As we all know, to roll on the Gifts of the Gods table is to roll a d100, but sadly, there are only 46 different results.
That of course means that we need 54 new Gifts of the Gods!
Has anyone done anything similar to this? Because otherwise, we clearly need to get started and roll up our sleeves, coming up with thematic and balanced mutations for a new millennium.
I was thinking that I would make a compilation of acceptable suggestions and create a printable, nice-looking document going through the basic rules for Gifts of the Gods, listing a table, and then with a description for each.
There are several things to consider when suggesting a Gift of the Gods:
- Is it balanced?
- Are the rules clear or ambigious; can it be misinterpreted?
- Is the flavour and fluffing appropriate?
- Does it have effects due to alignment? Should it have? If it does, why? If it doesn't, why not?
- If it does have an alignment effect, is there a trade-off? Is it balanced across the different alignments, including (to a degree) Unaligned?
- Is it positive, and if so, is it appropriate; some mutations should be nearly wholly negative. Others should be almost entirely positive, but with some kind potential downside, if not mechanical, then narrative.
I was thinking I'd start tinkering with this in the next couple of days, first and foremost pulling inspiration from various mutations that have already appeared in other WH40kRP publications. That is, however, not nearly enough.
Which is why I'd appreciate any and all suggestions you might have, or mutations that you might have homebrewed yourself for some game. Go wild.