Hyperdrive Q

By Lancer999, in Star Wars: Edge of the Empire RPG

Hey I know in the CRB, it says that the Hyperdrive engine can be lowered by 1 to a minimum of .5, but here is the question...

What are the intervals??

Example YT-1300 is a Class 2..Reduce by 1 goes from 2 - 1, but then what?? Does it go .75 then .5 since it can be mod twice?? This has merit because Boba Fett's Slave 1 is .75 Hyperdrive

It doesn't say in the book what the interval is below 1, and I don't think there is a Hyperdrive 0 so what are the intervals.

Thanks

Edited by Lancer999

I think the only intervals are 1.0, 0.75, and 0.5. I don't think it can go lower.

OT rant: I really wish GL had known just the tiniest bit more about science than inventing "point 5 past light speed" and "under 12 parsecs". Star Trek got it better with warp factors, and they'd been around for decades. Now we're hamstrung with a weird reverse time multiplier retrofitted to mesh with a singular throwaway line. I wish they'd retro-canon it or something...

/rant

Back in the day I felt '.5 past lightspeed' implied the ship could do 1.5 times the speed of light, or something similar.

I wish they'd retro-canon it or something.

Now with the EU wipe would be the time to do it...

I always like the explanation some have proffered in the past that Han was just BS'ing the rubes. That he was trying to baffle them with techno-babble. And that those things weren't real things, just stuff he was making up on the fly to puff himself and the Falcon up.

Back in the day I felt '.5 past lightspeed' implied the ship could do 1.5 times the speed of light, or something similar

And if this was the case, then it would take YEARS to get between star systems. 1.5 times the speed of light means that the time to get to our nearest neighbor would take 4 / 1.5 or about 2 years, 8 months.

GL, like a lot of Sci-Fi writers, really doesn't take these vast distances into account when he writes the plots of his movies. If we were to go from the speeds of travel shown in Ep 1, then the hyperdrives should be near instantaneous travel devices as Darth Maul goes from Coruscant in the Core Worlds to Tatooine in the Outer Rim in just a short span of time (night hasn't finished before he gets there) and a lot of that time would just be getting to his ship, getting off planet and getting where he could make the jump.

I always like the explanation some have proffered in the past that Han was just BS'ing the rubes. That he was trying to baffle them with techno-babble. And that those things weren't real things, just stuff he was making up on the fly to puff himself and the Falcon up.

I wish they'd settle on that for RPGs, so they could come up with something more sensible.

GL, like a lot of Sci-Fi writers, really doesn't take these vast distances into account when he writes the plots of his movies. If we were to go from the speeds of travel shown in Ep 1, then the hyperdrives should be near instantaneous travel devices as Darth Maul goes from Coruscant in the Core Worlds to Tatooine in the Outer Rim in just a short span of time (night hasn't finished before he gets there) and a lot of that time would just be getting to his ship, getting off planet and getting where he could make the jump.

Yeah, in the prequels and clone wars cartoon hyperdrive travel seems to be very fast. And since The Mouse has just thrown out all the other fluff (and in the new Star Trek movies JJ Abrams seemed very much to not want warp drive travel times to slow down his story any), we may see that adopted by everything going forwards.

I kind of hope not. I like my travel to feel like an actual journey.

Edited by Sylpheed

I think the only intervals are 1.0, 0.75, and 0.5. I don't think it can go lower.

I have an imperial scientist and a special project that disagrees with you. :P

Though RAW is vague at best, I think the intent is for it to go 1 then .5.

I get that people think there should be another rank between them, but there is no indication that it is the case (in this game).

Also remember that Hyperspeed 2 is pretty fast, because the Death Star went from Alderraan to Yavin, pretty quickly and they are in different star systems.

Could someone ask a Dev for those who have access to those guys to get a definitive answer. I would think and agree w/ the people who said, 1, .75, .5 because if you have a Mod 2 on Hyperdrive then it should be harder to go from 1 to .5, meaning it uses both Mods and not 1.

Because in all honesty, using the RAW in this game, the Millennium Falcon has 8+ Hardpoints on her.

**Hyperdrive - 2

**Concussion Missiles -1

**Shields - 2

**Armor - 2

**Smuggling Compartments - 1

**Quad Cannons - 0

**This is what we see in Ep 4 - 6 and is CANON and is Over the 6 HPs that are on Stock YT-1300 in RAW

(Anyone who says otherwise remember the Falcon took hits from a Capitol Ship and Survived)

xx ECM - 1

xx Advanced Targeting Array - 1

xx Ion Engine - 1

xx These are implied because the Falcon is just Kick@$$

***And even if it doesn't have the Adv. Targ. Array or the ECM, it is Still over the 6 hardpoints that a Stock YT-1300 this game has. So I do not think it was the Dev's intent for us to replicate the Millennium Falcon, but we can come close.

Edited by Lancer999

I always like the explanation some have proffered in the past that Han was just BS'ing the rubes. That he was trying to baffle them with techno-babble. And that those things weren't real things, just stuff he was making up on the fly to puff himself and the Falcon up.

Always liked this explanation, particularly given Obi-Wan's facial expression at the "less than 12 parsecs" bit and his later line of "if the ship's as fast as he's boasting, we ought to do well" making it pretty clear that he wasn't taking Han's pitch at face value.

Speaking of the Millenium Falcon, I just realized it's not the fastest ship:

"You know, that ship's saved my life quite a few times. She's the fastest hunk of junk in the galaxy!" - Lando

So presumably, if your ship is not a "hunk of junk", it could be faster... :)

From what I have seen in the game and implied, a class 2 drive would drop to 1, then to .5 with the hyperdrive modification. I can only recall ever seeing 1 ship that had a .75 drive. That was in the old west end games starwars RPG. I do find it interesting that they gave us rules to easily make just about any ship a .5, something that was a claim to fame for the MF. In older starwars it was very hard to get a ship to that speed. Most civilian ships had a class 4 hyperdrive. Class 2 and 1 were military grade hyperdrives.

They seem to have increased the generally speed of ships. Which on that note it is rather amusing how small the starwars universe would have to be in order for ships to use hyperdrive speeds to move around. They really should just reset the speeds in starwars into something more realistic, even in a space opera :)

Speaking of Hardpoints... Keep in mind that the MF was Massively overhauled and modified. The Current rules do not do that type of over haul justice. As the MF was no longer carrying stock anything really. Hardpoints are only a measure of modifying the base, not complete replacements.

For example... current YT-1300 has 1 point of Shield in front and back. Other similar size ships can be found with up to 2 in the front and back. These ships have a "stock" shield generator that is twice as good as what the YT-1300 is using. Just look at ships like the Citadel and the YV- something ( in the Dangerous covenant book) Both are packing bigger shields, and Massive amounts of firepower compared to a YT-1300. Yet both of them have 4 free hardpoints and each is the same generally size as the YT-1300. The Citadel if I recall is packing some 13+ Hard points if you add up all the weapons it's packing not counting it 4 free hardpoints.

It's perfectly reasonable for a GM to allow players to do extensive replacements of parts of a shield to get a better starting number. These types of upgrades however would be very expensive and time consuming as large sections of the ship would have to be opened up, removed, and replaced. This means weeks of down time for the ship so hope the players don't want or need to go anywhere.

For example... current YT-1300 has 1 point of Shield in front and back. Other similar size ships can be found with up to 2 in the front and back. These ships have a "stock" shield generator that is twice as good as what the YT-1300 is using. Just look at ships like the Citadel and the YV- something ( in the Dangerous covenant book) Both are packing bigger shields, and Massive amounts of firepower compared to a YT-1300. Yet both of them have 4 free hardpoints and each is the same generally size as the YT-1300. The Citadel if I recall is packing some 13+ Hard points if you add up all the weapons it's packing not counting it 4 free hardpoints.

That's part of why the YT is a starting ship, and a lot cheaper.

WEG had the Falcon at .25 for hyperdrive. and that was also the max for hyper drives.

WEG had the Falcon at .25 for hyperdrive. and that was also the max for hyper drives.

We must have different WEG books, because the stat blocks I've seen in the books I have for that system put it at x0.5.

I know scifi fans like their crunch but the hyperdrive speed never seems to matter much and casual fans like me never even noticed the line that vexes everyone so much. I must be a rube becuae I was babbled into a content "Whatever, dude!" state of mind when Han went on about his ship's awesomeness.

I don't know if he invented it but my GM usually uses "speed of plot" to figure out how long the trip takes. I think there are some real calculations (I'm oblivious to that stuff) but those can be adjusted up or down by so many factors that the speed numbers are just for comparison. All things being equal, the faster ship will get to the destination first. How much sooner is the thing... and all things are never equal.

I know scifi fans like their crunch but the hyperdrive speed never seems to matter much and casual fans like me never even noticed the line that vexes everyone so much. I must be a rube becuae I was babbled into a content "Whatever, dude!" state of mind when Han went on about his ship's awesomeness.

I don't know if he invented it but my GM usually uses "speed of plot" to figure out how long the trip takes. I think there are some real calculations (I'm oblivious to that stuff) but those can be adjusted up or down by so many factors that the speed numbers are just for comparison. All things being equal, the faster ship will get to the destination first. How much sooner is the thing... and all things are never equal.

"Speed of Plot" is pretty much what the movies run on, with the old "hyperdrive speeds" in the RPGs largely being a WEG invention based solely upon that one line of dialogue from Han. Revenge of the Sith in particular blew the "old system" out of the water with ships able to traverse a very large galaxy in a ridiculously short amount of time (unless Mustafar was supposed to be within spitting distance of Coruscant).

For the most part, I agree with your GM in that a ship's hyperdrive speed is ultimately a handwave, and it only matters if the players want it to matter. I've played in groups where having the party's light freighter tricked out to the gills was a Big Deal, and I'm playing in a group where most of the group isn't hung up about it (one player is, but he doesn't force the issue and is content to leave it a "background detail" of his character).

My Scoundrel/Pilot is the freighter captain and ship-phile of the group. He's all about his precious baby and her stats and speed. Souped up engine. Overclocked hyperdrive. The works. And even I prefer the game to move at "speed of plot" with liberally applied hand-waiving. The math and minutia just isn't worth the effort. Just keep the game fun and moving along, and I'm happy. Let me handle the ship's impressiveness in-game with a healthy dose of thickly spread pomp and braggadocio.

Edited by ccarlson101

My copy of WEG also says .5 Hyperdrive *shrug*

I agree with the concept of " Speed of Plot ". At the end of the day the only reason the hyperdrive number matters is if you are in a time crunch. Racing against someone, needing to out run something, needing to get some where before X, Y, or Z ... etc.

With Obiwans reaction I agree I feel the intent of Han Solo was to ham up the MF abilites and speed thinking they were country bumpkins that didn't know anything so he was just BS ing them.