In the Jewel of Yavin we have some rules for a race. A single piloting roll gets your from one point to another. Your "Place" never changes really since it is based on speed. Ahead of the pack is about the best you can get. Then some arbitary sum is used at the end to determine the winner.
For chases piloting roll is use to get your closer, or farther from the other target, but really isn't good for a race.
What about distances? The speed values are rather abstract.
Lets say I have a group of ships trying to reach a bouy that has it's single being jammed. At a certain distance from the bouy you can start making computer checks to try and filter out the signal. If i use the chase rules, there is really no distance mechanic for how long they have traveled along a path. if I used the JoY version there is a distance, but I rather have more then a single roll to determine the winner.
I might just have to cobble some other rules that merges the two