House Rules / Mods

By XAQT78, in X-Wing

After I got into "reading" *sigh* about the game, I wondered. "Why do you have to reveal EVERYTHING about your squad?!"

So, I thought what if you played *modified* rules, where you played cards faced down, but when they activated some ability, is when you turned them face up.

So, when you use "Action Bar" abilities, those are standard, nothing is shown.

Use Pilot, or other chosen ability, you reveal those then continue w/ the desired action.

I mean, if your *decent* enough player, knowing whether you are fighting full vanilla squad or unique named TIE swarm changes things.

I just found the unnofficial Galactic Campaign and reading into that. Seems cool on a grander scale than classic swiss seeding :)

Anyone have comments or other stuff they have come up with ?

I had a whole bunch of neat stuff i came up with for squad based epic combat (like 8 months ago) but alas it's buried in the forum somewhere.

Long story short you make squadrons of 6-12 ships that move together (like 40k) and just add all their stats together, but when you take enough dmg to lose a ship you discard one and edit your stats for the unit to reflect losing a ship. It was a little more comprehensive than that but you get the idea.

I also made a G+ community for homebrew mods and rules though no one uses it and I"ve been too busy to actually compile the said epic document. Feel free to join and post your stuff though.

https://plus.google.com/u/0/communities/112584680229614389998

at least there you have a chance of finding it again, here it will become buried.

Edited by oddeye

After I got into "reading" *sigh* about the game, I wondered. "Why do you have to reveal EVERYTHING about your squad?!"

So, I thought what if you played *modified* rules, where you played cards faced down, but when they activated some ability, is when you turned them face up.

So, when you use "Action Bar" abilities, those are standard, nothing is shown.

Use Pilot, or other chosen ability, you reveal those then continue w/ the desired action.

I mean, if your *decent* enough player, knowing whether you are fighting full vanilla squad or unique named TIE swarm changes things.

I just found the unnofficial Galactic Campaign and reading into that. Seems cool on a grander scale than classic swiss seeding :)

Anyone have comments or other stuff they have come up with ?

You still need the cards on the ship bases to show the fire arcs, so it makes it a bit harder to hide, as well as the Pilot Skill order is going to make the uniques pop out straight away. Keeping the upgrades facedown until activated could make things interesting though.

The only other house rule our group has, is you can't start the game until the correct amount of beer and pizza has been properly distributed amongst the players. Rules is rules. :D

Edited by Parravon

After I got into "reading" *sigh* about the game, I wondered. "Why do you have to reveal EVERYTHING about your squad?!"

So, I thought what if you played *modified* rules, where you played cards faced down, but when they activated some ability, is when you turned them face up.

So, when you use "Action Bar" abilities, those are standard, nothing is shown.

Use Pilot, or other chosen ability, you reveal those then continue w/ the desired action.

I mean, if your *decent* enough player, knowing whether you are fighting full vanilla squad or unique named TIE swarm changes things.

I just found the unnofficial Galactic Campaign and reading into that. Seems cool on a grander scale than classic swiss seeding :)

Anyone have comments or other stuff they have come up with ?

You still need the cards on the ship bases to show the fire arcs, so it makes it a bit harder to hide, as well as the Pilot Skill order is going to make the uniques pop out straight away. Keeping the upgrades facedown until activated could make things interesting though.

The only other house rule our group has, is you can't start the game until the correct amount of beer and pizza has been properly distributed amongst the players. Rules is rules. :D

Nice, thems my kinda rules. D&D had Amp&Liq requirements. Maybe for Pilot card, it's just hidden from view .. i.e. vertical etc. But would be a little more challenging to fight a TIE Swarm and not knowing who the named pilots are until action "identifies" them. Not all *unique/veteran* pilots would fly the same etc.