ship carries PTL, but only has a Torpedo, System and Astromech slot. It can't carry PTL, which kills the point of using Cracken to soak stress tokens with Wingman.

Edited by PhantomFO

While I appreciate the effort, FFG didn't proofread this one very well. The listed Blackmoon Squadron ship carries PTL, but only has a Torpedo, System and Astromech slot. It can't carry PTL, which kills the point of using Cracken to soak stress tokens with Wingman.

R2-D6 allows for a EPT, namely Push The Limit.

While I appreciate the effort, FFG didn't proofread this one very well. The listed Blackmoon Squadron ship carries PTL, but only has a Torpedo, System and Astromech slot. It can't carry PTL, which kills the point of using Cracken to soak stress tokens with Wingman.

R2-D6 allows for a EPT, namely Push The Limit.

Which proves what Paul said about his own list to be true, it is a difficult and confusing list to pilot.

While I appreciate the effort, FFG didn't proofread this one very well. The listed Blackmoon Squadron ship carries PTL, but only has a Torpedo, System and Astromech slot. It can't carry PTL, which kills the point of using Cracken to soak stress tokens with Wingman.

R2-D6 allows for a EPT, namely Push The Limit.

Which proves what Paul said about his own list to be true, it is a difficult and confusing list to pilot.

While I appreciate the effort, FFG didn't proofread this one very well. The listed Blackmoon Squadron ship carries PTL, but only has a Torpedo, System and Astromech slot. It can't carry PTL, which kills the point of using Cracken to soak stress tokens with Wingman.

No they didn't make a mistake. The E-wing is equipped with R2-D6 which grants an EPT slot for PTL.

Edit: Got ninja'ed

Edited by Wraithdt

Even if both the E-wing and Z-95 perform Koiogran turns, the Blackmoon will get its stress cleared by Wingman and can then perform an action, plus another granted by Cracken in the combat phase.

I think this is a mistake, though. Wingman clears stress after the "Perform Action" step, so the E-wing would still only get one action.

Ignoring all the Blackmoon's other slots just to D6's an EPT seems convoluted.

Even if both the E-wing and Z-95 perform Koiogran turns, the Blackmoon will get its stress cleared by Wingman and can then perform an action, plus another granted by Cracken in the combat phase.

I think this is a mistake, though. Wingman clears stress after the "Perform Action" step, so the E-wing would still only get one action.

Even if both the E-wing and Z-95 perform Koiogran turns, the Blackmoon will get its stress cleared by Wingman and can then perform an action, plus another granted by Cracken in the combat phase.

I think this is a mistake, though. Wingman clears stress after the "Perform Action" step, so the E-wing would still only get one action.

I think so, too. The author got wingman wrong.

Ignoring all the Blackmoon's other slots just to D6's an EPT seems convoluted.

Not really. The E-Wing packs an extra agility and trades one hull point for one shield point. Those upgrades make it an overall tougher ship than the X-Wing, and the option to Barrel Roll out of firing arcs and still focus can be great for survival.

Call me boring and an Advanced Sensors junkie, but for a general list I think I would rather run:

Airen Cracken (19)

Knave Squadron Pilot + Advanced Sensors (30)

Blue Squadron Pilot + Advanced Sensors (25)

Biggs (25)

99 points, 1 left over for filler, like R2 on Airen. But in this specific case you know that the Imperial player has to field a TIE Phantom and a TIE Defender. This PS11 Han Solo is a hard counter to the named Phantoms:

Han Solo + Veteran Instincts + Engine Upgrade + Luke Skywalker (58)

Knave Squadron Pilot + Advanced Sensors (30)

Bandit Squadron Pilot (12)

You can also remove Advanced Sensors from the E-wing to add C3-P0 on Han instead, assuming you have a CR-90 before the Imdaar event. This squad however would have issues with this Imperial 5 ship build:

Howlrunner + Determination (19)

Sigma Squadron Pilot + Particle Accelerator (27)

Delta Squadron Pilot (30)

2x Academy Pilots (24)

Edited by MajorJuggler

This is an interesting build by Paul... It feels a bit gimmicky though.

If 2 Rookie X-wings were taken this would leave room for:

Airen Craken+Determination (or an Astromech for anther ship)

Corran Horn+Adv. Sensors

Horn gives this list the finishing power it might need, and this is an easier list to fly with two PS 8s and two PS 2s.

Other thoughts or tweaks?

Although it ruins the 8822 symmetry and Craken's actions I'd think about putting in Blount with the Ion Pulse. I mean it can make an unavoidable set-up because if Blount shoots that missile the target will take a point of damage and then get two Ionization tokens. Blount may not be spectacular after firing the Ion unless you're running against Stealthed ships and just 'hitting' them causes problems.

I realize the K-turn phrase is written incorrectly. I meant that once Airen gives you the action when he fires, you can take a second action with PTL, so you still get 2 actions when you K-Turn.

There's a lot of interesting lists you can do within the framework of AoIA. I think you either take a named Falcon of some sort and some low-level Z and E, or you can upgrade to the named Z and E, and grab 2 generic fighters.

Paul

I realize the K-turn phrase is written incorrectly. I meant that once Airen gives you the action when he fires, you can take a second action with PTL, so you still get 2 actions when you K-Turn.

There's a lot of interesting lists you can do within the framework of AoIA. I think you either take a named Falcon of some sort and some low-level Z and E, or you can upgrade to the named Z and E, and grab 2 generic fighters.

Paul

I was thinking along the same lines:

Chewie+Gunner+Falcon

Horn+FCS

Bandit+Ion Missile

Between Chewie w/Gunner and Horn w/FCS (and his ability) this list should be killing something every round.

I realize the K-turn phrase is written incorrectly. I meant that once Airen gives you the action when he fires, you can take a second action with PTL, so you still get 2 actions when you K-Turn.

There's a lot of interesting lists you can do within the framework of AoIA. I think you either take a named Falcon of some sort and some low-level Z and E, or you can upgrade to the named Z and E, and grab 2 generic fighters.

Paul

I see the PTL trick now and I think it's pretty awesome!

I realize the K-turn phrase is written incorrectly. I meant that once Airen gives you the action when he fires, you can take a second action with PTL, so you still get 2 actions when you K-Turn.

There's a lot of interesting lists you can do within the framework of AoIA. I think you either take a named Falcon of some sort and some low-level Z and E, or you can upgrade to the named Z and E, and grab 2 generic fighters.

Paul

I was thinking along the same lines:

Chewie+Gunner+Falcon

Horn+FCS

Bandit+Ion Missile

Between Chewie w/Gunner and Horn w/FCS (and his ability) this list should be killing something every round.

Every OTHER round? :P

I realize the K-turn phrase is written incorrectly. I meant that once Airen gives you the action when he fires, you can take a second action with PTL, so you still get 2 actions when you K-Turn.

There's a lot of interesting lists you can do within the framework of AoIA. I think you either take a named Falcon of some sort and some low-level Z and E, or you can upgrade to the named Z and E, and grab 2 generic fighters.

Paul

I was thinking along the same lines:

Chewie+Gunner+Falcon

Horn+FCS

Bandit+Ion Missile

Between Chewie w/Gunner and Horn w/FCS (and his ability) this list should be killing something every round.

Every OTHER round? :P

I don't think you'll have to use Horn's pilot ability every round with Chewie shooting in front of him. The Bandit isn't chopped liver either. But it's nice to know that Horn can attack a second time in a round when the Bandit fails to finish off a lame duck.

Even if both the E-wing and Z-95 perform Koiogran turns, the Blackmoon will get its stress cleared by Wingman and can then perform an action, plus another granted by Cracken in the combat phase.

I think this is a mistake, though. Wingman clears stress after the "Perform Action" step, so the E-wing would still only get one action.

I think so, too. The author got wingman wrong.

No, it makes perfect sense . . . The Ewing can PTL and then take 2 actions. Then when the activation phase ends he clears stress from Craken. Then in combat phase from Cracken.