Ok, so I had a go at rebels at the weekend after messing about with all Royal Guard and 2 Squints and 2 Bombers.
And did fairly well with this list
Green Sq Pilot - Push the Limit x2
Dagger Sq Pilot - Adv Sensors x2
Tanky B's and nippy A's, lacked the barrel roll option on the A's but seemed a nice option as advance sensors helped when I made a mistake with flying. Any ways to tweak this? Or is it a failrly standard list?
Compared to previously planned out, and am not torn between which list to go with!
Royal Guard Pilot- Push the limit, Royal Guard, Targeting Computer, Stealth Device x2
Scimitar Sq Pilot - Flachette Torp, Seismic Charges x2
Cheers