Everything Old Is New Again: what new combos are you looking forward to?

By That One Guy, in X-Wing

So I'm just wondering, of all the shiny new upgrade cards coming out, are there any specific pairings of new EPT/ordnance/system upgrades and old pilots you're especially excited to try? Me personally I'm looking forward to Outmaneuver on either Darth Vader or Tetran Cowell (the latter may get more usage out of me then).

Airen Cracken + Cluster MIssiles + Munitions Failsafe = Have a ship that deals no damage, but passes out 2 actions every combat.

Vader+Outmaneuver or Predator is an obvious one

Lambda Shuttle+Ion Cannon and Tactician

Black Squadron Pilot+Wingman

Mauler Mithel+Predator

Vader+Outmaneuver or Predator is an obvious one

Lambda Shuttle+Ion Cannon and Tactician

Black Squadron Pilot+Wingman

Mauler Mithel+Predator

Oooh, that Lambda shuttle one is one I hadn't thought of. BST+Wingman is one I'm hugely looking forward to, and likely to take to IA's final table if I get the opportunity.

Vader+Outmaneuver or Predator is an obvious one

Lambda Shuttle+Ion Cannon and Tactician

Black Squadron Pilot+Wingman

Mauler Mithel+Predator

or Mauler + Outmaneuver

Add a Saboteur or Vader to that Lamda above for some extra fun

Since I hate it when I take actions and end up not spending them:

Tarn + R7, Dutch + R7 (also Garven + R5-P9 though we can do this one now)

Just for the fun of zooming around

Jake Farrell + Test Pilot + PTL +Daredevil

Vader+Outmaneuver or Predator is an obvious one

Lambda Shuttle+Ion Cannon and Tactician

Black Squadron Pilot+Wingman

Mauler Mithel+Predator

or Mauler + Outmaneuver

Add a Saboteur or Vader to that Lamda above for some extra fun

Since I hate it when I take actions and end up not spending them:

Tarn + R7, Dutch + R7 (also Garven + R5-P9 though we can do this one now)

Just for the fun of zooming around

Jake Farrell + Test Pilot + PTL +Daredevil

It was pointed out to me that you don't want Daredevil on Jake. He has to pull that maneuver first as PtL stipulates strictly action bar. Which means you will be stressed and can't do your second action. He's awesome with PtL and VI though.

Daredevil works well on Tycho

It was pointed out to me that you don't want Daredevil on Jake. He has to pull that maneuver first as PtL stipulates strictly action bar. Which means you will be stressed and can't do your second action.

Oh yeah, I remembered that they errata'd that to a White Maneuver, but forgot they added the stress token. Don't use DD that often as you can see. :)

Speaking of A-Wings, as my favorite Rebel ship, I can't wait for some of the new upgrades. Turr Phennir is my favorite Pilot in the game right now, so I can't wait for Jake Farrell (especially since we share a name!). Arvel will finally have a little more use. And Tycho should see a TON of play against all the new stress-inducing stuff.

Tycho Celchu (26)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Expert Handling (2)

+ Push the Limit (3)

29 points of Boosting, Barrel-Rolling, double-action-taking, I-don't-care-how-much-stress-you-give-me goodness! Season with Stealth Device or Hull Uprgade.

Jake Farrell (24)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Veteran Instincts (1)

+ Push the Limit (3)

26 points of Boosting, Barrel-Rolling, triple-action-taking goodness! Season with Stealth Device or Hull Uprgade.

Arvel Crynyd (23)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Daredevil (3)

24 points of crashing into things and not getting shot at by said things! Season with Stealth Device or Hull Uprgade.

In fact, I may try all three at the same time for ***** and giggles (with 21 points to spare, give or take Modifications).

Daredevil and push the limit is going to be insane on Tycho. 225 degree turn in one activation? Hell yes!

Edited by Disgruntled

Speaking of A-Wings, as my favorite Rebel ship, I can't wait for some of the new upgrades. Turr Phennir is my favorite Pilot in the game right now, so I can't wait for Jake Farrell (especially since we share a name!). Arvel will finally have a little more use. And Tycho should see a TON of play against all the new stress-inducing stuff.

Tycho Celchu (26)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Expert Handling (2)

+ Push the Limit (3)

29 points of Boosting, Barrel-Rolling, double-action-taking, I-don't-care-how-much-stress-you-give-me goodness! Season with Stealth Device or Hull Uprgade.

Jake Farrell (24)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Veteran Instincts (1)

+ Push the Limit (3)

26 points of Boosting, Barrel-Rolling, triple-action-taking goodness! Season with Stealth Device or Hull Uprgade.

Arvel Crynyd (23)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Daredevil (3)

24 points of crashing into things and not getting shot at by said things! Season with Stealth Device or Hull Uprgade.

In fact, I may try all three at the same time for ***** and giggles (with 21 points to spare, give or take Modifications).

yes!! I'm totally looking forward to building a nice A-wing list! I'll probably go with only one unique though (most likely tycho) and the rest greens. Having access to TWO ept's is awesome. Lots of combo's open up and the fact a green without a missile will costs only 17points... leaves lots of room for those ept's in there.

Speaking of A-Wings, as my favorite Rebel ship, I can't wait for some of the new upgrades. Turr Phennir is my favorite Pilot in the game right now, so I can't wait for Jake Farrell (especially since we share a name!). Arvel will finally have a little more use. And Tycho should see a TON of play against all the new stress-inducing stuff.

Tycho Celchu (26)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Expert Handling (2)

+ Push the Limit (3)

29 points of Boosting, Barrel-Rolling, double-action-taking, I-don't-care-how-much-stress-you-give-me goodness! Season with Stealth Device or Hull Uprgade.

Jake Farrell (24)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Veteran Instincts (1)

+ Push the Limit (3)

26 points of Boosting, Barrel-Rolling, triple-action-taking goodness! Season with Stealth Device or Hull Uprgade.

Arvel Crynyd (23)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Daredevil (3)

24 points of crashing into things and not getting shot at by said things! Season with Stealth Device or Hull Uprgade.

In fact, I may try all three at the same time for ***** and giggles (with 21 points to spare, give or take Modifications).

yes!! I'm totally looking forward to building a nice A-wing list! I'll probably go with only one unique though (most likely tycho) and the rest greens. Having access to TWO ept's is awesome. Lots of combo's open up and the fact a green without a missile will costs only 17points... leaves lots of room for those ept's in there.

On the Green front, this is my first list to test for funsies:

Green Squadron Pilot (19)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Hull Upgrade (3)

+ Push the Limit (3)

+ Wingman (2)

At 25 points each, use four of those to create two Wingman pairs approaching from opposite sides of the board. Hull Upgrades help deflect Proton Bombs from Bombers and Bounty Hunters.

For funsies:

Green Squadron Pilot (19)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Hull Upgrade (3)

+ Push the Limit (3)

+ Wingman (2)

At 25 points each

Funsies for sure!

For funsies:

Green Squadron Pilot (19)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Hull Upgrade (3)

+ Push the Limit (3)

+ Wingman (2)

At 25 points each

Funsies for sure!

I don't like Wingman in this fleet. You've already got more green maneuvers than any other ship in the game, why need more stress reduction?

If only you could afford Daredevil + Outmaneuver...

Clearing in a stress heavy post Wave 4 environment. Stress free K-turns are nice.

If there was a way to sqeeze a total of 4 more points onto the list, replacing Wingman with Outmaneuver would be awesome

I tested out this new combo recently:-

Chewbacca(YT-1300) + *Predator + Luke + Falcon title + Engine Upgrade

I'm really liking it so far. Predator allows Chewie to keep boosting to stay out of arcs or mitigate damage by evading. He can be blocked and still hits hard and if he misses his 1st shot then luke will kick in with predator to make sure Chewie puts a dent on the target. Also, low PS ships will get shredded by this combo.

I just played a game to try Predator on an Interceptor, Turr Phennir in that case, and it was sick! Not being stressed at the start of each round gives a lot of maneuvrabilty and make them a lot more unpredictable. Also, always having a little boost in attack even after a K-turn, barrel roll or boost is really nice. Combined with Turr ability, you can boost into range 1, attack with 4 dice+1 reroll (2 against PS2 or lower, which didn't happen in the game) and then barrel roll out of sight. I also wanted to try outmaneuver on Tetran but the poor guy got blown out first shot against him. I'll try him out again, the skill seems a perfect fit for his K-Turn ability. With this playtest and all the stress weapons coming, I might drop PtL entirely on Interceptor, except on Fel of course.

My current, or should I say post Wave 4, 4 Interceptors squadron:

Turr Phennir+Predator

Tetran Cowell+Outmaneuver

Lieutenant Lorrir

Royal Guard Pilot (I would take a Saber Squadron+VI for thematic reason if it was not for the crit result that makes you lose your EPT, although I might just drop him into a Saber Squadron without EPT for initiative bid, it might be more useful)

Edited by Red Castle

When it comes to Predator vs PTL on ships, I think certain ships are still better off with PTL, namely Interceptors and Awings. Tie Defender could be decent since their Kturn is white, although they do have a lot of red moves which could hurt. Also anyone with a stress based ability obviously.

I would love to face interceptors with Predator over PTL, means one less action they can do to get out of my firing arc and/or used on defense.

It's a matter of taste, and in no way do I think that PtL is not a good choice on Interceptors, but I found that I had as much maneuvrability to stay out of arc with only one action but access to the whole dial by not starting each round with a stress token. When you face a stressed up Interceptor, you know he will either do a speed 2 move or a straight 2 to 4; when you face an unstressed Interceptor, he can now do a sharp 1 to 3, a banking 2 or 3, moving up to 5 or K-turning 3 or 5. Add to that that he still can boost or barrel roll as an action and you have a ship still hard to catch.The only drawback was when there was no way to get out of sight and not being able to turtle up with a Focus+Evade. Being sure to always reroll at least one attack dice even when k-turning or bumping, is a very interesting ability.

It also depends on the pilot. On Turr and Tetran, I'll definitely take Predator from now on, maybe outmaneuver on Tetran. On Soontir I'll continue to use PtL. On Carnor, probably PtL since he's in close combat. On the Saber and Royal, I'm not sure, I'll need to do more test.

With the A-Wing, I will definetly use Predator, rerolling 1-2 dice when you have a 2 attack Value is like having a Target Lock. Second EPT will go to eiher PtL or Outmaneuver. Exception being Tycho, of course.

Two other ships that I think could benefit from Predator:

Major Rhymer+Predator, makes his missiles more devastating. Equip him with 2 Cluster missiles so he can launch 4 3dice attack in two rounds with 1 reroll( 2vs PS2 ships) on each attack, and with his ability can start the hurt at range 3. If you think he'll survive longer, give him flechette torpedoes for 2 points each for 3 attack dice+stress.

Other one is more of a stretch since I think he's just doom but, Maarek Stele. The reroll gives him a little more chance to get a critical but, unless marksmanship, still leave him his action for something else like barrel roll, evade or focus.