My group of beginner characters last night took on a master bounty hunter they weren't supposed to fight. A combination of good tactics and advance planning (along with me forgetting to increase the difficulty of their attacks as per the adversary talent - probably for the best) meant that they beat him, but at a cost. Along the way our young smuggler took a hit that reduced her to -7 wounds. She took the automatic critical (a low roll, nothing to trouble anyone much) and was incapacitated.
Players looked panicked, and we turned to the rule book to see how bad things were. There don't seem to be any rules about blood loss, need for immediate aid, or automatic death (apart from via criticals).
Deciding, then, that the smuggler was not in any danger of further injury, the group just left her until after the encounter.
After that, they carried her limp and unconscious form about until they could acquire a couple of 25 credit stim packs, then slapped a couple on her and she was back above 0 and good to go.
This seems a pretty low lethality game. Is that what they were going for, or did we miss something here?