Called shot to the ship

By Quoth, in Rogue Trader Gamemasters

Is it possible to target components specifically? Hit the engine so you can catch up with them, target turret clusters to reduce turret rating etc

I can imagine a string of requirements for this, minimum range depending on the weapon type, arc of fire limitations and a reasonable penalty to hit.

Bombers would be easiest, lances also pretty easy, macros hard do to their scattering nature, nova cannons notably harder harder =P

well, while there isn't the possibility to say "I want to hit X with this hit" you can, should you cause a critical hit, apply critical damage to a component you know exists. While it isn't mentioned in the Rulebook (at least I can't find it right now > :( ) we always rolled 1D5 and applied the result.

Lances usually have a lower Crit-Rating (the amount of Degrees of Success the hit needs to be a Critical Hit) thus it is easier, and bombers have a fixed Crit-Rating of 4 (thus the Attack-Roll needing 4 Degrees of Success to cause a critical hit). Should you use Macrobatteries in salvoes, they can only cause one critical hit. Torpedoes use their damage-roll to determine whether it's a critical hit.

Please note you need to know which component to attack before you actually can influence it with a critical hit. This is done by the "Focused Augury" Action and any weapons shooting at you (including Torpedo-Tubes and Small Craft Hangars for Bombers and Fighters) are counting as Auto-Detected. However, some ships have special rules allowing them to choose the result of the critical hit (Tenebro-Maze and some weird Xeno-Tech I think) and some ships are even completely immune to Crits.

Hope that helped at least somewhat, in any case I suggest reading the "Starship Combat" Chapter in the Core Rulebook and the "Weapons of War" in Battlefleet Koronus :)

Edit: And, contrary to your assumption, Nova-Cannons are quite devastating and can, potentially, inflict far more crits then anything. Those things are brutal.

Edited by darkforce