Advanced Sensors.....Whats up with that?

By slim chaney, in X-Wing

I've read all of the comments around AS on B wings but just don't get the love.

I played my first game with B wings today, a win. I used B wings, Biggs and a Rookie. In fact it was my first rebel game, having over 300 points of imperial I felt I needed to see the other side.

I had fire control systems on 1 Dagger, Biggs with R2. I played the game with AS in mind and was continually looking for a good moment to use AS, not that I had it, and at no point did I think "I could really do with performing an action before I move". Yes, there's the situational target lock per k-turn but FCS sort of gave me that already.

Go on......enlighten me :D

Yeah the TL before K turn is part of it. But there are 5 other stressful maneuvers it can perform as well.

But the best application for it is barrel rolling before you move. You can dodge blockers or asteroids, or get out from behind your own ships. And a barrel roll pulling a 1 turn is awesome. It allows you to swing around the side of a ship trying to joust point blank.

Edited by Sekac

It is really nice when bumping, in a furball etc You can keep your actions.

The issue I have with FCS is it requires the target to be alive the next round. If this triggers a lot it basically means you can't kill ships effectively. At least in my experience if you aren't killing at least a ship a round you are in trouble.

For double falcon lists heck yeah FCS is awesome.

Edited by dandirk

Yeah the TL before K turn is part of it. But there are 5 other stressful maneuvers it can perform as well.

But the best application for it is barrel rolling before you move. You can dodge blockers or asteroids, or get out from behind your own ships. And a barrel roll pulling a 1 turn is awesome. It allows you to swing around the side of a ship trying to joust point blank.

I've wondered about the utility as well. How is barrel rolling prior to moving any different from barrel rolling after moving?

On a serious note, watching this video will tell you everything you need to know about Bs with Advanced Sensors.

Edited by WonderWAAAGH

Let me throw this out there then.......

Is it really worth buying 2 expansions I'll never use????

I think I know the answer already :D

Let me throw this out there then.......

Is it really worth buying 2 expansions I'll never use????

I think I know the answer already :D

Worth is a relative term. If you never plan on flying Bs, Es, or shuttles, then I suppose it's not for you.

I have used it to avoid blockers and asteroids, you cant barrel roll if you're denied an action due to a collision. Thats the difference between barrel roll before rather than after.

The advanced sensors best feature is that it makes the B-wing less predictable and you can take that red maneuver and have your action too.

I plan on flying B's, as my rebels only consist of 3 X's and 2 B's. I was wondering is AS really a must have upgrade or will FCS be a poor mans substitute :D

FCS is perfectly viable. Personally, I like Rookies and Blues with HLC.

I did look at HLC, as well as daggers with auto blasters. There's fun to be had with these B-wings :D

Autoblaster is a trap. If you're at range 1, you're much better served rolling four red dice instead.

**** good point sir, I did not spot that :D

Yeah the TL before K turn is part of it. But there are 5 other stressful maneuvers it can perform as well.

But the best application for it is barrel rolling before you move. You can dodge blockers or asteroids, or get out from behind your own ships. And a barrel roll pulling a 1 turn is awesome. It allows you to swing around the side of a ship trying to joust point blank.

I've wondered about the utility as well. How is barrel rolling prior to moving any different from barrel rolling after moving?

Try it out. Assign a ship a hard 1 turn, then barrel roll after. Then do it again, but barrel roll first. The ship's location is very different.

The issue I have with FCS is it requires the target to be alive the next round. If this triggers a lot it basically means you can't kill ships effectively.

For double falcon lists heck yeah FCS is awesome.

From my one game I found FCS to be useful as I target locked, shot, k-turned behind and had free target locks until destroyed. It was a lone B wing Vs a Royal Guard with shield upgrade.

Try it out. Assign a ship a hard 1 turn, then barrel roll after. Then do it again, but barrel roll first. The ship's location is very different.

This one reason made me go "maybe, just maybe".....its a sweet handbrake turn :D

Advanced sensors is great to avoid a blocking situation. Barrel roll before moving then you won't hit! With the amount if red on the B's it's perfect. HLC is great on B's for the first few rounds, but they're not fast enough to get out to range 2-3 consistently after the fighting gets in close.

First: Your action is guaranteed. That is HUGE. You are immune to blockers, you keep your actions when you would perform your red maneuvers, et cetera.

Second: You can Barrel-Roll (or Boost, with Engine Upgrades) before you maneuver, thus allowing you substantially more maneuverability. This is only redundant when going forward instead. Again, these can be done before your red maneuvers as well, giving you more Koiograns. Also remember that this essentially makes you collision-proof, as you can even barrel-roll off of an Asteroid you're already on without taking more damage by going through it.

Third: It combos astonishingly with action-based EPTs and Modifications as well. If the Title lets you keep your sensors slot, this will be even more insane with the addition of Navigator, Intelligence Agent, Tactician, Mercenary Co-Pilot, and Saboteur.

  1. Push the Limit: Do 2 actions before or after you move. Potentially stress yourself to render your chosen red maneuver unusable, giving you a get-out-of-here free card.
  2. Daredevil: Do a right turn before or after executing your maneuver. Go on adventures. Potentially stress yourself to render your chosen red maneuver unsuable, giving you a get-out-of-here card.
  3. Engine Upgrades : Do a Boost before or after executing your maneuver. Gain the options for a 4 Koiogran, or a Curved Koiogran (as well as the other red-maneuver speed-boosts). Be generally insane.
  4. Squad Leader: Double your effective range, as you may activate this before or after your maneuver.

Fourth: It gives you all of these options at the power of choice. Particularly if you're using it to increase mobility, you don't have to plan specifics of where you wish to land until you actually make your move.

So, to recap:

You always have your actions primed, you have increased mobility, you are collision-proof, and you are substantially more likely to be in a dominant position on the board as you got to wait until your turn to move to decide these things.

For 3 points.

Edited by DraconPyrothayan

Let me throw this out there then.......

Is it really worth buying 2 expansions I'll never use????

I think I know the answer already :D

Worth is a relative term. If you never plan on flying Bs, Es, or shuttles, then I suppose it's not for you.

Im going to echo WW and say that the cheapest and most Rebel friendly way of getting AS is the E-Wing.

Worth it? Heck yes.

Advanced Sensors lets you take an action on a red move. It also gives you more movement options on turns and banks if it's barrel.

If I could remove one upgrade from the game, I think it would be this one. I see so many people using it to get out of flying badly and crashing their ships. It's an upgrade clearly geared towards the shuttle with it's 0 move, unfortunately they didn't make it big ship only and it's just uber good on bwings.

On a serious note, watching this video will tell you everything you need to know about Bs with Advanced Sensors.

Seriously. THIS!

I see that you replied to him 4 minutes after he posted this. What you should be doing is watching that video, and then coming back an hour and a half later and explaining that you "get it". :)

Seriously. THIS!

I see that you replied to him 4 minutes after he posted this. What you should be doing is watching that video, and then coming back an hour and a half later and explaining that you "get it". :)

I'll be watching it when I can, I was on my phone in an environment where I couldn't sit and watch a video. I appreciate the link though :D

Let me throw this out there then.......

Is it really worth buying 2 expansions I'll never use????

I think I know the answer already :D

Worth is a relative term. If you never plan on flying Bs, Es, or shuttles, then I suppose it's not for you.

Im going to echo WW and say that the cheapest and most Rebel friendly way of getting AS is the E-Wing.

Worth it? Heck yes.

Advanced Sensors is coming with the E-Wing? Awesome!

I want another copy, but I just can't see myself needing two Shuttles for the game. Although they sure are pretty. :)