In our squad we have an Ogryn called Grox, he's a rather enthusiastic fellow and had his beloved ripper gun "Gibby" confiscated by our commissar for accdentally shooting at him in a moment of puppylike overexcitement.
Grox is normally a fairly good shot, he dearly likes to shoot things (or "Go boom-boom! Make dead!" as he might say) but he rarely has any projectile weapon for long either due to breaking them regularly or the Commissar taking them away.
Grox is also a frenzon addict. (Command uses combat drugs to control our penal troopers) he carries a large piece of battered metal pipe as a primary melee weapon and rarely uses anything else (largely because he often forgets about equipment he isn't holding.)
Recently were in a mechanicus generatorium we had decided to disable for maximum disruption of our foes (read breaking into and blowing up without specific orders) and found ourselves needing to repair extreme damage done to Grox's head by a gun servitor, this resulted in some simple cybernetics and some salvaged servitor parts being used producing (a very minor, and rather unpredictable) bump in intelligence. (Which makes in intermittently capable of talking in sentances and understanding crude humour but not much else.)
The problem is that Grox's player is eager to take an advanced speciality for SoH, but he conforms archetypally to all of them already making none the clear choice for any in-character reason.
What do you propose we advise his player to do?
My first thought is to propose he become a bone ead and remain an all round combatant, but he is essentially playing a bulwark already, using chems to produce that speciaity's starting ability to frenzy.
Edited by Askil