So, this is yet another theory crafting thread. If you have seen some of my others, or my posts in general you would realize I am a fan of these
I have to admit, I got this idea from watching miniwargaming and their Fate of Fayoom and Snagabogs Greed for Warhammer 40k, and it got me thinking about a story campaign for Diskwars. Rather obviously it really wouldn't work until Dwarves and Undead come out, but really it might not work until the others do as well and all of the armies are large enough to favor something like that so it could have the customization and be able to have a third/fourth regiment.
Regardless, what I was thinking was something similar to what they can do. Obviously it would require more work to make it truly enjoyable or workable. To give an example of what they do, one set of missions would be 1500 points, which would be equal to two regiments for a standard game of diskwars. But now and then they can make a choice, where one mission has 500 less points, and one game has 500 more. To represent this for something like Diskwars where the numbers and units have less flexibility in their own way I was thinking either the addition or loss of a regiment, but that might tip the scales too far to one side if the default of the campaign was 2 regiment games. The other idea was that each general would have a bonus/penalty of a quarter of their regiment size, so with the penalty, a 34 regiment hero would only be able to bring 25 or 26 points, but with the bonus, they could bring 42-43 points.
The other problem I am running into is terrain. In Warhammer 40k, terrain placement has less of an impact and less of a tactical aspect, but with a campaign story for Diskwars, the second player is losing one of their major advantages to being second, and I am trying to figure out a suitable benefit to replace it.
Thoughts?